Fix Overworld decompression method
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@@ -21,9 +21,19 @@
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namespace yaze {
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namespace app {
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struct OWMapTiles {
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std::vector<std::vector<ushort>> light_world; // 64 maps * (32*32 tiles)
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std::vector<std::vector<ushort>> dark_world; // 64 maps * (32*32 tiles)
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std::vector<std::vector<ushort>> special_world; // 32 maps * (32*32 tiles)
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} typedef OWMapTiles;
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constexpr int kCommandDirectCopy = 0;
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constexpr int kCommandByteFill = 1;
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constexpr int kCommandWordFill = 2;
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constexpr int kCommandIncreasingFill = 3;
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constexpr int kCommandRepeatingBytes = 4;
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constexpr uchar kGraphicsBitmap[8] = {0x80, 0x40, 0x20, 0x10,
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0x08, 0x04, 0x02, 0x01};
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class ROM {
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public:
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void Close();
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@@ -49,12 +59,14 @@ class ROM {
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bool isLoaded() const { return is_loaded_; }
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auto Renderer() { return sdl_renderer_; }
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auto GetGraphicsBin() const { return graphics_bin_; }
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auto GetMasterGraphicsBin() const { return master_gfx_bin_; }
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auto GetVRAM() const { return pseudo_vram_; }
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private:
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int num_sheets_ = 0;
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long size_ = 0;
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uchar* current_rom_;
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uchar* master_gfx_bin_;
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uchar title[21] = "ROM Not Loaded";
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bool is_loaded_ = false;
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bool isbpp3[core::constants::NumberOfSheets];
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