Overworld map saving epic
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@@ -322,12 +322,12 @@ void OverworldEditor::RefreshOverworldMap() {
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};
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int source_map_id = current_map_;
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bool is_large = overworld_.overworld_map(current_map_)->IsLargeMap();
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bool is_large = overworld_.overworld_map(current_map_)->is_large_map();
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if (is_large) {
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source_map_id = current_parent_;
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// We need to update the map and its siblings if it's a large map
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for (int i = 1; i < 4; i++) {
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int sibling_index = overworld_.overworld_map(source_map_id)->Parent() + i;
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int sibling_index = overworld_.overworld_map(source_map_id)->parent() + i;
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if (i >= 2) sibling_index += 6;
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futures.push_back(
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std::async(std::launch::async, refresh_map_async, sibling_index));
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@@ -358,10 +358,10 @@ void OverworldEditor::RefreshMapPalette() {
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->mutable_current_palette());
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};
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if (overworld_.overworld_map(current_map_)->IsLargeMap()) {
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if (overworld_.overworld_map(current_map_)->is_large_map()) {
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// We need to update the map and its siblings if it's a large map
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for (int i = 1; i < 4; i++) {
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int sibling_index = overworld_.overworld_map(current_map_)->Parent() + i;
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int sibling_index = overworld_.overworld_map(current_map_)->parent() + i;
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if (i >= 2) sibling_index += 6;
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futures.push_back(
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std::async(std::launch::async, refresh_palette_async, sibling_index));
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@@ -377,10 +377,10 @@ void OverworldEditor::RefreshMapPalette() {
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void OverworldEditor::RefreshMapProperties() {
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auto ¤t_ow_map = *overworld_.mutable_overworld_map(current_map_);
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if (current_ow_map.IsLargeMap()) {
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if (current_ow_map.is_large_map()) {
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// We need to copy the properties from the parent map to the children
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for (int i = 1; i < 4; i++) {
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int sibling_index = current_ow_map.Parent() + i;
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int sibling_index = current_ow_map.parent() + i;
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if (i >= 2) {
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sibling_index += 6;
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}
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@@ -405,7 +405,7 @@ void OverworldEditor::DrawOverworldMapSettings() {
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TableNextColumn();
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ImGui::Text("Parent/Map ID:%#x, %#x",
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overworld_.overworld_map(current_map_)->Parent(), current_map_);
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overworld_.overworld_map(current_map_)->parent(), current_map_);
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TableNextColumn();
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ImGui::SetNextItemWidth(120.f);
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@@ -663,15 +663,15 @@ void OverworldEditor::CheckForCurrentMap() {
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current_map_ += 0x80;
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}
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current_parent_ = overworld_.overworld_map(current_map_)->Parent();
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current_parent_ = overworld_.overworld_map(current_map_)->parent();
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auto current_map_x = current_highlighted_map % 8;
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auto current_map_y = current_highlighted_map / 8;
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if (overworld_.overworld_map(current_map_)->IsLargeMap() ||
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if (overworld_.overworld_map(current_map_)->is_large_map() ||
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overworld_.overworld_map(current_map_)->large_index() != 0) {
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auto highlight_parent =
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overworld_.overworld_map(current_highlighted_map)->Parent();
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overworld_.overworld_map(current_highlighted_map)->parent();
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auto parent_map_x = highlight_parent % 8;
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auto parent_map_y = highlight_parent / 8;
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ow_map_canvas_.DrawOutline(parent_map_x * small_map_size,
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@@ -1576,7 +1576,7 @@ absl::Status OverworldEditor::LoadGraphics() {
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for (int ty = 0; ty < 16; ty++) {
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for (int tx = 0; tx < 16; tx++) {
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int position = tx + (ty * 0x10);
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uchar value =
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uint8_t value =
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tile16_data[(i % 8 * 16) + (i / 8 * 16 * 0x80) + (ty * 0x80) + tx];
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tile_data[position] = value;
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}
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@@ -1640,7 +1640,7 @@ void OverworldEditor::RefreshTile16Blockset() {
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for (int ty = 0; ty < 16; ty++) {
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for (int tx = 0; tx < 16; tx++) {
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int position = tx + (ty * 0x10);
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uchar value =
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uint8_t value =
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tile16_data[(index % 8 * 16) + (index / 8 * 16 * 0x80) +
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(ty * 0x80) + tx];
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tile_data[position] = value;
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