backend-infra-engineer: Pre-0.2.2 2024 Q3 snapshot
This commit is contained in:
437
src/app/editor/graphics/screen_editor.cc
Normal file
437
src/app/editor/graphics/screen_editor.cc
Normal file
@@ -0,0 +1,437 @@
|
||||
#include "screen_editor.h"
|
||||
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "absl/status/statusor.h"
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "absl/strings/string_view.h"
|
||||
#include "app/core/common.h"
|
||||
#include "app/core/constants.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gfx/tilesheet.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/gui/icons.h"
|
||||
#include "app/gui/input.h"
|
||||
#include "app/zelda3/dungeon/room.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace editor {
|
||||
|
||||
absl::Status ScreenEditor::Update() {
|
||||
TAB_BAR("##TabBar")
|
||||
TAB_ITEM("Dungeon Maps")
|
||||
if (rom()->is_loaded()) {
|
||||
DrawDungeonMapsEditor();
|
||||
}
|
||||
END_TAB_ITEM()
|
||||
DrawInventoryMenuEditor();
|
||||
DrawOverworldMapEditor();
|
||||
DrawTitleScreenEditor();
|
||||
DrawNamingScreenEditor();
|
||||
END_TAB_BAR()
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawInventoryMenuEditor() {
|
||||
TAB_ITEM("Inventory Menu")
|
||||
|
||||
static bool create = false;
|
||||
if (!create && rom()->is_loaded()) {
|
||||
status_ = inventory_.Create();
|
||||
palette_ = inventory_.Palette();
|
||||
create = true;
|
||||
}
|
||||
|
||||
DrawInventoryToolset();
|
||||
|
||||
if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) {
|
||||
ImGui::TableSetupColumn("Canvas");
|
||||
ImGui::TableSetupColumn("Tiles");
|
||||
ImGui::TableSetupColumn("Palette");
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
screen_canvas_.DrawBackground();
|
||||
screen_canvas_.DrawContextMenu();
|
||||
screen_canvas_.DrawBitmap(inventory_.Bitmap(), 2, create);
|
||||
screen_canvas_.DrawGrid(32.0f);
|
||||
screen_canvas_.DrawOverlay();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
|
||||
tilesheet_canvas_.DrawContextMenu();
|
||||
tilesheet_canvas_.DrawBitmap(inventory_.Tilesheet(), 2, create);
|
||||
tilesheet_canvas_.DrawGrid(16.0f);
|
||||
tilesheet_canvas_.DrawOverlay();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
status_ = gui::DisplayPalette(palette_, create);
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::Separator();
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawInventoryToolset() {
|
||||
if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit,
|
||||
ImVec2(0, 0))) {
|
||||
ImGui::TableSetupColumn("#drawTool");
|
||||
ImGui::TableSetupColumn("#sep1");
|
||||
ImGui::TableSetupColumn("#zoomOut");
|
||||
ImGui::TableSetupColumn("#zoomIN");
|
||||
ImGui::TableSetupColumn("#sep2");
|
||||
ImGui::TableSetupColumn("#bg2Tool");
|
||||
ImGui::TableSetupColumn("#bg3Tool");
|
||||
ImGui::TableSetupColumn("#itemTool");
|
||||
|
||||
BUTTON_COLUMN(ICON_MD_UNDO)
|
||||
BUTTON_COLUMN(ICON_MD_REDO)
|
||||
TEXT_COLUMN(ICON_MD_MORE_VERT)
|
||||
BUTTON_COLUMN(ICON_MD_ZOOM_OUT)
|
||||
BUTTON_COLUMN(ICON_MD_ZOOM_IN)
|
||||
TEXT_COLUMN(ICON_MD_MORE_VERT)
|
||||
BUTTON_COLUMN(ICON_MD_DRAW)
|
||||
BUTTON_COLUMN(ICON_MD_BUILD)
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status ScreenEditor::LoadDungeonMaps() {
|
||||
std::vector<std::array<uint8_t, 25>> current_floor_rooms_d;
|
||||
std::vector<std::array<uint8_t, 25>> current_floor_gfx_d;
|
||||
int total_floors_d;
|
||||
uint8_t nbr_floor_d;
|
||||
uint8_t nbr_basement_d;
|
||||
|
||||
for (int d = 0; d < 14; d++) {
|
||||
current_floor_rooms_d.clear();
|
||||
current_floor_gfx_d.clear();
|
||||
ASSIGN_OR_RETURN(
|
||||
int ptr,
|
||||
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
|
||||
ASSIGN_OR_RETURN(
|
||||
int ptrGFX,
|
||||
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
|
||||
ptr |= 0x0A0000; // Add bank to the short ptr
|
||||
ptrGFX |= 0x0A0000; // Add bank to the short ptr
|
||||
int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
|
||||
int pcPtrGFX =
|
||||
core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms
|
||||
|
||||
ASSIGN_OR_RETURN(
|
||||
ushort bossRoomD,
|
||||
rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2)));
|
||||
|
||||
ASSIGN_OR_RETURN(
|
||||
nbr_basement_d,
|
||||
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
|
||||
nbr_basement_d &= 0x0F;
|
||||
|
||||
ASSIGN_OR_RETURN(
|
||||
nbr_floor_d,
|
||||
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
|
||||
nbr_floor_d &= 0xF0;
|
||||
nbr_floor_d = nbr_floor_d >> 4;
|
||||
|
||||
total_floors_d = nbr_basement_d + nbr_floor_d;
|
||||
|
||||
dungeon_map_labels_.emplace_back();
|
||||
|
||||
// for each floor in the dungeon
|
||||
for (int i = 0; i < total_floors_d; i++) {
|
||||
dungeon_map_labels_[d].emplace_back();
|
||||
|
||||
std::array<uint8_t, 25> rdata;
|
||||
std::array<uint8_t, 25> gdata;
|
||||
|
||||
// for each room on the floor
|
||||
for (int j = 0; j < 25; j++) {
|
||||
// rdata[j] = 0x0F;
|
||||
gdata[j] = 0xFF;
|
||||
rdata[j] = rom()->data()[pcPtr + j + (i * 25)]; // Set the rooms
|
||||
|
||||
if (rdata[j] == 0x0F) {
|
||||
gdata[j] = 0xFF;
|
||||
} else {
|
||||
gdata[j] = rom()->data()[pcPtrGFX++];
|
||||
}
|
||||
|
||||
std::string label = core::UppercaseHexByte(rdata[j]);
|
||||
dungeon_map_labels_[d][i][j] = label;
|
||||
}
|
||||
|
||||
current_floor_gfx_d.push_back(gdata); // Add new floor gfx data
|
||||
current_floor_rooms_d.push_back(rdata); // Add new floor data
|
||||
}
|
||||
|
||||
dungeon_maps_.emplace_back(bossRoomD, nbr_floor_d, nbr_basement_d,
|
||||
current_floor_rooms_d, current_floor_gfx_d);
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status ScreenEditor::SaveDungeonMaps() {
|
||||
for (int d = 0; d < 14; d++) {
|
||||
int ptr = zelda3::screen::kDungeonMapRoomsPtr + (d * 2);
|
||||
int ptrGFX = zelda3::screen::kDungeonMapGfxPtr + (d * 2);
|
||||
int pcPtr = core::SnesToPc(ptr);
|
||||
int pcPtrGFX = core::SnesToPc(ptrGFX);
|
||||
|
||||
const int nbr_floors = dungeon_maps_[d].nbr_of_floor;
|
||||
const int nbr_basements = dungeon_maps_[d].nbr_of_basement;
|
||||
for (int i = 0; i < nbr_floors + nbr_basements; i++) {
|
||||
for (int j = 0; j < 25; j++) {
|
||||
// rom()->data()[pcPtr + j + (i * 25)] =
|
||||
// dungeon_maps_[d].floor_rooms[i][j];
|
||||
// rom()->data()[pcPtrGFX++] = dungeon_maps_[d].floor_gfx[i][j];
|
||||
|
||||
RETURN_IF_ERROR(rom()->WriteByte(ptr + j + (i * 25),
|
||||
dungeon_maps_[d].floor_rooms[i][j]));
|
||||
RETURN_IF_ERROR(rom()->WriteByte(ptrGFX + j + (i * 25),
|
||||
dungeon_maps_[d].floor_gfx[i][j]));
|
||||
pcPtrGFX++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status ScreenEditor::LoadDungeonMapTile16() {
|
||||
tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
|
||||
|
||||
for (int i = 0; i < 186; i++) {
|
||||
int addr = zelda3::screen::kDungeonMapTile16;
|
||||
if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
|
||||
addr = zelda3::screen::kDungeonMapTile16Expanded;
|
||||
}
|
||||
|
||||
ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
|
||||
gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left
|
||||
|
||||
ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8)));
|
||||
gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right
|
||||
|
||||
ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8)));
|
||||
gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left
|
||||
|
||||
ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
|
||||
gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
|
||||
|
||||
tile16_sheet_.ComposeTile16(rom()->graphics_buffer(), t1, t2, t3, t4);
|
||||
}
|
||||
|
||||
RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette(
|
||||
*rom()->mutable_dungeon_palette(3)));
|
||||
rom()->RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
|
||||
|
||||
for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
|
||||
if (tile16_individual_.count(i) == 0) {
|
||||
auto tile = tile16_sheet_.GetTile16(i);
|
||||
tile16_individual_[i] = tile;
|
||||
rom()->RenderBitmap(&tile16_individual_[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawDungeonMapsTabs() {
|
||||
auto current_dungeon = dungeon_maps_[selected_dungeon];
|
||||
if (ImGui::BeginTabBar("##DungeonMapTabs")) {
|
||||
auto nbr_floors =
|
||||
current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
|
||||
for (int i = 0; i < nbr_floors; i++) {
|
||||
std::string tab_name = absl::StrFormat("Floor %d", i + 1);
|
||||
if (i >= current_dungeon.nbr_of_floor) {
|
||||
tab_name = absl::StrFormat("Basement %d",
|
||||
i - current_dungeon.nbr_of_floor + 1);
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem(tab_name.c_str())) {
|
||||
floor_number = i;
|
||||
// screen_canvas_.LoadCustomLabels(dungeon_map_labels_[selected_dungeon]);
|
||||
// screen_canvas_.set_current_labels(floor_number);
|
||||
screen_canvas_.DrawBackground(ImVec2(325, 325));
|
||||
screen_canvas_.DrawTileSelector(64.f);
|
||||
|
||||
auto boss_room = current_dungeon.boss_room;
|
||||
for (int j = 0; j < 25; j++) {
|
||||
if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
|
||||
int tile16_id = current_dungeon.floor_rooms[floor_number][j];
|
||||
int tile_x = (tile16_id % 16) * 16;
|
||||
int tile_y = (tile16_id / 16) * 16;
|
||||
int posX = ((j % 5) * 32);
|
||||
int posY = ((j / 5) * 32);
|
||||
|
||||
if (tile16_individual_.count(tile16_id) == 0) {
|
||||
auto tile = tile16_sheet_.GetTile16(tile16_id);
|
||||
std::cout << "Tile16: " << tile16_id << std::endl;
|
||||
rom()->RenderBitmap(&tile);
|
||||
tile16_individual_[tile16_id] = tile;
|
||||
}
|
||||
screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2),
|
||||
(posY * 2), 4.0f);
|
||||
|
||||
if (current_dungeon.floor_rooms[floor_number][j] == boss_room) {
|
||||
screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64,
|
||||
64, core::kRedPen);
|
||||
}
|
||||
|
||||
std::string label =
|
||||
dungeon_map_labels_[selected_dungeon][floor_number][j];
|
||||
screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
|
||||
}
|
||||
}
|
||||
|
||||
screen_canvas_.DrawGrid(64.f, 5);
|
||||
screen_canvas_.DrawOverlay();
|
||||
|
||||
if (!screen_canvas_.points().empty()) {
|
||||
int x = screen_canvas_.points().front().x / 64;
|
||||
int y = screen_canvas_.points().front().y / 64;
|
||||
selected_room = x + (y * 5);
|
||||
}
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
gui::InputHexByte(
|
||||
"Selected Room",
|
||||
¤t_dungeon.floor_rooms[floor_number].at(selected_room));
|
||||
|
||||
gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room);
|
||||
|
||||
if (ImGui::Button("Copy Floor", ImVec2(100, 0))) {
|
||||
copy_button_pressed = true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Paste Floor", ImVec2(100, 0))) {
|
||||
paste_button_pressed = true;
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawDungeonMapsEditor() {
|
||||
if (!dungeon_maps_loaded_) {
|
||||
if (LoadDungeonMaps().ok()) {
|
||||
if (LoadDungeonMapTile16().ok()) {
|
||||
auto bitmap_manager = rom()->mutable_bitmap_manager();
|
||||
sheets_.emplace(0, *bitmap_manager->mutable_bitmap(212));
|
||||
sheets_.emplace(1, *bitmap_manager->mutable_bitmap(213));
|
||||
sheets_.emplace(2, *bitmap_manager->mutable_bitmap(214));
|
||||
sheets_.emplace(3, *bitmap_manager->mutable_bitmap(215));
|
||||
dungeon_maps_loaded_ = true;
|
||||
} else {
|
||||
ImGui::Text("Failed to load dungeon map tile16");
|
||||
}
|
||||
} else {
|
||||
ImGui::Text("Failed to load dungeon maps");
|
||||
}
|
||||
}
|
||||
|
||||
static std::vector<std::string> dungeon_names = {
|
||||
"Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace",
|
||||
"Desert Palace", "Tower of Hera", "Agahnim's Tower",
|
||||
"Palace of Darkness", "Swamp Palace", "Skull Woods",
|
||||
"Thieves' Town", "Ice Palace", "Misery Mire",
|
||||
"Turtle Rock", "Ganon's Tower"};
|
||||
|
||||
if (ImGui::BeginTable("DungeonMapsTable", 4, ImGuiTableFlags_Resizable)) {
|
||||
ImGui::TableSetupColumn("Dungeon");
|
||||
ImGui::TableSetupColumn("Map");
|
||||
ImGui::TableSetupColumn("Rooms Gfx");
|
||||
ImGui::TableSetupColumn("Tiles Gfx");
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
// Dungeon column
|
||||
ImGui::TableNextColumn();
|
||||
for (int i = 0; i < dungeon_names.size(); i++) {
|
||||
rom()->resource_label()->SelectableLabelWithNameEdit(
|
||||
selected_dungeon == i, "Dungeon Names", absl::StrFormat("%d", i),
|
||||
dungeon_names[i]);
|
||||
if (ImGui::IsItemClicked()) {
|
||||
selected_dungeon = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Map column
|
||||
ImGui::TableNextColumn();
|
||||
DrawDungeonMapsTabs();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
|
||||
tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
|
||||
tilesheet_canvas_.DrawContextMenu();
|
||||
tilesheet_canvas_.DrawTileSelector(32.f);
|
||||
tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
|
||||
tilesheet_canvas_.DrawGrid(32.f);
|
||||
tilesheet_canvas_.DrawOverlay();
|
||||
|
||||
if (!tilesheet_canvas_.points().empty()) {
|
||||
selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
|
||||
(tilesheet_canvas_.points().front().y / 32) * 16;
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
tilemap_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
|
||||
tilemap_canvas_.DrawContextMenu();
|
||||
tilemap_canvas_.DrawBitmapTable(sheets_);
|
||||
tilemap_canvas_.DrawGrid();
|
||||
tilemap_canvas_.DrawOverlay();
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawTitleScreenEditor() {
|
||||
TAB_ITEM("Title Screen")
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
void ScreenEditor::DrawNamingScreenEditor() {
|
||||
TAB_ITEM("Naming Screen")
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
void ScreenEditor::DrawOverworldMapEditor() {
|
||||
TAB_ITEM("Overworld Map")
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawToolset() {
|
||||
static bool show_bg1 = true;
|
||||
static bool show_bg2 = true;
|
||||
static bool show_bg3 = true;
|
||||
|
||||
static bool drawing_bg1 = true;
|
||||
static bool drawing_bg2 = false;
|
||||
static bool drawing_bg3 = false;
|
||||
|
||||
ImGui::Checkbox("Show BG1", &show_bg1);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Show BG2", &show_bg2);
|
||||
|
||||
ImGui::Checkbox("Draw BG1", &drawing_bg1);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Draw BG2", &drawing_bg2);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Draw BG3", &drawing_bg3);
|
||||
}
|
||||
|
||||
} // namespace editor
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
Reference in New Issue
Block a user