Refactor bitmap and tilesheet classes: improve variable naming, remove unused methods, and add tile data mirroring functionality for enhanced clarity and maintainability
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@@ -466,22 +466,6 @@ void Bitmap::Get8x8Tile(int tile_index, int x, int y,
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}
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}
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void Bitmap::Get16x16Tile(int tile_index, int x, int y,
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std::vector<uint8_t> &tile_data,
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int &tile_data_offset) {
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int tile_offset = tile_index * (width_ * height_);
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for (int i = 0; i < 16; i++) {
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int row_offset = tile_offset + ((i / 8) * (width_ * 8));
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for (int j = 0; j < 16; j++) {
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int pixel_offset =
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row_offset + ((j / 8) * 8) + ((i % 8) * width_) + (j % 8);
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int pixel_value = data_[pixel_offset];
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tile_data[tile_data_offset] = pixel_value;
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tile_data_offset++;
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}
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}
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}
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void Bitmap::Get16x16Tile(int tile_x, int tile_y,
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std::vector<uint8_t> &tile_data,
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int &tile_data_offset) {
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@@ -490,7 +474,7 @@ void Bitmap::Get16x16Tile(int tile_x, int tile_y,
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// Calculate the pixel position in the bitmap
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int pixel_x = tile_x + tx;
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int pixel_y = tile_y + ty;
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int pixel_offset = pixel_y * width_ + pixel_x;
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int pixel_offset = (pixel_y * width_) + pixel_x;
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int pixel_value = data_[pixel_offset];
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// Store the pixel value in the tile data
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@@ -32,12 +32,12 @@ absl::StatusOr<Tilesheet> CreateTilesheetFromGraphicsBuffer(
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// Copy the tile data into the tilesheet
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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int srcIndex = tile_index + (y * 8 + x);
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int destX = col * 8 + x;
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int destY = row * 8 + y;
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int destIndex = (destY * width * 8) + destX;
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tilesheet.mutable_bitmap()->mutable_data()[destIndex] =
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graphics_buffer[srcIndex];
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int src_index = tile_index + (y * 8 + x);
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int dest_x = col * 8 + x;
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int dest_y = row * 8 + y;
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int dest_index = (dest_y * width * 8) + dest_x;
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tilesheet.mutable_bitmap()->mutable_data()[dest_index] =
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graphics_buffer[src_index];
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}
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}
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}
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@@ -68,14 +68,15 @@ void Tilesheet::ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile16_row = num_tiles_ / tiles_per_row;
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int tile16_column = num_tiles_ % tiles_per_row;
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int baseX = tile16_column * tile_width_;
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int baseY = tile16_row * tile_height_;
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int base_x = tile16_column * tile_width_;
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int base_y = tile16_row * tile_height_;
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// Compose and place each part of the Tile16
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ComposeAndPlaceTilePart(graphics_buffer, top_left, baseX, baseY);
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ComposeAndPlaceTilePart(graphics_buffer, top_right, baseX + 8, baseY);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_left, baseX, baseY + 8);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_right, baseX + 8, baseY + 8);
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ComposeAndPlaceTilePart(graphics_buffer, top_left, base_x, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, top_right, base_x + 8, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_left, base_x, base_y + 8);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_right, base_x + 8,
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base_y + 8);
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tile_info_.push_back({top_left, top_right, bottom_left, bottom_right});
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@@ -84,7 +85,7 @@ void Tilesheet::ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
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void Tilesheet::ComposeAndPlaceTilePart(
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const std::vector<uint8_t>& graphics_buffer, const TileInfo& tile_info,
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int baseX, int baseY) {
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int base_x, int base_y) {
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std::vector<uint8_t> tile_data =
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FetchTileDataFromGraphicsBuffer(graphics_buffer, tile_info.id_);
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@@ -98,17 +99,91 @@ void Tilesheet::ComposeAndPlaceTilePart(
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// Place the tile data into the full-size bitmap at the calculated position
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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int srcIndex = y * 8 + x;
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int destX = baseX + x;
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int destY = baseY + y;
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int destIndex = (destY * bitmap_->width()) + destX;
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internal_data_[destIndex] = tile_data[srcIndex];
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int src_index = y * 8 + x;
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int dest_x = base_x + x;
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int dest_y = base_y + y;
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int dest_index = (dest_y * bitmap_->width()) + dest_x;
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internal_data_[dest_index] = tile_data[src_index];
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}
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}
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bitmap_->set_data(internal_data_);
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}
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std::vector<uint8_t> Tilesheet::FetchTileDataFromGraphicsBuffer(
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const std::vector<uint8_t>& graphics_buffer, int tile_id) {
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const int tile_width = 8;
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const int tile_height = 8;
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const int buffer_width = 128;
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const int sheet_height = 32;
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const int tiles_per_row = buffer_width / tile_width;
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const int rows_per_sheet = sheet_height / tile_height;
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const int tiles_per_sheet = tiles_per_row * rows_per_sheet;
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// Calculate the position in the graphics_buffer_ based on tile_id
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std::vector<uint8_t> tile_data(0x40, 0x00);
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int sheet = (tile_id / tiles_per_sheet) % 4 + 212;
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int position_in_sheet = tile_id % tiles_per_sheet;
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int row_in_sheet = position_in_sheet / tiles_per_row;
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int column_in_sheet = position_in_sheet % tiles_per_row;
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// Ensure that the sheet ID is between 212 and 215
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assert(sheet >= 212 && sheet <= 215);
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// Copy the tile data from the graphics_buffer_ to tile_data
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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// Calculate the position in the graphics_buffer_ based on tile_id
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int src_x = column_in_sheet * tile_width + x;
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int src_y = (sheet * sheet_height) + (row_in_sheet * tile_height) + y;
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int src_index = (src_y * buffer_width) + src_x;
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int dest_index = y * tile_width + x;
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tile_data[dest_index] = graphics_buffer[src_index];
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}
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}
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return tile_data;
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}
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void Tilesheet::MirrorTileDataVertically(std::vector<uint8_t>& tile_data) {
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std::vector<uint8_t> tile_data_copy = tile_data;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = (7 - i) * 8 + j; // Calculate the mirrored row
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tile_data_copy[dest_index] = tile_data[src_index];
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}
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}
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tile_data = tile_data_copy;
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}
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void Tilesheet::MirrorTileDataHorizontally(std::vector<uint8_t>& tile_data) {
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std::vector<uint8_t> tile_data_copy = tile_data;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = i * 8 + (7 - j); // Calculate the mirrored column
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tile_data_copy[dest_index] = tile_data[src_index];
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}
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}
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tile_data = tile_data_copy;
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}
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void Tilesheet::MirrorTileData(std::vector<uint8_t>& tile_data, bool mirrorX,
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bool mirrorY) {
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std::vector tile_data_copy = tile_data;
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if (mirrorX) {
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MirrorTileDataHorizontally(tile_data_copy);
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}
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if (mirrorY) {
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MirrorTileDataVertically(tile_data_copy);
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}
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tile_data = tile_data_copy;
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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@@ -45,36 +45,35 @@ class Tilesheet {
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// Extracts a tile from the tilesheet
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Bitmap GetTile(int tileX, int tileY, int bmp_width, int bmp_height) {
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std::vector<uint8_t> tileData(tile_width_ * tile_height_);
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int tileDataOffset = 0;
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int tile_data_offset = 0;
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bitmap_->Get8x8Tile(CalculateTileIndex(tileX, tileY), tileX, tileY,
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tileData, tileDataOffset);
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tileData, tile_data_offset);
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return Bitmap(bmp_width, bmp_height, bitmap_->depth(), tileData);
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}
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Bitmap GetTile16(int tile_x, int tile_y) {
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std::vector<uint8_t> tile_data(tile_width_ * tile_height_, 0x00);
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int tileDataOffset = 0;
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bitmap_->Get16x16Tile(tile_x, tile_y, tile_data, tileDataOffset);
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return Bitmap(16, 16, bitmap_->depth(), tile_data);
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}
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Bitmap GetTile16(int tile_id) {
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std::cout << "GetTile16: " << tile_id << std::endl;
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile_x = (tile_id % tiles_per_row) * tile_width_;
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int tile_y = (tile_id / tiles_per_row) * tile_height_;
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return GetTile16(tile_x, tile_y);
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std::cout << "Tile X: " << tile_x << " Tile Y: " << tile_y << std::endl;
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std::vector<uint8_t> tile_data(tile_width_ * tile_height_, 0x00);
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int tile_data_offset = 0;
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bitmap_->Get16x16Tile(tile_x, tile_y, tile_data, tile_data_offset);
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return Bitmap(16, 16, bitmap_->depth(), tile_data);
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}
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// Copy a tile within the tilesheet
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void CopyTile(int srcX, int srcY, int destX, int destY, bool mirrorX = false,
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bool mirrorY = false) {
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auto srcTile = GetTile(srcX, srcY, tile_width_, tile_height_);
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auto destTileData = srcTile.vector();
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MirrorTileData(destTileData, mirrorX, mirrorY);
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WriteTile(destX, destY, destTileData);
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void CopyTile(int srcX, int srcY, int destX, int destY, bool mirror_x = false,
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bool mirror_y = false) {
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auto src_tile = GetTile(srcX, srcY, tile_width_, tile_height_);
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auto dest_tile_data = src_tile.vector();
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MirrorTileData(dest_tile_data, mirror_x, mirror_y);
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WriteTile(destX, destY, dest_tile_data);
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}
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// Other methods and properties
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auto bitmap() const { return bitmap_; }
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auto mutable_bitmap() { return bitmap_; }
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auto num_tiles() const { return num_tiles_; }
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@@ -92,80 +91,12 @@ class Tilesheet {
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}
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std::vector<uint8_t> FetchTileDataFromGraphicsBuffer(
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const std::vector<uint8_t>& graphics_buffer, int tile_id) {
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const int tileWidth = 8;
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const int tileHeight = 8;
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const int bufferWidth = 128;
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const int sheetHeight = 32;
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const std::vector<uint8_t>& graphics_buffer, int tile_id);
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const int tilesPerRow = bufferWidth / tileWidth;
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const int rowsPerSheet = sheetHeight / tileHeight;
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const int tilesPerSheet = tilesPerRow * rowsPerSheet;
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// Calculate the position in the graphics_buffer_ based on tile_id
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std::vector<uint8_t> tile_data(0x40, 0x00);
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int sheet = (tile_id / tilesPerSheet) % 4 + 212;
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int positionInSheet = tile_id % tilesPerSheet;
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int rowInSheet = positionInSheet / tilesPerRow;
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int columnInSheet = positionInSheet % tilesPerRow;
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// Ensure that the sheet ID is between 212 and 215
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assert(sheet >= 212 && sheet <= 215);
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// Copy the tile data from the graphics_buffer_ to tile_data
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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// Calculate the position in the graphics_buffer_ based on tile_id
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int srcX = columnInSheet * tileWidth + x;
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int srcY = (sheet * sheetHeight) + (rowInSheet * tileHeight) + y;
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int src_index = (srcY * bufferWidth) + srcX;
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int dest_index = y * tileWidth + x;
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tile_data[dest_index] = graphics_buffer[src_index];
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}
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}
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return tile_data;
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}
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void MirrorTileDataVertically(std::vector<uint8_t>& tileData) {
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std::vector<uint8_t> tile_data_copy = tileData;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = (7 - i) * 8 + j; // Calculate the mirrored row
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tile_data_copy[dest_index] = tileData[src_index];
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}
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}
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tileData = tile_data_copy;
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}
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void MirrorTileDataHorizontally(std::vector<uint8_t>& tileData) {
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std::vector<uint8_t> tile_data_copy = tileData;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = i * 8 + (7 - j); // Calculate the mirrored column
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tile_data_copy[dest_index] = tileData[src_index];
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}
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}
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tileData = tile_data_copy;
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}
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void MirrorTileData(std::vector<uint8_t>& tileData, bool mirrorX,
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bool mirrorY) {
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// Implement logic to mirror tile data horizontally and/or vertically
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std::vector tile_data_copy = tileData;
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if (mirrorX) {
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MirrorTileDataHorizontally(tile_data_copy);
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}
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if (mirrorY) {
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MirrorTileDataVertically(tile_data_copy);
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}
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tileData = tile_data_copy;
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}
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void MirrorTileDataVertically(std::vector<uint8_t>& tileData);
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void MirrorTileDataHorizontally(std::vector<uint8_t>& tileData);
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void MirrorTileData(std::vector<uint8_t>& tileData, bool mirror_x,
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bool mirror_y);
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void WriteTile(int x, int y, const std::vector<uint8_t>& tileData) {
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int tileDataOffset = 0;
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