Refactor map properties handling in Overworld Editor for improved clarity and performance
- Rearranged include statements for better organization and reduced redundancy. - Enhanced the DrawSimplifiedMapSettings method by improving formatting and readability. - Streamlined the logic for handling world and map changes, ensuring more efficient updates. - Updated the DrawMapPropertiesPanel and related methods to improve layout and user interaction. - Refactored overlay handling logic to enhance maintainability and clarity in the Overworld class.
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@@ -190,6 +190,7 @@ class Overworld {
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absl::Status SaveMapProperties();
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absl::Status SaveMusic();
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absl::Status SaveAreaSizes();
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void AssignMapSizes(std::vector<OverworldMap>& maps);
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auto rom() const { return rom_; }
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auto mutable_rom() { return rom_; }
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