Overworld map saving epic

This commit is contained in:
scawful
2024-01-31 13:17:14 -05:00
parent 1e5d02ab6f
commit 77d99724ef
12 changed files with 239 additions and 288 deletions

View File

@@ -30,7 +30,7 @@ class OverworldMap : public GfxContext {
OverworldMap() = default;
OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16>& tiles16);
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
absl::Status BuildMap(int count, int game_state, int world,
OWBlockset& world_blockset);
void LoadAreaGraphics();
@@ -46,9 +46,9 @@ class OverworldMap : public GfxContext {
auto AreaPalette() const { return current_palette_; }
auto BitmapData() const { return bitmap_data_; }
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
auto IsLargeMap() const { return large_map_; }
auto is_large_map() const { return large_map_; }
auto IsInitialized() const { return initialized_; }
auto Parent() const { return parent_; }
auto parent() const { return parent_; }
auto mutable_current_palette() { return &current_palette_; }