Enhance ClickableText function to improve hover and click detection; refactor text rendering with dynamic color based on hover state and streamline cursor positioning for better UI interaction.
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@@ -190,14 +190,38 @@ void Paragraph(const std::string& text) {
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// TODO: Setup themes and text/clickable colors
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bool ClickableText(const std::string& text) {
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static auto color = ImGui::GetStyleColorVec4(ImGuiCol_Tab);
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ImGui::TextColored(color, "%s", text.c_str());
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if (ImGui::IsItemHovered()) {
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color = ImGui::GetStyleColorVec4(ImGuiCol_TabHovered);
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} else {
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color = ImGui::GetStyleColorVec4(ImGuiCol_Tab);
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ImGui::BeginGroup();
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ImGui::PushID(text.c_str());
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// Calculate text size
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ImVec2 text_size = ImGui::CalcTextSize(text.c_str());
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// Get cursor position for hover detection
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImRect bb(pos, ImVec2(pos.x + text_size.x, pos.y + text_size.y));
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// Add item
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const ImGuiID id = ImGui::GetID(text.c_str());
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bool result = false;
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if (ImGui::ItemAdd(bb, id)) {
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bool hovered = ImGui::IsItemHovered();
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bool clicked = ImGui::IsItemClicked();
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// Render text with appropriate color
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ImVec4 color = hovered ? ImGui::GetStyleColorVec4(ImGuiCol_Text)
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: ImGui::GetStyleColorVec4(ImGuiCol_TextLink);
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ImGui::GetWindowDrawList()->AddText(pos, ImGui::ColorConvertFloat4ToU32(color), text.c_str());
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result = clicked;
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}
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return ImGui::IsItemClicked();
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ImGui::PopID();
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// Advance cursor past the text
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ImGui::Dummy(text_size);
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ImGui::EndGroup();
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return result;
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}
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void ItemLabel(absl::string_view title, ItemLabelFlags flags) {
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