Overworld map saving epic
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@@ -28,13 +28,13 @@ tile8 UnpackBppTile(const Bytes& data, const uint32_t offset,
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bpp_pos[1] = offset + col * 2 + 1;
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char mask = 1 << (7 - row);
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tile.data[col * 8 + row] = (data[bpp_pos[0]] & mask) == mask;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[1]] & mask) == mask)
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tile.data[col * 8 + row] |= (uint8_t)((data[bpp_pos[1]] & mask) == mask)
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<< 1;
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if (bpp == 3) {
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// When we have 3 bitplanes, the bytes for the third bitplane are after
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// the 16 bytes of the 2 bitplanes.
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bpp_pos[2] = offset + 16 + col;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[2]] & mask) == mask)
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tile.data[col * 8 + row] |= (uint8_t)((data[bpp_pos[2]] & mask) == mask)
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<< 2;
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}
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if (bpp >= 4) {
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@@ -42,9 +42,9 @@ tile8 UnpackBppTile(const Bytes& data, const uint32_t offset,
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// two.
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bpp_pos[2] = offset + 16 + col * 2;
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bpp_pos[3] = offset + 16 + col * 2 + 1;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[2]] & mask) == mask)
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tile.data[col * 8 + row] |= (uint8_t)((data[bpp_pos[2]] & mask) == mask)
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<< 2;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[3]] & mask) == mask)
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tile.data[col * 8 + row] |= (uint8_t)((data[bpp_pos[3]] & mask) == mask)
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<< 3;
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}
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if (bpp == 8) {
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@@ -52,13 +52,13 @@ tile8 UnpackBppTile(const Bytes& data, const uint32_t offset,
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bpp_pos[5] = offset + 32 + col * 2 + 1;
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bpp_pos[6] = offset + 48 + col * 2;
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bpp_pos[7] = offset + 48 + col * 2 + 1;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[4]] & mask) == mask)
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tile.data[col * 8 + row] |= (uint8_t)((data[bpp_pos[4]] & mask) == mask)
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<< 4;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[5]] & mask) == mask)
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tile.data[col * 8 + row] |= (uint8_t)((data[bpp_pos[5]] & mask) == mask)
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<< 5;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[6]] & mask) == mask)
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tile.data[col * 8 + row] |= (uint8_t)((data[bpp_pos[6]] & mask) == mask)
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<< 6;
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tile.data[col * 8 + row] |= (uchar)((data[bpp_pos[7]] & mask) == mask)
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tile.data[col * 8 + row] |= (uint8_t)((data[bpp_pos[7]] & mask) == mask)
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<< 7;
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}
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}
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@@ -68,68 +68,68 @@ tile8 UnpackBppTile(const Bytes& data, const uint32_t offset,
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Bytes PackBppTile(const tile8& tile, const uint32_t bpp) {
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// Allocate memory for output data
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std::vector<uchar> output(bpp * 8, 0); // initialized with 0
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std::vector<uint8_t> output(bpp * 8, 0); // initialized with 0
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unsigned maxcolor = 2 << bpp;
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// Iterate over all columns and rows of the tile
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for (unsigned int col = 0; col < 8; col++) {
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for (unsigned int row = 0; row < 8; row++) {
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uchar color = tile.data[col * 8 + row];
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uint8_t color = tile.data[col * 8 + row];
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if (color > maxcolor) {
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throw std::invalid_argument("Invalid color value.");
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}
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// 1bpp format
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if (bpp == 1) output[col] += (uchar)((color & 1) << (7 - row));
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if (bpp == 1) output[col] += (uint8_t)((color & 1) << (7 - row));
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// 2bpp format
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if (bpp >= 2) {
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output[col * 2] += (uchar)((color & 1) << (7 - row));
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output[col * 2 + 1] += (uchar)((uchar)((color & 2) == 2) << (7 - row));
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output[col * 2] += (uint8_t)((color & 1) << (7 - row));
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output[col * 2 + 1] += (uint8_t)((uint8_t)((color & 2) == 2) << (7 - row));
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}
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// 3bpp format
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if (bpp == 3)
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output[16 + col] += (uchar)(((color & 4) == 4) << (7 - row));
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output[16 + col] += (uint8_t)(((color & 4) == 4) << (7 - row));
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// 4bpp format
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if (bpp >= 4) {
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output[16 + col * 2] += (uchar)(((color & 4) == 4) << (7 - row));
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output[16 + col * 2 + 1] += (uchar)(((color & 8) == 8) << (7 - row));
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output[16 + col * 2] += (uint8_t)(((color & 4) == 4) << (7 - row));
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output[16 + col * 2 + 1] += (uint8_t)(((color & 8) == 8) << (7 - row));
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}
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// 8bpp format
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if (bpp == 8) {
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output[32 + col * 2] += (uchar)(((color & 16) == 16) << (7 - row));
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output[32 + col * 2 + 1] += (uchar)(((color & 32) == 32) << (7 - row));
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output[48 + col * 2] += (uchar)(((color & 64) == 64) << (7 - row));
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output[32 + col * 2] += (uint8_t)(((color & 16) == 16) << (7 - row));
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output[32 + col * 2 + 1] += (uint8_t)(((color & 32) == 32) << (7 - row));
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output[48 + col * 2] += (uint8_t)(((color & 64) == 64) << (7 - row));
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output[48 + col * 2 + 1] +=
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(uchar)(((color & 128) == 128) << (7 - row));
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(uint8_t)(((color & 128) == 128) << (7 - row));
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}
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}
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}
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return output;
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}
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std::vector<uchar> ConvertBpp(const std::vector<uchar>& tiles,
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std::vector<uint8_t> ConvertBpp(const std::vector<uint8_t>& tiles,
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uint32_t from_bpp, uint32_t to_bpp) {
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unsigned int nb_tile = tiles.size() / (from_bpp * 8);
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std::vector<uchar> converted(nb_tile * to_bpp * 8);
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std::vector<uint8_t> converted(nb_tile * to_bpp * 8);
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for (unsigned int i = 0; i < nb_tile; i++) {
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tile8 tile = UnpackBppTile(tiles, i * from_bpp * 8, from_bpp);
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std::vector<uchar> packed_tile = PackBppTile(tile, to_bpp);
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std::vector<uint8_t> packed_tile = PackBppTile(tile, to_bpp);
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std::memcpy(converted.data() + i * to_bpp * 8, packed_tile.data(),
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to_bpp * 8);
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}
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return converted;
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}
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std::vector<uchar> Convert3bppTo4bpp(const std::vector<uchar>& tiles) {
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std::vector<uint8_t> Convert3bppTo4bpp(const std::vector<uint8_t>& tiles) {
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return ConvertBpp(tiles, 3, 4);
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}
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std::vector<uchar> Convert4bppTo3bpp(const std::vector<uchar>& tiles) {
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std::vector<uint8_t> Convert4bppTo3bpp(const std::vector<uint8_t>& tiles) {
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return ConvertBpp(tiles, 4, 3);
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}
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@@ -313,8 +313,8 @@ TileInfo WordToTileInfo(uint16_t word) {
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return TileInfo(id, palette, vertical_mirror, horizontal_mirror, over);
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}
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ushort TileInfoToShort(TileInfo tile_info) {
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// ushort result = 0;
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uint16_t TileInfoToShort(TileInfo tile_info) {
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// uint16_t result = 0;
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// // Copy the id_ value
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// result |= tile_info.id_ & 0x3FF; // ids are 10 bits
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@@ -327,7 +327,7 @@ ushort TileInfoToShort(TileInfo tile_info) {
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// // Set the palette_
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// result |= (tile_info.palette_ & 0x07) << 13; // palettes are 3 bits
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ushort value = 0;
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uint16_t value = 0;
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// vhopppcc cccccccc
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if (tile_info.over_) {
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value |= core::TilePriorityBit;
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@@ -338,23 +338,20 @@ ushort TileInfoToShort(TileInfo tile_info) {
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if (tile_info.vertical_mirror_) {
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value |= core::TileVFlipBit;
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}
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value |= (ushort)((tile_info.palette_ << 10) & 0x1C00);
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value |= (ushort)(tile_info.id_ & core::TileNameMask);
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value |= (uint16_t)((tile_info.palette_ << 10) & 0x1C00);
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value |= (uint16_t)(tile_info.id_ & core::TileNameMask);
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return value;
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}
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TileInfo GetTilesInfo(ushort tile) {
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TileInfo GetTilesInfo(uint16_t tile) {
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// vhopppcc cccccccc
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bool o = false;
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bool v = false;
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bool h = false;
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auto tid = (ushort)(tile & core::TileNameMask);
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auto p = (uchar)((tile >> 10) & 0x07);
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auto tid = (uint16_t)(tile & core::TileNameMask);
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auto p = (uint8_t)((tile >> 10) & 0x07);
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o = ((tile & core::TilePriorityBit) == core::TilePriorityBit);
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h = ((tile & core::TileHFlipBit) == core::TileHFlipBit);
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v = ((tile & core::TileVFlipBit) == core::TileVFlipBit);
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bool o = ((tile & core::TilePriorityBit) == core::TilePriorityBit);
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bool h = ((tile & core::TileHFlipBit) == core::TileHFlipBit);
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bool v = ((tile & core::TileVFlipBit) == core::TileVFlipBit);
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return TileInfo(tid, p, v, h, o);
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}
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