Overworld map saving epic
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@@ -30,7 +30,7 @@ class OverworldMap : public GfxContext {
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OverworldMap() = default;
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OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16>& tiles16);
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absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
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absl::Status BuildMap(int count, int game_state, int world,
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OWBlockset& world_blockset);
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void LoadAreaGraphics();
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@@ -46,9 +46,9 @@ class OverworldMap : public GfxContext {
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auto AreaPalette() const { return current_palette_; }
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auto BitmapData() const { return bitmap_data_; }
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auto SetLargeMap(bool is_set) { large_map_ = is_set; }
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auto IsLargeMap() const { return large_map_; }
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auto is_large_map() const { return large_map_; }
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auto IsInitialized() const { return initialized_; }
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auto Parent() const { return parent_; }
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auto parent() const { return parent_; }
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auto mutable_current_palette() { return ¤t_palette_; }
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