Overworld map saving epic
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@@ -109,10 +109,10 @@ struct SNESColor {
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bool transparent = false;
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};
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gfx::SNESColor ReadColorFromROM(int offset, const uchar* rom);
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gfx::SNESColor ReadColorFromROM(int offset, const uint8_t* rom);
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SNESColor GetCgxColor(uint16_t color);
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std::vector<SNESColor> GetColFileData(uchar* data);
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std::vector<SNESColor> GetColFileData(uint8_t* data);
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class SNESPalette {
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public:
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@@ -202,7 +202,7 @@ class SNESPalette {
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std::vector<SNESColor> colors; /**< The colors in the palette. */
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};
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SNESPalette ReadPaletteFromROM(int offset, int num_colors, const uchar* rom);
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SNESPalette ReadPaletteFromROM(int offset, int num_colors, const uint8_t* rom);
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uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index,
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size_t color_index);
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std::array<float, 4> ToFloatArray(const SNESColor& color);
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