fix missing ok statuses
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@@ -197,6 +197,7 @@ absl::Status DungeonEditor::UpdateDungeonRoomView() {
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DrawTileSelector();
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DrawTileSelector();
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ImGui::EndTable();
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ImGui::EndTable();
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}
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}
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return absl::OkStatus();
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}
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}
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void DungeonEditor::DrawToolset() {
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void DungeonEditor::DrawToolset() {
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@@ -98,6 +98,7 @@ class PaletteEditor : public SharedROM {
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saved_palette_[n].z = color.rgb().z / 255;
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saved_palette_[n].z = color.rgb().z / 255;
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saved_palette_[n].w = 255; // Alpha
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saved_palette_[n].w = 255; // Alpha
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}
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}
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return absl::OkStatus();
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}
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}
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absl::Status status_;
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absl::Status status_;
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@@ -359,6 +359,7 @@ absl::Status OverworldEditor::RefreshMapPalette() {
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RETURN_IF_ERROR(maps_bmp_[current_map_].ApplyPalette(
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RETURN_IF_ERROR(maps_bmp_[current_map_].ApplyPalette(
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*overworld_.mutable_overworld_map(current_map_)
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*overworld_.mutable_overworld_map(current_map_)
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->mutable_current_palette()));
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->mutable_current_palette()));
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return absl::OkStatus();
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}
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}
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void OverworldEditor::RefreshMapProperties() {
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void OverworldEditor::RefreshMapProperties() {
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