backend-infra-engineer: Pre-0.2.2 2024 Q3 snapshot

This commit is contained in:
scawful
2024-07-31 12:42:04 -04:00
parent 92cc574e15
commit 75bf38fa71
166 changed files with 18107 additions and 9518 deletions

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#include "gfx_group_editor.h"
#include "imgui/imgui.h"
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::BeginChild;
using ImGui::BeginGroup;
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
using ImGui::BeginTable;
using ImGui::ColorButton;
using ImGui::EndChild;
using ImGui::EndGroup;
using ImGui::EndTabBar;
using ImGui::EndTabItem;
using ImGui::EndTable;
using ImGui::GetContentRegionAvail;
using ImGui::GetStyle;
using ImGui::IsItemClicked;
using ImGui::PopID;
using ImGui::PushID;
using ImGui::SameLine;
using ImGui::Selectable;
using ImGui::Separator;
using ImGui::SetNextItemWidth;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
using ImGui::Text;
using gfx::kPaletteGroupNames;
using gfx::PaletteCategory;
absl::Status GfxGroupEditor::Update() {
if (BeginTabBar("GfxGroupEditor")) {
if (BeginTabItem("Main")) {
gui::InputHexByte("Selected Blockset", &selected_blockset_,
(uint8_t)0x24);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "blockset", "0x" + std::to_string(selected_blockset_),
"Blockset " + std::to_string(selected_blockset_));
DrawBlocksetViewer();
EndTabItem();
}
if (BeginTabItem("Rooms")) {
gui::InputHexByte("Selected Blockset", &selected_roomset_, (uint8_t)81);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "roomset", "0x" + std::to_string(selected_roomset_),
"Roomset " + std::to_string(selected_roomset_));
DrawRoomsetViewer();
EndTabItem();
}
if (BeginTabItem("Sprites")) {
gui::InputHexByte("Selected Spriteset", &selected_spriteset_,
(uint8_t)143);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "spriteset", "0x" + std::to_string(selected_spriteset_),
"Spriteset " + std::to_string(selected_spriteset_));
Text("Values");
DrawSpritesetViewer();
EndTabItem();
}
if (BeginTabItem("Palettes")) {
DrawPaletteViewer();
EndTabItem();
}
EndTabBar();
}
return absl::OkStatus();
}
void GfxGroupEditor::DrawBlocksetViewer(bool sheet_only) {
if (BeginTable("##BlocksetTable", sheet_only ? 1 : 2,
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable,
ImVec2(0, 0))) {
if (!sheet_only) {
TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
}
TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
if (!sheet_only) {
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 8; i++) {
SetNextItemWidth(100.f);
gui::InputHexByte(("0x" + std::to_string(i)).c_str(),
&rom()->main_blockset_ids[selected_blockset_][i]);
}
EndGroup();
}
}
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 8; i++) {
int sheet_id = rom()->main_blockset_ids[selected_blockset_][i];
auto sheet = rom()->bitmap_manager()[sheet_id];
gui::BitmapCanvasPipeline(blockset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 22);
}
EndGroup();
}
EndTable();
}
}
void GfxGroupEditor::DrawRoomsetViewer() {
Text("Values - Overwrites 4 of main blockset");
if (BeginTable("##Roomstable", 3,
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable,
ImVec2(0, 0))) {
TableSetupColumn("List", ImGuiTableColumnFlags_WidthFixed, 100);
TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
TableNextColumn();
{
BeginChild("##RoomsetList");
for (int i = 0; i < 0x51; i++) {
BeginGroup();
std::string roomset_label = absl::StrFormat("0x%02X", i);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "roomset", roomset_label, "Roomset " + roomset_label);
if (IsItemClicked()) {
selected_roomset_ = i;
}
EndGroup();
}
EndChild();
}
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 4; i++) {
SetNextItemWidth(100.f);
gui::InputHexByte(("0x" + std::to_string(i)).c_str(),
&rom()->room_blockset_ids[selected_roomset_][i]);
}
EndGroup();
}
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 4; i++) {
int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
auto sheet = rom()->bitmap_manager()[sheet_id];
gui::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 23);
}
EndGroup();
}
EndTable();
}
}
void GfxGroupEditor::DrawSpritesetViewer(bool sheet_only) {
if (BeginTable("##SpritesTable", sheet_only ? 1 : 2,
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable,
ImVec2(0, 0))) {
if (!sheet_only) {
TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
}
TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
if (!sheet_only) {
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 4; i++) {
SetNextItemWidth(100.f);
gui::InputHexByte(("0x" + std::to_string(i)).c_str(),
&rom()->spriteset_ids[selected_spriteset_][i]);
}
EndGroup();
}
}
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 4; i++) {
int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
auto sheet = rom()->bitmap_manager()[115 + sheet_id];
gui::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 24);
}
EndGroup();
}
EndTable();
}
}
namespace {
void DrawPaletteFromPaletteGroup(gfx::SnesPalette &palette) {
if (palette.empty()) {
return;
}
for (int n = 0; n < palette.size(); n++) {
PushID(n);
if ((n % 8) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
// Small icon of the color in the palette
if (gui::SnesColorButton(absl::StrCat("Palette", n), palette[n],
ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip)) {
}
PopID();
}
}
} // namespace
void GfxGroupEditor::DrawPaletteViewer() {
gui::InputHexByte("Selected Paletteset", &selected_paletteset_);
if (selected_paletteset_ >= 71) {
selected_paletteset_ = 71;
}
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "paletteset", "0x" + std::to_string(selected_paletteset_),
"Paletteset " + std::to_string(selected_paletteset_));
uint8_t &dungeon_main_palette_val =
rom()->paletteset_ids[selected_paletteset_][0];
uint8_t &dungeon_spr_pal_1_val =
rom()->paletteset_ids[selected_paletteset_][1];
uint8_t &dungeon_spr_pal_2_val =
rom()->paletteset_ids[selected_paletteset_][2];
uint8_t &dungeon_spr_pal_3_val =
rom()->paletteset_ids[selected_paletteset_][3];
gui::InputHexByte("Dungeon Main", &dungeon_main_palette_val);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, kPaletteGroupNames[PaletteCategory::kDungeons].data(),
std::to_string(dungeon_main_palette_val), "Unnamed dungeon palette");
auto &palette = *rom()->mutable_palette_group()->dungeon_main.mutable_palette(
rom()->paletteset_ids[selected_paletteset_][0]);
DrawPaletteFromPaletteGroup(palette);
Separator();
gui::InputHexByte("Dungeon Spr Pal 1", &dungeon_spr_pal_1_val);
auto &spr_aux_pal1 =
*rom()->mutable_palette_group()->sprites_aux1.mutable_palette(
rom()->paletteset_ids[selected_paletteset_][1]);
DrawPaletteFromPaletteGroup(spr_aux_pal1);
SameLine();
rom()->resource_label()->SelectableLabelWithNameEdit(
false, kPaletteGroupNames[PaletteCategory::kSpritesAux1].data(),
std::to_string(dungeon_spr_pal_1_val), "Dungeon Spr Pal 1");
Separator();
gui::InputHexByte("Dungeon Spr Pal 2", &dungeon_spr_pal_2_val);
auto &spr_aux_pal2 =
*rom()->mutable_palette_group()->sprites_aux2.mutable_palette(
rom()->paletteset_ids[selected_paletteset_][2]);
DrawPaletteFromPaletteGroup(spr_aux_pal2);
SameLine();
rom()->resource_label()->SelectableLabelWithNameEdit(
false, kPaletteGroupNames[PaletteCategory::kSpritesAux2].data(),
std::to_string(dungeon_spr_pal_2_val), "Dungeon Spr Pal 2");
Separator();
gui::InputHexByte("Dungeon Spr Pal 3", &dungeon_spr_pal_3_val);
auto &spr_aux_pal3 =
*rom()->mutable_palette_group()->sprites_aux3.mutable_palette(
rom()->paletteset_ids[selected_paletteset_][3]);
DrawPaletteFromPaletteGroup(spr_aux_pal3);
SameLine();
rom()->resource_label()->SelectableLabelWithNameEdit(
false, kPaletteGroupNames[PaletteCategory::kSpritesAux3].data(),
std::to_string(dungeon_spr_pal_3_val), "Dungeon Spr Pal 3");
}
} // namespace editor
} // namespace app
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#define YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#include "imgui/imgui.h"
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
namespace yaze {
namespace app {
namespace editor {
/**
* @class GfxGroupEditor
* @brief Manage graphics group configurations in a Rom.
*/
class GfxGroupEditor : public SharedRom {
public:
absl::Status Update();
void DrawBlocksetViewer(bool sheet_only = false);
void DrawRoomsetViewer();
void DrawSpritesetViewer(bool sheet_only = false);
void DrawPaletteViewer();
void SetSelectedBlockset(uint8_t blockset) { selected_blockset_ = blockset; }
void SetSelectedRoomset(uint8_t roomset) { selected_roomset_ = roomset; }
void SetSelectedSpriteset(uint8_t spriteset) {
selected_spriteset_ = spriteset;
}
void InitBlockset(gfx::Bitmap* tile16_blockset) {
tile16_blockset_bmp_ = tile16_blockset;
}
private:
int preview_palette_id_ = 0;
int last_sheet_id_ = 0;
uint8_t selected_blockset_ = 0;
uint8_t selected_roomset_ = 0;
uint8_t selected_spriteset_ = 0;
uint8_t selected_paletteset_ = 0;
gui::Canvas blockset_canvas_;
gui::Canvas roomset_canvas_;
gui::Canvas spriteset_canvas_;
gfx::SnesPalette palette_;
gfx::PaletteGroup palette_group_;
gfx::Bitmap* tile16_blockset_bmp_;
std::vector<Bytes> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
gui::BitmapViewer gfx_group_viewer_;
zelda3::overworld::Overworld overworld_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H

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#include "graphics_editor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/platform/clipboard.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/compression.h"
#include "app/gfx/scad_format.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/asset_browser.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
using gfx::kPaletteGroupAddressesKeys;
using ImGui::Button;
using ImGui::InputInt;
using ImGui::InputText;
using ImGui::SameLine;
using ImGui::TableNextColumn;
static constexpr absl::string_view kGfxToolsetColumnNames[] = {
"#memoryEditor",
"##separator_gfx1",
};
constexpr ImGuiTableFlags kGfxEditTableFlags =
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable |
ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable |
ImGuiTableFlags_SizingFixedFit;
constexpr ImGuiTabBarFlags kGfxEditTabBarFlags =
ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable |
ImGuiTabBarFlags_FittingPolicyResizeDown |
ImGuiTabBarFlags_TabListPopupButton;
constexpr ImGuiTableFlags kGfxEditFlags = ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Resizable |
ImGuiTableFlags_SizingStretchSame;
absl::Status GraphicsEditor::Update() {
TAB_BAR("##TabBar")
status_ = UpdateGfxEdit();
TAB_ITEM("Sheet Browser")
if (asset_browser_.Initialized == false) {
asset_browser_.Initialize(rom()->mutable_bitmap_manager());
}
asset_browser_.Draw(rom()->mutable_bitmap_manager());
END_TAB_ITEM()
status_ = UpdateScadView();
status_ = UpdateLinkGfxView();
END_TAB_BAR()
CLEAR_AND_RETURN_STATUS(status_)
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateGfxEdit() {
TAB_ITEM("Sheet Editor")
if (ImGui::BeginTable("##GfxEditTable", 3, kGfxEditTableFlags,
ImVec2(0, 0))) {
for (const auto& name :
{"Tilesheets", "Current Graphics", "Palette Controls"})
ImGui::TableSetupColumn(name);
ImGui::TableHeadersRow();
NEXT_COLUMN();
status_ = UpdateGfxSheetList();
NEXT_COLUMN();
if (rom()->is_loaded()) {
DrawGfxEditToolset();
status_ = UpdateGfxTabView();
}
NEXT_COLUMN();
if (rom()->is_loaded()) {
status_ = UpdatePaletteColumn();
}
}
ImGui::EndTable();
END_TAB_ITEM()
return absl::OkStatus();
}
void GraphicsEditor::DrawGfxEditToolset() {
if (ImGui::BeginTable("##GfxEditToolset", 9, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
for (const auto& name :
{"Select", "Pencil", "Fill", "Copy Sheet", "Paste Sheet", "Zoom Out",
"Zoom In", "Current Color", "Tile Size"})
ImGui::TableSetupColumn(name);
TableNextColumn();
if (Button(ICON_MD_SELECT_ALL)) {
gfx_edit_mode_ = GfxEditMode::kSelect;
}
TableNextColumn();
if (Button(ICON_MD_DRAW)) {
gfx_edit_mode_ = GfxEditMode::kPencil;
}
HOVER_HINT("Draw with current color");
TableNextColumn();
if (Button(ICON_MD_FORMAT_COLOR_FILL)) {
gfx_edit_mode_ = GfxEditMode::kFill;
}
HOVER_HINT("Fill with current color");
TableNextColumn();
if (Button(ICON_MD_CONTENT_COPY)) {
std::vector<uint8_t> png_data =
rom()->bitmap_manager().shared_bitmap(current_sheet_).GetPngData();
CopyImageToClipboard(png_data);
}
HOVER_HINT("Copy to Clipboard");
TableNextColumn();
if (Button(ICON_MD_CONTENT_PASTE)) {
std::vector<uint8_t> png_data;
int width, height;
GetImageFromClipboard(png_data, width, height);
if (png_data.size() > 0) {
rom()
->mutable_bitmap_manager()
->mutable_bitmap(current_sheet_)
->Create(width, height, 8, png_data);
rom()->UpdateBitmap(
rom()->mutable_bitmap_manager()->mutable_bitmap(current_sheet_));
}
}
HOVER_HINT("Paste from Clipboard");
TableNextColumn();
if (Button(ICON_MD_ZOOM_OUT)) {
if (current_scale_ >= 0.0f) {
current_scale_ -= 1.0f;
}
}
TableNextColumn();
if (Button(ICON_MD_ZOOM_IN)) {
if (current_scale_ <= 16.0f) {
current_scale_ += 1.0f;
}
}
TableNextColumn();
auto bitmap = rom()->bitmap_manager()[current_sheet_];
auto palette = bitmap.palette();
for (int i = 0; i < 8; i++) {
ImGui::SameLine();
auto color =
ImVec4(palette[i].rgb().x / 255.0f, palette[i].rgb().y / 255.0f,
palette[i].rgb().z / 255.0f, 255.0f);
if (ImGui::ColorButton(absl::StrFormat("Palette Color %d", i).c_str(),
color)) {
current_color_ = color;
}
}
TableNextColumn();
gui::InputHexByte("Tile Size", &tile_size_);
ImGui::EndTable();
}
}
absl::Status GraphicsEditor::UpdateGfxSheetList() {
ImGui::BeginChild(
"##GfxEditChild", ImVec2(0, 0), true,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
// TODO: Update the interaction for multi select on sheets
static ImGuiSelectionBasicStorage selection;
ImGuiMultiSelectFlags flags =
ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(
flags, selection.Size, rom()->bitmap_manager().size());
selection.ApplyRequests(ms_io);
ImGuiListClipper clipper;
clipper.Begin(rom()->bitmap_manager().size());
if (ms_io->RangeSrcItem != -1)
clipper.IncludeItemByIndex(
(int)ms_io->RangeSrcItem); // Ensure RangeSrc item is not clipped.
for (auto& [key, value] : rom()->bitmap_manager()) {
ImGui::BeginChild(absl::StrFormat("##GfxSheet%02X", key).c_str(),
ImVec2(0x100 + 1, 0x40 + 1), true,
ImGuiWindowFlags_NoDecoration);
ImGui::PopStyleVar();
gui::Canvas graphics_bin_canvas_;
graphics_bin_canvas_.DrawBackground(ImVec2(0x100 + 1, 0x40 + 1));
graphics_bin_canvas_.DrawContextMenu();
if (value.is_active()) {
auto texture = value.texture();
graphics_bin_canvas_.draw_list()->AddImage(
(void*)texture,
ImVec2(graphics_bin_canvas_.zero_point().x + 2,
graphics_bin_canvas_.zero_point().y + 2),
ImVec2(graphics_bin_canvas_.zero_point().x +
value.width() * sheet_scale_,
graphics_bin_canvas_.zero_point().y +
value.height() * sheet_scale_));
if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
current_sheet_ = key;
open_sheets_.insert(key);
}
// Add a slightly transparent rectangle behind the text
ImVec2 text_pos(graphics_bin_canvas_.zero_point().x + 2,
graphics_bin_canvas_.zero_point().y + 2);
ImVec2 text_size =
ImGui::CalcTextSize(absl::StrFormat("%02X", key).c_str());
ImVec2 rent_min(text_pos.x, text_pos.y);
ImVec2 rent_max(text_pos.x + text_size.x, text_pos.y + text_size.y);
graphics_bin_canvas_.draw_list()->AddRectFilled(rent_min, rent_max,
IM_COL32(0, 125, 0, 128));
graphics_bin_canvas_.draw_list()->AddText(
text_pos, IM_COL32(125, 255, 125, 255),
absl::StrFormat("%02X", key).c_str());
}
graphics_bin_canvas_.DrawGrid(16.0f);
graphics_bin_canvas_.DrawOverlay();
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGui::EndChild();
}
ImGui::PopStyleVar();
ms_io = ImGui::EndMultiSelect();
selection.ApplyRequests(ms_io);
ImGui::EndChild();
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateGfxTabView() {
static int next_tab_id = 0;
if (ImGui::BeginTabBar("##GfxEditTabBar", kGfxEditTabBarFlags)) {
if (ImGui::TabItemButton(ICON_MD_ADD, ImGuiTabItemFlags_Trailing |
ImGuiTabItemFlags_NoTooltip)) {
open_sheets_.insert(next_tab_id++);
}
for (auto& sheet_id : open_sheets_) {
bool open = true;
if (ImGui::BeginTabItem(absl::StrFormat("%d", sheet_id).c_str(), &open,
ImGuiTabItemFlags_None)) {
current_sheet_ = sheet_id;
if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
release_queue_.push(sheet_id);
}
if (ImGui::IsItemHovered()) {
if (ImGui::IsMouseDragging(ImGuiMouseButton_Left)) {
release_queue_.push(sheet_id);
child_window_sheets_.insert(sheet_id);
}
}
const auto child_id =
absl::StrFormat("##GfxEditPaletteChildWindow%d", sheet_id);
ImGui::BeginChild(child_id.c_str(), ImVec2(0, 0), true,
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar);
gfx::Bitmap& current_bitmap =
*rom()->mutable_bitmap_manager()->mutable_bitmap(sheet_id);
auto draw_tile_event = [&]() {
current_sheet_canvas_.DrawTileOnBitmap(tile_size_, &current_bitmap,
current_color_);
rom()->UpdateBitmap(&current_bitmap, true);
};
current_sheet_canvas_.UpdateColorPainter(
rom()->bitmap_manager()[sheet_id], current_color_, draw_tile_event,
tile_size_, current_scale_);
ImGui::EndChild();
ImGui::EndTabItem();
}
if (!open) release_queue_.push(sheet_id);
}
ImGui::EndTabBar();
}
// Release any tabs that were closed
while (!release_queue_.empty()) {
auto sheet_id = release_queue_.top();
open_sheets_.erase(sheet_id);
release_queue_.pop();
}
// Draw any child windows that were created
if (!child_window_sheets_.empty()) {
int id_to_release = -1;
for (const auto& id : child_window_sheets_) {
bool active = true;
ImGui::SetNextWindowPos(ImGui::GetIO().MousePos, ImGuiCond_Once);
ImGui::SetNextWindowSize(ImVec2(0x100 + 1 * 16, 0x40 + 1 * 16),
ImGuiCond_Once);
ImGui::Begin(absl::StrFormat("##GfxEditPaletteChildWindow%d", id).c_str(),
&active, ImGuiWindowFlags_AlwaysUseWindowPadding);
current_sheet_ = id;
// ImVec2(0x100, 0x40),
current_sheet_canvas_.UpdateColorPainter(
rom()->bitmap_manager()[id], current_color_,
[&]() {
},
tile_size_, current_scale_);
ImGui::End();
if (active == false) {
id_to_release = id;
}
}
if (id_to_release != -1) {
child_window_sheets_.erase(id_to_release);
}
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdatePaletteColumn() {
if (rom()->is_loaded()) {
auto palette_group = *rom()->palette_group().get_group(
kPaletteGroupAddressesKeys[edit_palette_group_name_index_]);
auto palette = palette_group.palette(edit_palette_index_);
gui::TextWithSeparators("ROM Palette");
ImGui::SetNextItemWidth(100.f);
ImGui::Combo("Palette Group", (int*)&edit_palette_group_name_index_,
kPaletteGroupAddressesKeys,
IM_ARRAYSIZE(kPaletteGroupAddressesKeys));
ImGui::SetNextItemWidth(100.f);
gui::InputHex("Palette Group Index", &edit_palette_index_);
gui::SelectablePalettePipeline(edit_palette_sub_index_, refresh_graphics_,
palette);
if (refresh_graphics_ && !open_sheets_.empty()) {
RETURN_IF_ERROR(
rom()->bitmap_manager()[current_sheet_].ApplyPaletteWithTransparent(
palette, edit_palette_sub_index_));
rom()->UpdateBitmap(
rom()->mutable_bitmap_manager()->mutable_bitmap(current_sheet_),
true);
refresh_graphics_ = false;
}
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateLinkGfxView() {
TAB_ITEM("Player Animations")
if (ImGui::BeginTable("##PlayerAnimationTable", 3, kGfxEditTableFlags,
ImVec2(0, 0))) {
for (const auto& name : {"Canvas", "Animation Steps", "Properties"})
ImGui::TableSetupColumn(name);
ImGui::TableHeadersRow();
NEXT_COLUMN();
link_canvas_.DrawBackground();
link_canvas_.DrawGrid(16.0f);
int i = 0;
for (auto [key, link_sheet] : *rom()->mutable_link_graphics()) {
int x_offset = 0;
int y_offset = core::kTilesheetHeight * i * 4;
link_canvas_.DrawContextMenu(&link_sheet);
link_canvas_.DrawBitmap(link_sheet, x_offset, y_offset, 4);
i++;
}
link_canvas_.DrawOverlay();
link_canvas_.DrawGrid();
NEXT_COLUMN();
ImGui::Text("Placeholder");
NEXT_COLUMN();
if (ImGui::Button("Load Link Graphics (Experimental)")) {
if (rom()->is_loaded()) {
// Load Links graphics from the ROM
RETURN_IF_ERROR(rom()->LoadLinkGraphics());
// Split it into the pose data frames
// Create an animation step display for the poses
// Allow the user to modify the frames used in an anim step
// LinkOAM_AnimationSteps:
// #_0D85FB
}
}
}
ImGui::EndTable();
END_TAB_ITEM()
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateScadView() {
TAB_ITEM("Prototype")
RETURN_IF_ERROR(DrawToolset())
if (open_memory_editor_) {
ImGui::Begin("Memory Editor", &open_memory_editor_);
RETURN_IF_ERROR(DrawMemoryEditor())
ImGui::End();
}
BEGIN_TABLE("#gfxEditTable", 4, kGfxEditFlags)
SETUP_COLUMN("File Import (BIN, CGX, ROM)")
SETUP_COLUMN("Palette (COL)")
ImGui::TableSetupColumn("Tilemaps and Objects (SCR, PNL, OBJ)",
ImGuiTableColumnFlags_WidthFixed);
SETUP_COLUMN("Graphics Preview")
TABLE_HEADERS()
NEXT_COLUMN() {
status_ = DrawCgxImport();
status_ = DrawClipboardImport();
status_ = DrawFileImport();
status_ = DrawExperimentalFeatures();
}
NEXT_COLUMN() { status_ = DrawPaletteControls(); }
NEXT_COLUMN()
gui::BitmapCanvasPipeline(scr_canvas_, scr_bitmap_, 0x200, 0x200, 0x20,
scr_loaded_, false, 0);
status_ = DrawScrImport();
NEXT_COLUMN()
if (super_donkey_) {
if (refresh_graphics_) {
for (int i = 0; i < graphics_bin_.size(); i++) {
status_ = graphics_bin_[i].ApplyPalette(
col_file_palette_group_[current_palette_index_]);
rom()->UpdateBitmap(&graphics_bin_[i]);
}
refresh_graphics_ = false;
}
// Load the full graphics space from `super_donkey_1.bin`
gui::GraphicsBinCanvasPipeline(0x100, 0x40, 0x20, num_sheets_to_load_, 3,
super_donkey_, graphics_bin_);
} else if (cgx_loaded_ && col_file_) {
// Load the CGX graphics
gui::BitmapCanvasPipeline(import_canvas_, cgx_bitmap_, 0x100, 16384, 0x20,
cgx_loaded_, true, 5);
} else {
// Load the BIN/Clipboard Graphics
gui::BitmapCanvasPipeline(import_canvas_, bin_bitmap_, 0x100, 16384, 0x20,
gfx_loaded_, true, 2);
}
END_TABLE()
END_TAB_ITEM()
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawToolset() {
if (ImGui::BeginTable("GraphicsToolset", 2, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
for (const auto& name : kGfxToolsetColumnNames)
ImGui::TableSetupColumn(name.data());
TableNextColumn();
if (Button(ICON_MD_MEMORY)) {
if (!open_memory_editor_) {
open_memory_editor_ = true;
} else {
open_memory_editor_ = false;
}
}
TEXT_COLUMN("Open Memory Editor") // Separator
ImGui::EndTable();
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawCgxImport() {
gui::TextWithSeparators("Cgx Import");
InputInt("BPP", &current_bpp_);
InputText("##CGXFile", cgx_file_name_, sizeof(cgx_file_name_));
SameLine();
gui::FileDialogPipeline("ImportCgxKey", ".CGX,.cgx\0", "Open CGX", [this]() {
strncpy(cgx_file_path_,
ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
sizeof(cgx_file_path_));
strncpy(cgx_file_name_,
ImGuiFileDialog::Instance()->GetCurrentFileName().c_str(),
sizeof(cgx_file_name_));
is_open_ = true;
cgx_loaded_ = true;
});
if (ImGui::Button("Copy CGX Path")) {
ImGui::SetClipboardText(cgx_file_path_);
}
if (ImGui::Button("Load CGX Data")) {
status_ = gfx::scad_format::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
decoded_cgx_, extra_cgx_data_);
cgx_bitmap_.Create(0x80, 0x200, 8, decoded_cgx_);
if (col_file_) {
cgx_bitmap_.ApplyPalette(decoded_col_);
rom()->RenderBitmap(&cgx_bitmap_);
}
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawScrImport() {
InputText("##ScrFile", scr_file_name_, sizeof(scr_file_name_));
gui::FileDialogPipeline(
"ImportScrKey", ".SCR,.scr,.BAK\0", "Open SCR", [this]() {
strncpy(scr_file_path_,
ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
sizeof(scr_file_path_));
strncpy(scr_file_name_,
ImGuiFileDialog::Instance()->GetCurrentFileName().c_str(),
sizeof(scr_file_name_));
is_open_ = true;
scr_loaded_ = true;
});
InputInt("SCR Mod", &scr_mod_value_);
if (ImGui::Button("Load Scr Data")) {
status_ =
gfx::scad_format::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
decoded_scr_data_.resize(0x100 * 0x100);
status_ = gfx::scad_format::DrawScrWithCgx(current_bpp_, scr_data_,
decoded_scr_data_, decoded_cgx_);
scr_bitmap_.Create(0x100, 0x100, 8, decoded_scr_data_);
if (scr_loaded_) {
scr_bitmap_.ApplyPalette(decoded_col_);
rom()->RenderBitmap(&scr_bitmap_);
}
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawPaletteControls() {
gui::TextWithSeparators("COL Import");
InputText("##ColFile", col_file_name_, sizeof(col_file_name_));
SameLine();
gui::FileDialogPipeline(
"ImportColKey", ".COL,.col,.BAK,.bak\0", "Open COL", [this]() {
strncpy(col_file_path_,
ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
sizeof(col_file_path_));
strncpy(col_file_name_,
ImGuiFileDialog::Instance()->GetCurrentFileName().c_str(),
sizeof(col_file_name_));
status_ = temp_rom_.LoadFromFile(col_file_path_,
/*z3_load=*/false);
auto col_data_ = gfx::GetColFileData(temp_rom_.data());
if (col_file_palette_group_.size() != 0) {
col_file_palette_group_.Clear();
}
auto col_file_palette_group_status =
gfx::CreatePaletteGroupFromColFile(col_data_);
if (col_file_palette_group_status.ok()) {
col_file_palette_group_ = col_file_palette_group_status.value();
}
col_file_palette_ = gfx::SnesPalette(col_data_);
// gigaleak dev format based code
decoded_col_ = gfx::scad_format::DecodeColFile(col_file_path_);
col_file_ = true;
is_open_ = true;
});
if (ImGui::Button("Copy Col Path")) {
ImGui::SetClipboardText(col_file_path_);
}
if (rom()->is_loaded()) {
gui::TextWithSeparators("ROM Palette");
gui::InputHex("Palette Index", &current_palette_index_);
ImGui::Combo("Palette", &current_palette_, kPaletteGroupAddressesKeys,
IM_ARRAYSIZE(kPaletteGroupAddressesKeys));
}
if (col_file_palette_.size() != 0) {
gui::SelectablePalettePipeline(current_palette_index_, refresh_graphics_,
col_file_palette_);
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawObjImport() {
gui::TextWithSeparators("OBJ Import");
InputText("##ObjFile", obj_file_path_, sizeof(obj_file_path_));
SameLine();
gui::FileDialogPipeline(
"ImportObjKey", ".obj,.OBJ,.bak,.BAK\0", "Open OBJ", [this]() {
strncpy(file_path_,
ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
sizeof(file_path_));
status_ = temp_rom_.LoadFromFile(file_path_);
is_open_ = true;
});
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawTilemapImport() {
gui::TextWithSeparators("Tilemap Import");
InputText("##TMapFile", tilemap_file_path_, sizeof(tilemap_file_path_));
SameLine();
gui::FileDialogPipeline(
"ImportTilemapKey", ".DAT,.dat,.BIN,.bin,.hex,.HEX\0", "Open Tilemap",
[this]() {
strncpy(tilemap_file_path_,
ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
sizeof(tilemap_file_path_));
status_ = tilemap_rom_.LoadFromFile(tilemap_file_path_);
// Extract the high and low bytes from the file.
auto decomp_sheet = gfx::lc_lz2::DecompressV2(
tilemap_rom_.data(), gfx::lc_lz2::kNintendoMode1);
tilemap_loaded_ = true;
is_open_ = true;
});
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawFileImport() {
gui::TextWithSeparators("BIN Import");
InputText("##ROMFile", file_path_, sizeof(file_path_));
SameLine();
gui::FileDialogPipeline("ImportDlgKey", ".bin,.hex\0", "Open BIN", [this]() {
strncpy(file_path_, ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
sizeof(file_path_));
status_ = temp_rom_.LoadFromFile(file_path_);
is_open_ = true;
});
if (Button("Copy File Path")) {
ImGui::SetClipboardText(file_path_);
}
gui::InputHex("BIN Offset", &current_offset_);
gui::InputHex("BIN Size", &bin_size_);
if (Button("Decompress BIN")) {
if (strlen(file_path_) > 0) {
RETURN_IF_ERROR(DecompressImportData(bin_size_))
} else {
return absl::InvalidArgumentError(
"Please select a file before importing.");
}
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawClipboardImport() {
gui::TextWithSeparators("Clipboard Import");
if (Button("Paste From Clipboard")) {
const char* text = ImGui::GetClipboardText();
if (text) {
const auto clipboard_data = Bytes(text, text + strlen(text));
ImGui::MemFree((void*)text);
status_ = temp_rom_.LoadFromBytes(clipboard_data);
is_open_ = true;
open_memory_editor_ = true;
}
}
gui::InputHex("Offset", &clipboard_offset_);
gui::InputHex("Size", &clipboard_size_);
gui::InputHex("Num Sheets", &num_sheets_to_load_);
if (Button("Decompress Clipboard Data")) {
if (temp_rom_.is_loaded()) {
status_ = DecompressImportData(0x40000);
} else {
status_ = absl::InvalidArgumentError(
"Please paste data into the clipboard before "
"decompressing.");
}
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawExperimentalFeatures() {
gui::TextWithSeparators("Experimental");
if (Button("Decompress Super Donkey Full")) {
if (strlen(file_path_) > 0) {
RETURN_IF_ERROR(DecompressSuperDonkey())
} else {
return absl::InvalidArgumentError(
"Please select `super_donkey_1.bin` before "
"importing.");
}
}
ImGui::SetItemTooltip(
"Requires `super_donkey_1.bin` to be imported under the "
"BIN import section.");
return absl::OkStatus();
}
absl::Status GraphicsEditor::DrawMemoryEditor() {
std::string title = "Memory Editor";
if (is_open_) {
static MemoryEditor mem_edit;
mem_edit.DrawWindow(title.c_str(), temp_rom_.data(), temp_rom_.size());
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::DecompressImportData(int size) {
ASSIGN_OR_RETURN(import_data_, gfx::lc_lz2::DecompressV2(
temp_rom_.data(), current_offset_, size))
auto converted_sheet = gfx::SnesTo8bppSheet(import_data_, 3);
bin_bitmap_.Create(core::kTilesheetWidth, 0x2000, core::kTilesheetDepth,
converted_sheet);
if (rom()->is_loaded()) {
auto palette_group = rom()->palette_group().overworld_animated;
z3_rom_palette_ = palette_group[current_palette_];
if (col_file_) {
status_ = bin_bitmap_.ApplyPalette(col_file_palette_);
} else {
status_ = bin_bitmap_.ApplyPalette(z3_rom_palette_);
}
}
rom()->RenderBitmap(&bin_bitmap_);
gfx_loaded_ = true;
return absl::OkStatus();
}
absl::Status GraphicsEditor::DecompressSuperDonkey() {
int i = 0;
for (const auto& offset : kSuperDonkeyTiles) {
int offset_value =
std::stoi(offset, nullptr, 16); // convert hex string to int
ASSIGN_OR_RETURN(
auto decompressed_data,
gfx::lc_lz2::DecompressV2(temp_rom_.data(), offset_value, 0x1000))
auto converted_sheet = gfx::SnesTo8bppSheet(decompressed_data, 3);
graphics_bin_[i] =
gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, converted_sheet);
if (col_file_) {
status_ = graphics_bin_[i].ApplyPalette(
col_file_palette_group_[current_palette_index_]);
} else {
// ROM palette
auto palette_group = rom()->palette_group().get_group(
kPaletteGroupAddressesKeys[current_palette_]);
z3_rom_palette_ = *palette_group->mutable_palette(current_palette_index_);
status_ = graphics_bin_[i].ApplyPalette(z3_rom_palette_);
}
rom()->RenderBitmap(&graphics_bin_[i]);
i++;
}
for (const auto& offset : kSuperDonkeySprites) {
int offset_value =
std::stoi(offset, nullptr, 16); // convert hex string to int
ASSIGN_OR_RETURN(
auto decompressed_data,
gfx::lc_lz2::DecompressV2(temp_rom_.data(), offset_value, 0x1000))
auto converted_sheet = gfx::SnesTo8bppSheet(decompressed_data, 3);
graphics_bin_[i] =
gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, converted_sheet);
if (col_file_) {
status_ = graphics_bin_[i].ApplyPalette(
col_file_palette_group_[current_palette_index_]);
} else {
// ROM palette
auto palette_group = rom()->palette_group().get_group(
kPaletteGroupAddressesKeys[current_palette_]);
z3_rom_palette_ = *palette_group->mutable_palette(current_palette_index_);
status_ = graphics_bin_[i].ApplyPalette(z3_rom_palette_);
}
rom()->RenderBitmap(&graphics_bin_[i]);
i++;
}
super_donkey_ = true;
num_sheets_to_load_ = i;
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#define YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/asset_browser.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
namespace yaze {
namespace app {
namespace editor {
// "99973","A3D80",
const std::string kSuperDonkeyTiles[] = {
"97C05", "98219", "9871E", "98C00", "99084", "995AF", "99DE0", "9A27E",
"9A741", "9AC31", "9B07E", "9B55C", "9B963", "9BB99", "9C009", "9C4B4",
"9C92B", "9CDD6", "9D2C2", "9E037", "9E527", "9EA56", "9EF65", "9FCD1",
"A0193", "A059E", "A0B17", "A0FB6", "A14A5", "A1988", "A1E66", "A232B",
"A27F0", "A2B6E", "A302C", "A3453", "A38CA", "A42BB", "A470C", "A4BA9",
"A5089", "A5385", "A5742", "A5BCC", "A6017", "A6361", "A66F8"};
const std::string kSuperDonkeySprites[] = {
"A8E5D", "A9435", "A9934", "A9D83", "AA2F1", "AA6D4", "AABE4", "AB127",
"AB65A", "ABBDD", "AC38D", "AC797", "ACCC8", "AD0AE", "AD245", "AD554",
"ADAAC", "ADECC", "AE453", "AE9D2", "AEF40", "AF3C9", "AF92E", "AFE9D",
"B03D2", "B09AC", "B0F0C", "B1430", "B1859", "B1E01", "B229A", "B2854",
"B2D27", "B31D7", "B3B58", "B40B5", "B45A5", "B4D64", "B5031", "B555F",
"B5F30", "B6858", "B70DD", "B7526", "B79EC", "B7C83", "B80F7", "B85CC",
"B8A3F", "B8F97", "B94F2", "B9A20", "B9E9A", "BA3A2", "BA8F6", "BACDC",
"BB1F9", "BB781", "BBCCA", "BC26D", "BC7D4", "BCBB0", "BD082", "BD5FC",
"BE115", "BE5C2", "BEB63", "BF0CB", "BF607", "BFA55", "BFD71", "C017D",
"C0567", "C0981", "C0BA7", "C116D", "C166A", "C1FE0", "C24CE", "C2B19"};
/**
* @class GraphicsEditor
* @brief Allows the user to edit graphics sheets from the game or view
* prototype graphics.
*
* The GraphicsEditor class is responsible for providing functionality to edit
* graphics sheets from the game or view prototype graphics of Link to the Past
* from the CGX, SCR, and OBJ formats. It provides various methods to update
* different components of the graphics editor, such as the graphics edit tab,
* link graphics view, and prototype graphics viewer. It also includes import
* functions for different file formats, as well as other utility functions for
* drawing toolsets, palette controls, clipboard imports, experimental features,
* and memory editor.
*/
class GraphicsEditor : public SharedRom, public Editor {
public:
GraphicsEditor() { type_ = EditorType::kGraphics; }
absl::Status Update() override;
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
absl::Status Find() override { return absl::UnimplementedError("Find"); }
private:
enum class GfxEditMode {
kSelect,
kPencil,
kFill,
};
// Graphics Editor Tab
absl::Status UpdateGfxEdit();
absl::Status UpdateGfxSheetList();
absl::Status UpdateGfxTabView();
absl::Status UpdatePaletteColumn();
void DrawGfxEditToolset();
// Link Graphics Edit Tab
absl::Status UpdateLinkGfxView();
// Prototype Graphics Viewer
absl::Status UpdateScadView();
// Import Functions
absl::Status DrawCgxImport();
absl::Status DrawScrImport();
absl::Status DrawFileImport();
absl::Status DrawObjImport();
absl::Status DrawTilemapImport();
// Other Functions
absl::Status DrawToolset();
absl::Status DrawPaletteControls();
absl::Status DrawClipboardImport();
absl::Status DrawExperimentalFeatures();
absl::Status DrawMemoryEditor();
absl::Status DecompressImportData(int size);
absl::Status DecompressSuperDonkey();
// Member Variables
ImVec4 current_color_;
uint16_t current_sheet_ = 0;
uint8_t tile_size_ = 0x01;
std::set<uint16_t> open_sheets_;
std::set<uint16_t> child_window_sheets_;
std::stack<uint16_t> release_queue_;
uint64_t edit_palette_group_name_index_ = 0;
uint64_t edit_palette_group_index_ = 0;
uint64_t edit_palette_index_ = 0;
uint64_t edit_palette_sub_index_ = 0;
float sheet_scale_ = 2.0f;
float current_scale_ = 4.0f;
// Prototype Graphics Viewer
int current_palette_ = 0;
uint64_t current_offset_ = 0;
uint64_t current_size_ = 0;
uint64_t current_palette_index_ = 0;
int current_bpp_ = 0;
int scr_mod_value_ = 0;
uint64_t num_sheets_to_load_ = 1;
uint64_t bin_size_ = 0;
uint64_t clipboard_offset_ = 0;
uint64_t clipboard_size_ = 0;
bool refresh_graphics_ = false;
bool open_memory_editor_ = false;
bool gfx_loaded_ = false;
bool is_open_ = false;
bool super_donkey_ = false;
bool col_file_ = false;
bool cgx_loaded_ = false;
bool scr_loaded_ = false;
bool obj_loaded_ = false;
bool tilemap_loaded_ = false;
char file_path_[256] = "";
char col_file_path_[256] = "";
char col_file_name_[256] = "";
char cgx_file_path_[256] = "";
char cgx_file_name_[256] = "";
char scr_file_path_[256] = "";
char scr_file_name_[256] = "";
char obj_file_path_[256] = "";
char tilemap_file_path_[256] = "";
char tilemap_file_name_[256] = "";
gui::GfxSheetAssetBrowser asset_browser_;
GfxEditMode gfx_edit_mode_ = GfxEditMode::kSelect;
Rom temp_rom_;
Rom tilemap_rom_;
zelda3::overworld::Overworld overworld_;
MemoryEditor cgx_memory_editor_;
MemoryEditor col_memory_editor_;
PaletteEditor palette_editor_;
Bytes import_data_;
Bytes graphics_buffer_;
std::vector<uint8_t> decoded_cgx_;
std::vector<uint8_t> cgx_data_;
std::vector<uint8_t> extra_cgx_data_;
std::vector<SDL_Color> decoded_col_;
std::vector<uint8_t> scr_data_;
std::vector<uint8_t> decoded_scr_data_;
gfx::Bitmap cgx_bitmap_;
gfx::Bitmap scr_bitmap_;
gfx::Bitmap bin_bitmap_;
gfx::Bitmap link_full_sheet_;
gfx::BitmapTable graphics_bin_;
gfx::BitmapTable clipboard_graphics_bin_;
gfx::BitmapTable link_graphics_;
gfx::PaletteGroup col_file_palette_group_;
gfx::SnesPalette z3_rom_palette_;
gfx::SnesPalette col_file_palette_;
gfx::SnesPalette link_palette_;
gui::Canvas import_canvas_;
gui::Canvas scr_canvas_;
gui::Canvas super_donkey_canvas_;
gui::Canvas current_sheet_canvas_{"CurrentSheetCanvas", ImVec2(0x80, 0x20),
gui::CanvasGridSize::k8x8};
gui::Canvas link_canvas_{
"LinkCanvas",
ImVec2(core::kTilesheetWidth * 4, core::kTilesheetHeight * 0x10 * 4),
gui::CanvasGridSize::k16x16};
absl::Status status_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H

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#include "palette_editor.h"
#include "imgui/imgui.h"
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/style.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::AcceptDragDropPayload;
using ImGui::BeginChild;
using ImGui::BeginDragDropTarget;
using ImGui::BeginGroup;
using ImGui::BeginPopup;
using ImGui::BeginPopupContextItem;
using ImGui::BeginTable;
using ImGui::Button;
using ImGui::ColorButton;
using ImGui::ColorPicker4;
using ImGui::EndChild;
using ImGui::EndDragDropTarget;
using ImGui::EndGroup;
using ImGui::EndPopup;
using ImGui::EndTable;
using ImGui::GetContentRegionAvail;
using ImGui::GetStyle;
using ImGui::OpenPopup;
using ImGui::PopID;
using ImGui::PushID;
using ImGui::SameLine;
using ImGui::Selectable;
using ImGui::Separator;
using ImGui::SetClipboardText;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetColumnIndex;
using ImGui::TableSetupColumn;
using ImGui::Text;
using ImGui::TreeNode;
using ImGui::TreePop;
using namespace gfx;
constexpr ImGuiTableFlags kPaletteTableFlags =
ImGuiTableFlags_Reorderable | ImGuiTableFlags_Resizable |
ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Hideable;
constexpr ImGuiColorEditFlags kPalNoAlpha = ImGuiColorEditFlags_NoAlpha;
constexpr ImGuiColorEditFlags kPalButtonFlags2 = ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip;
constexpr ImGuiColorEditFlags kColorPopupFlags =
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha;
namespace {
int CustomFormatString(char* buf, size_t buf_size, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
#ifdef IMGUI_USE_STB_SPRINTF
int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args);
#else
int w = vsnprintf(buf, buf_size, fmt, args);
#endif
va_end(args);
if (buf == nullptr) return w;
if (w == -1 || w >= (int)buf_size) w = (int)buf_size - 1;
buf[w] = 0;
return w;
}
static inline float color_saturate(float f) {
return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f;
}
#define F32_TO_INT8_SAT(_VAL) \
((int)(color_saturate(_VAL) * 255.0f + \
0.5f)) // Saturated, always output 0..255
} // namespace
absl::Status PaletteEditor::Update() {
if (rom()->is_loaded()) {
// Initialize the labels
for (int i = 0; i < kNumPalettes; i++) {
rom()->resource_label()->CreateOrGetLabel(
"Palette Group Name", std::to_string(i),
std::string(kPaletteGroupNames[i]));
}
} else {
return absl::NotFoundError("ROM not open, no palettes to display");
}
if (BeginTable("paletteEditorTable", 2, kPaletteTableFlags, ImVec2(0, 0))) {
TableSetupColumn("Palette Groups", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
TableSetupColumn("Palette Sets and Metadata",
ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
TableHeadersRow();
TableNextRow();
TableNextColumn();
DrawModifiedColors();
DrawCustomPalette();
Separator();
gui::SnesColorEdit4("Current Color Picker", &current_color_,
ImGuiColorEditFlags_NoAlpha);
Separator();
DisplayCategoryTable();
TableNextColumn();
gfx_group_editor_.DrawPaletteViewer();
Separator();
static bool in_use = false;
ImGui::Checkbox("Palette in use? ", &in_use);
Separator();
static std::string palette_notes = "Notes about the palette";
ImGui::InputTextMultiline("Notes", palette_notes.data(), 1024,
ImVec2(-1, ImGui::GetTextLineHeight() * 4),
ImGuiInputTextFlags_AllowTabInput);
EndTable();
}
CLEAR_AND_RETURN_STATUS(status_)
return absl::OkStatus();
}
void PaletteEditor::DrawCustomPalette() {
if (BeginChild("ColorPalette", ImVec2(0, 40), true,
ImGuiWindowFlags_HorizontalScrollbar)) {
for (int i = 0; i < custom_palette_.size(); i++) {
PushID(i);
SameLine(0.0f, GetStyle().ItemSpacing.y);
gui::SnesColorEdit4("##customPalette", &custom_palette_[i],
ImGuiColorEditFlags_NoInputs);
// Accept a drag drop target which adds a color to the custom_palette_
if (BeginDragDropTarget()) {
if (const ImGuiPayload* payload =
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) {
ImVec4 color = ImVec4(0, 0, 0, 1.0f);
memcpy((float*)&color, payload->Data, sizeof(float));
custom_palette_.push_back(SnesColor(color));
}
EndDragDropTarget();
}
PopID();
}
SameLine();
if (ImGui::Button("Add Color")) {
custom_palette_.push_back(SnesColor(0x7FFF));
}
SameLine();
if (ImGui::Button("Export to Clipboard")) {
std::string clipboard;
for (const auto& color : custom_palette_) {
clipboard += absl::StrFormat("$%04X,", color.snes());
}
SetClipboardText(clipboard.c_str());
}
}
EndChild();
}
void PaletteEditor::DisplayCategoryTable() {
if (BeginTable("Category Table", 8,
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_SizingStretchSame |
ImGuiTableFlags_Hideable,
ImVec2(0, 0))) {
TableSetupColumn("Weapons and Gear");
TableSetupColumn("Overworld and Area Colors");
TableSetupColumn("Global Sprites");
TableSetupColumn("Sprites Aux1");
TableSetupColumn("Sprites Aux2");
TableSetupColumn("Sprites Aux3");
TableSetupColumn("Maps and Items");
TableSetupColumn("Dungeons");
TableHeadersRow();
TableNextRow();
TableSetColumnIndex(0);
if (TreeNode("Sword")) {
status_ = DrawPaletteGroup(PaletteCategory::kSword);
TreePop();
}
if (TreeNode("Shield")) {
status_ = DrawPaletteGroup(PaletteCategory::kShield);
TreePop();
}
if (TreeNode("Clothes")) {
status_ = DrawPaletteGroup(PaletteCategory::kClothes, true);
TreePop();
}
TableSetColumnIndex(1);
gui::BeginChildWithScrollbar("##WorldPaletteScrollRegion");
if (TreeNode("World Colors")) {
status_ = DrawPaletteGroup(PaletteCategory::kWorldColors);
TreePop();
}
if (TreeNode("Area Colors")) {
status_ = DrawPaletteGroup(PaletteCategory::kAreaColors);
TreePop();
}
EndChild();
TableSetColumnIndex(2);
status_ = DrawPaletteGroup(PaletteCategory::kGlobalSprites, true);
TableSetColumnIndex(3);
status_ = DrawPaletteGroup(PaletteCategory::kSpritesAux1);
TableSetColumnIndex(4);
status_ = DrawPaletteGroup(PaletteCategory::kSpritesAux2);
TableSetColumnIndex(5);
status_ = DrawPaletteGroup(PaletteCategory::kSpritesAux3);
TableSetColumnIndex(6);
gui::BeginChildWithScrollbar("##MapPaletteScrollRegion");
if (TreeNode("World Map")) {
status_ = DrawPaletteGroup(PaletteCategory::kWorldMap, true);
TreePop();
}
if (TreeNode("Dungeon Map")) {
status_ = DrawPaletteGroup(PaletteCategory::kDungeonMap);
TreePop();
}
if (TreeNode("Triforce")) {
status_ = DrawPaletteGroup(PaletteCategory::kTriforce);
TreePop();
}
if (TreeNode("Crystal")) {
status_ = DrawPaletteGroup(PaletteCategory::kCrystal);
TreePop();
}
EndChild();
TableSetColumnIndex(7);
gui::BeginChildWithScrollbar("##DungeonPaletteScrollRegion");
status_ = DrawPaletteGroup(PaletteCategory::kDungeons, true);
EndChild();
EndTable();
}
}
absl::Status PaletteEditor::DrawPaletteGroup(int category, bool right_side) {
if (!rom()->is_loaded()) {
return absl::NotFoundError("ROM not open, no palettes to display");
}
auto palette_group_name = kPaletteGroupNames[category];
gfx::PaletteGroup* palette_group =
rom()->mutable_palette_group()->get_group(palette_group_name.data());
const auto size = palette_group->size();
static bool edit_color = false;
for (int j = 0; j < size; j++) {
gfx::SnesPalette* palette = palette_group->mutable_palette(j);
auto pal_size = palette->size();
for (int n = 0; n < pal_size; n++) {
PushID(n);
if (!right_side) {
if ((n % 7) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
} else {
if ((n % 15) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
}
auto popup_id =
absl::StrCat(kPaletteCategoryNames[category].data(), j, "_", n);
// Small icon of the color in the palette
if (gui::SnesColorButton(popup_id, *palette->mutable_color(n),
kPalNoAlpha)) {
ASSIGN_OR_RETURN(current_color_, palette->GetColor(n));
}
if (BeginPopupContextItem(popup_id.c_str())) {
RETURN_IF_ERROR(HandleColorPopup(*palette, category, j, n))
}
PopID();
}
SameLine();
rom()->resource_label()->SelectableLabelWithNameEdit(
false, palette_group_name.data(), /*key=*/std::to_string(j),
"Unnamed Palette");
if (right_side) Separator();
}
return absl::OkStatus();
}
void PaletteEditor::DrawModifiedColors() {
if (BeginChild("ModifiedColors", ImVec2(0, 100), true,
ImGuiWindowFlags_HorizontalScrollbar)) {
for (int i = 0; i < history_.size(); i++) {
PushID(i);
gui::SnesColorEdit4("Original ", &history_.GetOriginalColor(i),
ImGuiColorEditFlags_NoInputs);
SameLine(0.0f, GetStyle().ItemSpacing.y);
gui::SnesColorEdit4("Modified ", &history_.GetModifiedColor(i),
ImGuiColorEditFlags_NoInputs);
PopID();
}
}
EndChild();
}
absl::Status PaletteEditor::HandleColorPopup(gfx::SnesPalette& palette, int i,
int j, int n) {
auto col = gfx::ToFloatArray(palette[n]);
auto original_color = palette[n];
if (gui::SnesColorEdit4("Edit Color", &palette[n], kColorPopupFlags)) {
history_.RecordChange(/*group_name=*/std::string(kPaletteGroupNames[i]),
/*palette_index=*/j, /*color_index=*/n,
original_color, palette[n]);
palette[n].set_modified(true);
}
if (Button("Copy as..", ImVec2(-1, 0))) OpenPopup("Copy");
if (BeginPopup("Copy")) {
int cr = F32_TO_INT8_SAT(col[0]);
int cg = F32_TO_INT8_SAT(col[1]);
int cb = F32_TO_INT8_SAT(col[2]);
char buf[64];
CustomFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff)", col[0],
col[1], col[2]);
if (Selectable(buf)) SetClipboardText(buf);
CustomFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d)", cr, cg, cb);
if (Selectable(buf)) SetClipboardText(buf);
CustomFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb);
if (Selectable(buf)) SetClipboardText(buf);
// SNES Format
CustomFormatString(buf, IM_ARRAYSIZE(buf), "$%04X",
ConvertRGBtoSNES(ImVec4(col[0], col[1], col[2], 1.0f)));
if (Selectable(buf)) SetClipboardText(buf);
EndPopup();
}
EndPopup();
return absl::OkStatus();
}
void PaletteEditor::DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
static ImVec4 color = ImVec4(0, 0, 0, 255.f);
ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
ImGuiColorEditFlags_NoDragDrop |
ImGuiColorEditFlags_NoOptions;
// Generate a default palette. The palette will persist and can be edited.
static bool init = false;
if (loaded && !init) {
status_ = InitializeSavedPalette(palette);
init = true;
}
static ImVec4 backup_color;
bool open_popup = ColorButton("MyColor##3b", color, misc_flags);
SameLine(0, GetStyle().ItemInnerSpacing.x);
open_popup |= Button("Palette");
if (open_popup) {
OpenPopup("mypicker");
backup_color = color;
}
if (BeginPopup("mypicker")) {
TEXT_WITH_SEPARATOR("Current Overworld Palette");
ColorPicker4("##picker", (float*)&color,
misc_flags | ImGuiColorEditFlags_NoSidePreview |
ImGuiColorEditFlags_NoSmallPreview);
SameLine();
BeginGroup(); // Lock X position
Text("Current ==>");
SameLine();
Text("Previous");
if (Button("Update Map Palette")) {
}
ColorButton(
"##current", color,
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
ImVec2(60, 40));
SameLine();
if (ColorButton(
"##previous", backup_color,
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
ImVec2(60, 40)))
color = backup_color;
// List of Colors in Overworld Palette
Separator();
Text("Palette");
for (int n = 0; n < IM_ARRAYSIZE(saved_palette_); n++) {
PushID(n);
if ((n % 8) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
if (ColorButton("##palette", saved_palette_[n], kPalButtonFlags2,
ImVec2(20, 20)))
color = ImVec4(saved_palette_[n].x, saved_palette_[n].y,
saved_palette_[n].z, color.w); // Preserve alpha!
if (BeginDragDropTarget()) {
if (const ImGuiPayload* payload =
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
memcpy((float*)&saved_palette_[n], payload->Data, sizeof(float) * 3);
if (const ImGuiPayload* payload =
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
memcpy((float*)&saved_palette_[n], payload->Data, sizeof(float) * 4);
EndDragDropTarget();
}
PopID();
}
EndGroup();
EndPopup();
}
}
absl::Status PaletteEditor::EditColorInPalette(gfx::SnesPalette& palette,
int index) {
if (index >= palette.size()) {
return absl::InvalidArgumentError("Index out of bounds");
}
// Get the current color
ASSIGN_OR_RETURN(auto color, palette.GetColor(index));
auto currentColor = color.rgb();
if (ColorPicker4("Color Picker", (float*)&palette[index])) {
// The color was modified, update it in the palette
palette(index, currentColor);
}
return absl::OkStatus();
}
absl::Status PaletteEditor::ResetColorToOriginal(
gfx::SnesPalette& palette, int index,
const gfx::SnesPalette& originalPalette) {
if (index >= palette.size() || index >= originalPalette.size()) {
return absl::InvalidArgumentError("Index out of bounds");
}
ASSIGN_OR_RETURN(auto color, originalPalette.GetColor(index));
auto originalColor = color.rgb();
palette(index, originalColor);
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
#include "imgui/imgui.h"
#include "absl/status/status.h"
#include "app/editor/graphics/gfx_group_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
namespace palette_internal {
struct PaletteChange {
std::string group_name;
size_t palette_index;
size_t color_index;
gfx::SnesColor original_color;
gfx::SnesColor new_color;
};
class PaletteEditorHistory {
public:
// Record a change in the palette editor
void RecordChange(const std::string& groupName, size_t paletteIndex,
size_t colorIndex, const gfx::SnesColor& originalColor,
const gfx::SnesColor& newColor) {
// Check size and remove the oldest if necessary
if (recentChanges.size() >= maxHistorySize) {
recentChanges.pop_front();
}
// Push the new change
recentChanges.push_back(
{groupName, paletteIndex, colorIndex, originalColor, newColor});
}
// Get recent changes for display in the palette editor
const std::deque<PaletteChange>& GetRecentChanges() const {
return recentChanges;
}
// Restore the original color
gfx::SnesColor RestoreOriginalColor(const std::string& groupName,
size_t paletteIndex,
size_t colorIndex) const {
for (const auto& change : recentChanges) {
if (change.group_name == groupName &&
change.palette_index == paletteIndex &&
change.color_index == colorIndex) {
return change.original_color;
}
}
// Handle error or return default (this is just an example,
// handle as appropriate for your application)
return gfx::SnesColor();
}
auto size() const { return recentChanges.size(); }
gfx::SnesColor& GetModifiedColor(size_t index) {
return recentChanges[index].new_color;
}
gfx::SnesColor& GetOriginalColor(size_t index) {
return recentChanges[index].original_color;
}
private:
std::deque<PaletteChange> recentChanges;
static const size_t maxHistorySize = 50; // or any other number you deem fit
};
} // namespace palette_internal
/**
* @class PaletteEditor
* @brief Allows the user to view and edit in game palettes.
*/
class PaletteEditor : public SharedRom, public Editor {
public:
PaletteEditor() {
type_ = EditorType::kPalette;
custom_palette_.push_back(gfx::SnesColor(0x7FFF));
}
absl::Status Update() override;
absl::Status Cut() override { return absl::OkStatus(); }
absl::Status Copy() override { return absl::OkStatus(); }
absl::Status Paste() override { return absl::OkStatus(); }
absl::Status Undo() override { return absl::OkStatus(); }
absl::Status Redo() override { return absl::OkStatus(); }
absl::Status Find() override { return absl::OkStatus(); }
void DisplayCategoryTable();
absl::Status EditColorInPalette(gfx::SnesPalette& palette, int index);
absl::Status ResetColorToOriginal(gfx::SnesPalette& palette, int index,
const gfx::SnesPalette& originalPalette);
void DisplayPalette(gfx::SnesPalette& palette, bool loaded);
absl::Status DrawPaletteGroup(int category, bool right_side = false);
void DrawCustomPalette();
void DrawModifiedColors();
private:
absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
absl::Status InitializeSavedPalette(const gfx::SnesPalette& palette) {
for (int n = 0; n < palette.size(); n++) {
ASSIGN_OR_RETURN(auto color, palette.GetColor(n));
saved_palette_[n].x = color.rgb().x / 255;
saved_palette_[n].y = color.rgb().y / 255;
saved_palette_[n].z = color.rgb().z / 255;
saved_palette_[n].w = 255; // Alpha
}
return absl::OkStatus();
}
absl::Status status_;
gfx::SnesColor current_color_;
GfxGroupEditor gfx_group_editor_;
std::vector<gfx::SnesColor> custom_palette_;
ImVec4 saved_palette_[256] = {};
palette_internal::PaletteEditorHistory history_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

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#include "screen_editor.h"
#include "imgui/imgui.h"
#include <algorithm>
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/zelda3/dungeon/room.h"
namespace yaze {
namespace app {
namespace editor {
absl::Status ScreenEditor::Update() {
TAB_BAR("##TabBar")
TAB_ITEM("Dungeon Maps")
if (rom()->is_loaded()) {
DrawDungeonMapsEditor();
}
END_TAB_ITEM()
DrawInventoryMenuEditor();
DrawOverworldMapEditor();
DrawTitleScreenEditor();
DrawNamingScreenEditor();
END_TAB_BAR()
return absl::OkStatus();
}
void ScreenEditor::DrawInventoryMenuEditor() {
TAB_ITEM("Inventory Menu")
static bool create = false;
if (!create && rom()->is_loaded()) {
status_ = inventory_.Create();
palette_ = inventory_.Palette();
create = true;
}
DrawInventoryToolset();
if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("Canvas");
ImGui::TableSetupColumn("Tiles");
ImGui::TableSetupColumn("Palette");
ImGui::TableHeadersRow();
ImGui::TableNextColumn();
screen_canvas_.DrawBackground();
screen_canvas_.DrawContextMenu();
screen_canvas_.DrawBitmap(inventory_.Bitmap(), 2, create);
screen_canvas_.DrawGrid(32.0f);
screen_canvas_.DrawOverlay();
ImGui::TableNextColumn();
tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
tilesheet_canvas_.DrawContextMenu();
tilesheet_canvas_.DrawBitmap(inventory_.Tilesheet(), 2, create);
tilesheet_canvas_.DrawGrid(16.0f);
tilesheet_canvas_.DrawOverlay();
ImGui::TableNextColumn();
status_ = gui::DisplayPalette(palette_, create);
ImGui::EndTable();
}
ImGui::Separator();
END_TAB_ITEM()
}
void ScreenEditor::DrawInventoryToolset() {
if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
ImGui::TableSetupColumn("#drawTool");
ImGui::TableSetupColumn("#sep1");
ImGui::TableSetupColumn("#zoomOut");
ImGui::TableSetupColumn("#zoomIN");
ImGui::TableSetupColumn("#sep2");
ImGui::TableSetupColumn("#bg2Tool");
ImGui::TableSetupColumn("#bg3Tool");
ImGui::TableSetupColumn("#itemTool");
BUTTON_COLUMN(ICON_MD_UNDO)
BUTTON_COLUMN(ICON_MD_REDO)
TEXT_COLUMN(ICON_MD_MORE_VERT)
BUTTON_COLUMN(ICON_MD_ZOOM_OUT)
BUTTON_COLUMN(ICON_MD_ZOOM_IN)
TEXT_COLUMN(ICON_MD_MORE_VERT)
BUTTON_COLUMN(ICON_MD_DRAW)
BUTTON_COLUMN(ICON_MD_BUILD)
ImGui::EndTable();
}
}
absl::Status ScreenEditor::LoadDungeonMaps() {
std::vector<std::array<uint8_t, 25>> current_floor_rooms_d;
std::vector<std::array<uint8_t, 25>> current_floor_gfx_d;
int total_floors_d;
uint8_t nbr_floor_d;
uint8_t nbr_basement_d;
for (int d = 0; d < 14; d++) {
current_floor_rooms_d.clear();
current_floor_gfx_d.clear();
ASSIGN_OR_RETURN(
int ptr,
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
ASSIGN_OR_RETURN(
int ptrGFX,
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
ptr |= 0x0A0000; // Add bank to the short ptr
ptrGFX |= 0x0A0000; // Add bank to the short ptr
int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
int pcPtrGFX =
core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms
ASSIGN_OR_RETURN(
ushort bossRoomD,
rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2)));
ASSIGN_OR_RETURN(
nbr_basement_d,
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
nbr_basement_d &= 0x0F;
ASSIGN_OR_RETURN(
nbr_floor_d,
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
nbr_floor_d &= 0xF0;
nbr_floor_d = nbr_floor_d >> 4;
total_floors_d = nbr_basement_d + nbr_floor_d;
dungeon_map_labels_.emplace_back();
// for each floor in the dungeon
for (int i = 0; i < total_floors_d; i++) {
dungeon_map_labels_[d].emplace_back();
std::array<uint8_t, 25> rdata;
std::array<uint8_t, 25> gdata;
// for each room on the floor
for (int j = 0; j < 25; j++) {
// rdata[j] = 0x0F;
gdata[j] = 0xFF;
rdata[j] = rom()->data()[pcPtr + j + (i * 25)]; // Set the rooms
if (rdata[j] == 0x0F) {
gdata[j] = 0xFF;
} else {
gdata[j] = rom()->data()[pcPtrGFX++];
}
std::string label = core::UppercaseHexByte(rdata[j]);
dungeon_map_labels_[d][i][j] = label;
}
current_floor_gfx_d.push_back(gdata); // Add new floor gfx data
current_floor_rooms_d.push_back(rdata); // Add new floor data
}
dungeon_maps_.emplace_back(bossRoomD, nbr_floor_d, nbr_basement_d,
current_floor_rooms_d, current_floor_gfx_d);
}
return absl::OkStatus();
}
absl::Status ScreenEditor::SaveDungeonMaps() {
for (int d = 0; d < 14; d++) {
int ptr = zelda3::screen::kDungeonMapRoomsPtr + (d * 2);
int ptrGFX = zelda3::screen::kDungeonMapGfxPtr + (d * 2);
int pcPtr = core::SnesToPc(ptr);
int pcPtrGFX = core::SnesToPc(ptrGFX);
const int nbr_floors = dungeon_maps_[d].nbr_of_floor;
const int nbr_basements = dungeon_maps_[d].nbr_of_basement;
for (int i = 0; i < nbr_floors + nbr_basements; i++) {
for (int j = 0; j < 25; j++) {
// rom()->data()[pcPtr + j + (i * 25)] =
// dungeon_maps_[d].floor_rooms[i][j];
// rom()->data()[pcPtrGFX++] = dungeon_maps_[d].floor_gfx[i][j];
RETURN_IF_ERROR(rom()->WriteByte(ptr + j + (i * 25),
dungeon_maps_[d].floor_rooms[i][j]));
RETURN_IF_ERROR(rom()->WriteByte(ptrGFX + j + (i * 25),
dungeon_maps_[d].floor_gfx[i][j]));
pcPtrGFX++;
}
}
}
return absl::OkStatus();
}
absl::Status ScreenEditor::LoadDungeonMapTile16() {
tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
for (int i = 0; i < 186; i++) {
int addr = zelda3::screen::kDungeonMapTile16;
if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
addr = zelda3::screen::kDungeonMapTile16Expanded;
}
ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left
ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8)));
gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right
ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8)));
gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left
ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
tile16_sheet_.ComposeTile16(rom()->graphics_buffer(), t1, t2, t3, t4);
}
RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette(
*rom()->mutable_dungeon_palette(3)));
rom()->RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
if (tile16_individual_.count(i) == 0) {
auto tile = tile16_sheet_.GetTile16(i);
tile16_individual_[i] = tile;
rom()->RenderBitmap(&tile16_individual_[i]);
}
}
return absl::OkStatus();
}
void ScreenEditor::DrawDungeonMapsTabs() {
auto current_dungeon = dungeon_maps_[selected_dungeon];
if (ImGui::BeginTabBar("##DungeonMapTabs")) {
auto nbr_floors =
current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
for (int i = 0; i < nbr_floors; i++) {
std::string tab_name = absl::StrFormat("Floor %d", i + 1);
if (i >= current_dungeon.nbr_of_floor) {
tab_name = absl::StrFormat("Basement %d",
i - current_dungeon.nbr_of_floor + 1);
}
if (ImGui::BeginTabItem(tab_name.c_str())) {
floor_number = i;
// screen_canvas_.LoadCustomLabels(dungeon_map_labels_[selected_dungeon]);
// screen_canvas_.set_current_labels(floor_number);
screen_canvas_.DrawBackground(ImVec2(325, 325));
screen_canvas_.DrawTileSelector(64.f);
auto boss_room = current_dungeon.boss_room;
for (int j = 0; j < 25; j++) {
if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
int tile16_id = current_dungeon.floor_rooms[floor_number][j];
int tile_x = (tile16_id % 16) * 16;
int tile_y = (tile16_id / 16) * 16;
int posX = ((j % 5) * 32);
int posY = ((j / 5) * 32);
if (tile16_individual_.count(tile16_id) == 0) {
auto tile = tile16_sheet_.GetTile16(tile16_id);
std::cout << "Tile16: " << tile16_id << std::endl;
rom()->RenderBitmap(&tile);
tile16_individual_[tile16_id] = tile;
}
screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2),
(posY * 2), 4.0f);
if (current_dungeon.floor_rooms[floor_number][j] == boss_room) {
screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64,
64, core::kRedPen);
}
std::string label =
dungeon_map_labels_[selected_dungeon][floor_number][j];
screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
}
}
screen_canvas_.DrawGrid(64.f, 5);
screen_canvas_.DrawOverlay();
if (!screen_canvas_.points().empty()) {
int x = screen_canvas_.points().front().x / 64;
int y = screen_canvas_.points().front().y / 64;
selected_room = x + (y * 5);
}
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
}
gui::InputHexByte(
"Selected Room",
&current_dungeon.floor_rooms[floor_number].at(selected_room));
gui::InputHexWord("Boss Room", &current_dungeon.boss_room);
if (ImGui::Button("Copy Floor", ImVec2(100, 0))) {
copy_button_pressed = true;
}
ImGui::SameLine();
if (ImGui::Button("Paste Floor", ImVec2(100, 0))) {
paste_button_pressed = true;
}
}
void ScreenEditor::DrawDungeonMapsEditor() {
if (!dungeon_maps_loaded_) {
if (LoadDungeonMaps().ok()) {
if (LoadDungeonMapTile16().ok()) {
auto bitmap_manager = rom()->mutable_bitmap_manager();
sheets_.emplace(0, *bitmap_manager->mutable_bitmap(212));
sheets_.emplace(1, *bitmap_manager->mutable_bitmap(213));
sheets_.emplace(2, *bitmap_manager->mutable_bitmap(214));
sheets_.emplace(3, *bitmap_manager->mutable_bitmap(215));
dungeon_maps_loaded_ = true;
} else {
ImGui::Text("Failed to load dungeon map tile16");
}
} else {
ImGui::Text("Failed to load dungeon maps");
}
}
static std::vector<std::string> dungeon_names = {
"Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace",
"Desert Palace", "Tower of Hera", "Agahnim's Tower",
"Palace of Darkness", "Swamp Palace", "Skull Woods",
"Thieves' Town", "Ice Palace", "Misery Mire",
"Turtle Rock", "Ganon's Tower"};
if (ImGui::BeginTable("DungeonMapsTable", 4, ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("Dungeon");
ImGui::TableSetupColumn("Map");
ImGui::TableSetupColumn("Rooms Gfx");
ImGui::TableSetupColumn("Tiles Gfx");
ImGui::TableHeadersRow();
// Dungeon column
ImGui::TableNextColumn();
for (int i = 0; i < dungeon_names.size(); i++) {
rom()->resource_label()->SelectableLabelWithNameEdit(
selected_dungeon == i, "Dungeon Names", absl::StrFormat("%d", i),
dungeon_names[i]);
if (ImGui::IsItemClicked()) {
selected_dungeon = i;
}
}
// Map column
ImGui::TableNextColumn();
DrawDungeonMapsTabs();
ImGui::TableNextColumn();
if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
tilesheet_canvas_.DrawContextMenu();
tilesheet_canvas_.DrawTileSelector(32.f);
tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
tilesheet_canvas_.DrawGrid(32.f);
tilesheet_canvas_.DrawOverlay();
if (!tilesheet_canvas_.points().empty()) {
selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
(tilesheet_canvas_.points().front().y / 32) * 16;
}
}
ImGui::EndChild();
ImGui::TableNextColumn();
tilemap_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
tilemap_canvas_.DrawContextMenu();
tilemap_canvas_.DrawBitmapTable(sheets_);
tilemap_canvas_.DrawGrid();
tilemap_canvas_.DrawOverlay();
ImGui::EndTable();
}
}
void ScreenEditor::DrawTitleScreenEditor() {
TAB_ITEM("Title Screen")
END_TAB_ITEM()
}
void ScreenEditor::DrawNamingScreenEditor() {
TAB_ITEM("Naming Screen")
END_TAB_ITEM()
}
void ScreenEditor::DrawOverworldMapEditor() {
TAB_ITEM("Overworld Map")
END_TAB_ITEM()
}
void ScreenEditor::DrawToolset() {
static bool show_bg1 = true;
static bool show_bg2 = true;
static bool show_bg3 = true;
static bool drawing_bg1 = true;
static bool drawing_bg2 = false;
static bool drawing_bg3 = false;
ImGui::Checkbox("Show BG1", &show_bg1);
ImGui::SameLine();
ImGui::Checkbox("Show BG2", &show_bg2);
ImGui::Checkbox("Draw BG1", &drawing_bg1);
ImGui::SameLine();
ImGui::Checkbox("Draw BG2", &drawing_bg2);
ImGui::SameLine();
ImGui::Checkbox("Draw BG3", &drawing_bg3);
}
} // namespace editor
} // namespace app
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_SCREEN_EDITOR_H
#define YAZE_APP_EDITOR_SCREEN_EDITOR_H
#include "imgui/imgui.h"
#include <array>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "app/zelda3/screen/dungeon_map.h"
#include "app/zelda3/screen/inventory.h"
namespace yaze {
namespace app {
namespace editor {
/**
* @brief The ScreenEditor class allows the user to edit a variety of screens in
* the game or create a custom menu.
*
* This class is currently a work in progress (WIP) and provides functionality
* for updating the screens, saving dungeon maps, drawing different types of
* screens, loading dungeon maps, and managing various properties related to the
* editor.
*
* The screens that can be edited include the title screen, naming screen,
* overworld map, inventory menu, and more.
*
* The class inherits from the SharedRom class.
*/
class ScreenEditor : public SharedRom, public Editor {
public:
ScreenEditor() {
screen_canvas_.SetCanvasSize(ImVec2(512, 512));
type_ = EditorType::kScreen;
}
absl::Status Update() override;
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
absl::Status Find() override { return absl::UnimplementedError("Find"); }
absl::Status SaveDungeonMaps();
private:
void DrawTitleScreenEditor();
void DrawNamingScreenEditor();
void DrawOverworldMapEditor();
void DrawInventoryMenuEditor();
void DrawToolset();
void DrawInventoryToolset();
absl::Status LoadDungeonMaps();
absl::Status LoadDungeonMapTile16();
void DrawDungeonMapsTabs();
void DrawDungeonMapsEditor();
std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
std::unordered_map<int, gfx::Bitmap> tile16_individual_;
bool dungeon_maps_loaded_ = false;
int selected_tile16_ = 0;
int selected_dungeon = 0;
uint8_t selected_room = 0;
uint8_t boss_room = 0;
int floor_number = 1;
bool copy_button_pressed = false;
bool paste_button_pressed = false;
Bytes all_gfx_;
zelda3::screen::Inventory inventory_;
gfx::SnesPalette palette_;
gui::Canvas screen_canvas_;
gui::Canvas tilesheet_canvas_;
gui::Canvas tilemap_canvas_;
gfx::BitmapTable sheets_;
gfx::Tilesheet tile16_sheet_;
absl::Status status_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

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#include "tile16_editor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::BeginChild;
using ImGui::BeginMenu;
using ImGui::BeginMenuBar;
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
using ImGui::BeginTable;
using ImGui::Button;
using ImGui::Checkbox;
using ImGui::Combo;
using ImGui::EndChild;
using ImGui::EndMenu;
using ImGui::EndMenuBar;
using ImGui::EndTabBar;
using ImGui::EndTabItem;
using ImGui::EndTable;
using ImGui::GetContentRegionAvail;
using ImGui::Separator;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
using ImGui::Text;
absl::Status Tile16Editor::InitBlockset(
gfx::Bitmap* tile16_blockset_bmp, gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]) {
all_tiles_types_ = all_tiles_types;
tile16_blockset_bmp_ = tile16_blockset_bmp;
tile16_individual_ = tile16_individual;
current_gfx_bmp_ = current_gfx_bmp;
tile8_gfx_data_ = current_gfx_bmp_.vector();
RETURN_IF_ERROR(LoadTile8());
ImVector<std::string> tile16_names;
for (int i = 0; i < 0x200; ++i) {
std::string str = core::UppercaseHexByte(all_tiles_types_[i]);
tile16_names.push_back(str);
}
*tile8_source_canvas_.mutable_labels(0) = tile16_names;
*tile8_source_canvas_.custom_labels_enabled() = true;
return absl::OkStatus();
}
absl::Status Tile16Editor::Update() {
if (!map_blockset_loaded_) {
return absl::InvalidArgumentError("Blockset not initialized, open a ROM.");
}
RETURN_IF_ERROR(DrawMenu());
if (BeginTabBar("Tile16 Editor Tabs")) {
RETURN_IF_ERROR(DrawTile16Editor());
RETURN_IF_ERROR(UpdateTile16Transfer());
EndTabBar();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::DrawMenu() {
if (BeginMenuBar()) {
if (BeginMenu("View")) {
Checkbox("Show Collision Types",
tile8_source_canvas_.custom_labels_enabled());
EndMenu();
}
EndMenuBar();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::DrawTile16Editor() {
if (BeginTabItem("Tile16 Editing")) {
if (BeginTable("#Tile16EditorTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
TableSetupColumn("Blockset", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x);
TableSetupColumn("Properties", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
TableHeadersRow();
TableNextRow();
TableNextColumn();
RETURN_IF_ERROR(UpdateBlockset());
TableNextColumn();
RETURN_IF_ERROR(UpdateTile16Edit());
RETURN_IF_ERROR(DrawTileEditControls());
EndTable();
}
EndTabItem();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateBlockset() {
gui::BeginPadding(2);
gui::BeginChildWithScrollbar("##Tile16EditorBlocksetScrollRegion");
blockset_canvas_.DrawBackground();
gui::EndPadding();
{
blockset_canvas_.DrawContextMenu();
blockset_canvas_.DrawTileSelector(32);
blockset_canvas_.DrawBitmap(*tile16_blockset_bmp_, 0, map_blockset_loaded_);
blockset_canvas_.DrawGrid();
blockset_canvas_.DrawOverlay();
EndChild();
}
if (!blockset_canvas_.points().empty()) {
notify_tile16.mutable_get() = blockset_canvas_.GetTileIdFromMousePos();
notify_tile16.apply_changes();
if (notify_tile16.modified()) {
current_tile16_ = notify_tile16.get();
current_tile16_bmp_ = &tile16_individual_[notify_tile16];
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(current_tile16_bmp_->ApplyPalette(
ow_main_pal_group[current_palette_]));
rom()->RenderBitmap(current_tile16_bmp_);
}
}
return absl::OkStatus();
}
absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
constexpr int tile8_size = 8;
constexpr int tile16_size = 16;
// Calculate the tile index for x and y based on the click_position
// Adjusting for Tile16 (16x16) which contains 4 Tile8 (8x8)
int tile_index_x = static_cast<int>(click_position.x) / tile8_size;
int tile_index_y = static_cast<int>(click_position.y) / tile8_size;
std::cout << "Tile Index X: " << tile_index_x << std::endl;
std::cout << "Tile Index Y: " << tile_index_y << std::endl;
// Calculate the pixel start position within the Tile16
ImVec2 start_position;
start_position.x = ((tile_index_x) / 4) * 0x40;
start_position.y = ((tile_index_y) / 4) * 0x40;
std::cout << "Start Position X: " << start_position.x << std::endl;
std::cout << "Start Position Y: " << start_position.y << std::endl;
// Draw the Tile8 to the correct position within the Tile16
for (int y = 0; y < tile8_size; ++y) {
for (int x = 0; x < tile8_size; ++x) {
int pixel_index =
(start_position.y + y) * tile16_size + ((start_position.x) + x);
int gfx_pixel_index = y * tile8_size + x;
current_tile16_bmp_->WriteToPixel(
pixel_index,
current_gfx_individual_[current_tile8_].data()[gfx_pixel_index]);
}
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateTile16Edit() {
auto ow_main_pal_group = rom()->palette_group().overworld_main;
if (BeginChild("Tile8 Selector", ImVec2(GetContentRegionAvail().x, 0x175),
true)) {
tile8_source_canvas_.DrawBackground();
tile8_source_canvas_.DrawContextMenu(&current_gfx_bmp_);
if (tile8_source_canvas_.DrawTileSelector(32)) {
RETURN_IF_ERROR(
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 4.0f);
tile8_source_canvas_.DrawGrid();
tile8_source_canvas_.DrawOverlay();
}
EndChild();
// The user selected a tile8
if (!tile8_source_canvas_.points().empty()) {
uint16_t x = tile8_source_canvas_.points().front().x / 16;
uint16_t y = tile8_source_canvas_.points().front().y / 16;
current_tile8_ = x + (y * 8);
RETURN_IF_ERROR(
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
}
if (BeginChild("Tile16 Editor Options",
ImVec2(GetContentRegionAvail().x, 0x50), true)) {
tile16_edit_canvas_.DrawBackground();
tile16_edit_canvas_.DrawContextMenu(current_tile16_bmp_);
tile16_edit_canvas_.DrawBitmap(*current_tile16_bmp_, 0, 0, 4.0f);
if (!tile8_source_canvas_.points().empty()) {
if (tile16_edit_canvas_.DrawTilePainter(
current_gfx_individual_[current_tile8_], 16, 2.0f)) {
RETURN_IF_ERROR(
DrawToCurrentTile16(tile16_edit_canvas_.drawn_tile_position()));
rom()->UpdateBitmap(current_tile16_bmp_);
}
}
tile16_edit_canvas_.DrawGrid();
tile16_edit_canvas_.DrawOverlay();
}
EndChild();
return absl::OkStatus();
}
absl::Status Tile16Editor::DrawTileEditControls() {
Separator();
Text("Tile16 ID: %d", current_tile16_);
Text("Tile8 ID: %d", current_tile8_);
Text("Options:");
gui::InputHexByte("Palette", &notify_palette.mutable_get());
notify_palette.apply_changes();
if (notify_palette.modified()) {
auto palette = palettesets_[current_palette_].main;
auto value = notify_palette.get();
if (notify_palette.get() > 0x04 && notify_palette.get() < 0x06) {
palette = palettesets_[current_palette_].aux1;
value -= 0x04;
} else if (notify_palette.get() > 0x06) {
palette = palettesets_[current_palette_].aux2;
value -= 0x06;
}
if (value > 0x00) {
RETURN_IF_ERROR(
current_gfx_bmp_.ApplyPaletteWithTransparent(palette, value));
RETURN_IF_ERROR(
current_tile16_bmp_->ApplyPaletteWithTransparent(palette, value));
rom()->UpdateBitmap(&current_gfx_bmp_);
rom()->UpdateBitmap(current_tile16_bmp_);
}
}
Checkbox("X Flip", &x_flip);
Checkbox("Y Flip", &y_flip);
Checkbox("Priority Tile", &priority_tile);
return absl::OkStatus();
}
absl::Status Tile16Editor::LoadTile8() {
auto ow_main_pal_group = rom()->palette_group().overworld_main;
current_gfx_individual_.reserve(1024);
for (int index = 0; index < 1024; index++) {
std::vector<uint8_t> tile_data(0x40, 0x00);
// Copy the pixel data for the current tile into the vector
for (int ty = 0; ty < 8; ty++) {
for (int tx = 0; tx < 8; tx++) {
// Current Gfx Data is 16 sheets of 8x8 tiles ordered 16 wide by 4 tall
// Calculate the position in the tile data vector
int position = tx + (ty * 0x08);
// Calculate the position in the current gfx data
int num_columns = current_gfx_bmp_.width() / 8;
int num_rows = current_gfx_bmp_.height() / 8;
int x = (index % num_columns) * 8 + tx;
int y = (index / num_columns) * 8 + ty;
int gfx_position = x + (y * 0x100);
// Get the pixel value from the current gfx data
uint8_t value = current_gfx_bmp_.data()[gfx_position];
if (value & 0x80) {
value -= 0x88;
}
tile_data[position] = value;
}
}
current_gfx_individual_.emplace_back();
current_gfx_individual_[index].Create(0x08, 0x08, 0x08, tile_data);
RETURN_IF_ERROR(current_gfx_individual_[index].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
rom()->RenderBitmap(&current_gfx_individual_[index]);
}
map_blockset_loaded_ = true;
return absl::OkStatus();
}
// ============================================================================
// Tile16 Transfer
absl::Status Tile16Editor::UpdateTile16Transfer() {
if (BeginTabItem("Tile16 Transfer")) {
if (BeginTable("#Tile16TransferTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
TableSetupColumn("Current ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x / 2);
TableSetupColumn("Transfer ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x / 2);
TableHeadersRow();
TableNextRow();
TableNextColumn();
RETURN_IF_ERROR(UpdateBlockset());
TableNextColumn();
RETURN_IF_ERROR(UpdateTransferTileCanvas());
EndTable();
}
EndTabItem();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateTransferTileCanvas() {
// Create a button for loading another ROM
if (Button("Load ROM")) {
ImGuiFileDialog::Instance()->OpenDialog(
"ChooseTransferFileDlgKey", "Open Transfer ROM", ".sfc,.smc", ".");
}
gui::FileDialogPipeline(
"ChooseTransferFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName =
ImGuiFileDialog::Instance()->GetFilePathName();
transfer_status_ = transfer_rom_.LoadFromFile(filePathName);
transfer_started_ = true;
});
// TODO: Implement tile16 transfer
if (transfer_started_ && !transfer_blockset_loaded_) {
PRINT_IF_ERROR(transfer_rom_.LoadAllGraphicsData())
graphics_bin_ = transfer_rom_.graphics_bin();
// Load the Link to the Past overworld.
PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
transfer_overworld_.set_current_map(0);
palette_ = transfer_overworld_.AreaPalette();
// Create the tile16 blockset image
RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(
0x80, 0x2000, 0x80, transfer_overworld_.Tile16Blockset(),
transfer_blockset_bmp_, palette_));
transfer_blockset_loaded_ = true;
}
// Create a canvas for holding the tiles which will be exported
gui::BitmapCanvasPipeline(transfer_canvas_, transfer_blockset_bmp_, 0x100,
(8192 * 2), 0x20, transfer_blockset_loaded_, true,
3);
return absl::OkStatus();
}
absl::Status Tile16Editor::SetCurrentTile(int id) {
current_tile16_ = id;
current_tile16_bmp_ = &tile16_individual_[id];
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(
current_tile16_bmp_->ApplyPalette(ow_main_pal_group[current_palette_]));
rom()->RenderBitmap(current_tile16_bmp_);
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
#define YAZE_APP_EDITOR_TILE16EDITOR_H
#include "imgui/imgui.h"
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/editor/utils/gfx_context.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
namespace yaze {
namespace app {
namespace editor {
/**
* @brief Popup window to edit Tile16 data
*/
class Tile16Editor : public context::GfxContext, public SharedRom {
public:
absl::Status InitBlockset(gfx::Bitmap* tile16_blockset_bmp,
gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]);
absl::Status Update();
absl::Status DrawMenu();
absl::Status DrawTile16Editor();
absl::Status UpdateTile16Transfer();
absl::Status UpdateBlockset();
absl::Status DrawToCurrentTile16(ImVec2 pos);
absl::Status UpdateTile16Edit();
absl::Status DrawTileEditControls();
absl::Status UpdateTransferTileCanvas();
absl::Status LoadTile8();
absl::Status SetCurrentTile(int id);
private:
bool map_blockset_loaded_ = false;
bool transfer_started_ = false;
bool transfer_blockset_loaded_ = false;
int current_tile16_ = 0;
int current_tile8_ = 0;
uint8_t current_palette_ = 0;
core::NotifyValue<uint32_t> notify_tile16;
core::NotifyValue<uint8_t> notify_palette;
// Various options for the Tile16 Editor
bool x_flip;
bool y_flip;
bool priority_tile;
int tile_size;
uint8_t* all_tiles_types_;
// Tile16 blockset for selecting the tile to edit
gui::Canvas blockset_canvas_{"blocksetCanvas", ImVec2(0x100, 0x4000),
gui::CanvasGridSize::k32x32};
gfx::Bitmap* tile16_blockset_bmp_;
// Canvas for editing the selected tile
gui::Canvas tile16_edit_canvas_{"Tile16EditCanvas", ImVec2(0x40, 0x40),
gui::CanvasGridSize::k64x64};
gfx::Bitmap* current_tile16_bmp_;
// Tile8 canvas to get the tile to drawing in the tile16_edit_canvas_
gui::Canvas tile8_source_canvas_{
"Tile8SourceCanvas",
ImVec2(core::kTilesheetWidth * 4, core::kTilesheetHeight * 0x10 * 4),
gui::CanvasGridSize::k32x32};
gfx::Bitmap current_gfx_bmp_;
gui::Canvas transfer_canvas_;
gfx::Bitmap transfer_blockset_bmp_;
std::vector<Bytes> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
std::vector<gfx::Bitmap> current_gfx_individual_;
std::vector<uint8_t> current_tile16_data_;
std::vector<uint8_t> tile8_gfx_data_;
PaletteEditor palette_editor_;
gfx::SnesPalette palette_;
zelda3::overworld::Overworld transfer_overworld_;
gfx::BitmapTable graphics_bin_;
Rom transfer_rom_;
absl::Status transfer_status_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_TILE16EDITOR_H