Overworld map saving epic
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@@ -130,9 +130,9 @@
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using ushort = unsigned short;
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using uint = unsigned int;
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using uchar = unsigned char;
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using Bytes = std::vector<uchar>;
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using Bytes = std::vector<uint8_t>;
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using OWBlockset = std::vector<std::vector<ushort>>;
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using OWBlockset = std::vector<std::vector<uint16_t>>;
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struct OWMapTiles {
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OWBlockset light_world; // 64 maps
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OWBlockset dark_world; // 64 maps
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