Add tabs and dungeon room props to DungeonEditor
This commit is contained in:
@@ -20,7 +20,8 @@ class DungeonEditor : public SharedROM {
|
||||
private:
|
||||
void DrawToolset();
|
||||
|
||||
void DrawDungeonCanvas();
|
||||
void DrawDungeonTabView();
|
||||
void DrawDungeonCanvas(int room_id);
|
||||
void DrawRoomGraphics();
|
||||
void DrawTileSelector();
|
||||
|
||||
@@ -28,6 +29,8 @@ class DungeonEditor : public SharedROM {
|
||||
|
||||
gfx::Bitmap room_gfx_bmp_;
|
||||
|
||||
ImVector<int> active_rooms_;
|
||||
|
||||
std::vector<zelda3::dungeon::Room> rooms_;
|
||||
|
||||
gui::Canvas canvas_;
|
||||
|
||||
Reference in New Issue
Block a user