Add DrawOverworldExits and DrawOverworldProperties
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@@ -60,6 +60,141 @@ constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
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constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
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constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
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class OverworldExit {
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public:
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int x_;
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int y_;
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ushort room_id_;
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ushort map_pos_;
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uchar entrance_id_;
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uchar area_x_;
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uchar area_y_;
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short map_id_;
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bool is_hole_ = false;
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bool deleted = false;
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OverworldExit(ushort roomID, uchar mapID, ushort vramLocation, ushort yScroll,
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ushort xScroll, ushort playerY, ushort playerX, ushort cameraY,
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ushort cameraX, uchar scrollModY, uchar scrollModX,
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ushort doorType1, ushort doorType2)
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: x_(playerX),
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y_(playerY),
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map_pos_(vramLocation),
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entrance_id_(0),
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area_x_(0),
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area_y_(0),
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map_id_(mapID),
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is_hole_(false) {
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int mapX = (map_id_ - ((map_id_ / 8) * 8));
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int mapY = (map_id_ / 8);
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area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
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if (doorType1 != 0) {
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int p = (doorType1 & 0x7FFF) >> 1;
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entrance_id_ = (uchar)(p % 64);
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area_y_ = (uchar)(p >> 6);
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}
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if (doorType2 != 0) {
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int p = (doorType2 & 0x7FFF) >> 1;
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entrance_id_ = (uchar)(p % 64);
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area_y_ = (uchar)(p >> 6);
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}
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if (map_id_ >= 64) {
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map_id_ -= 64;
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}
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mapX = (map_id_ - ((map_id_ / 8) * 8));
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mapY = (map_id_ / 8);
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area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
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map_pos_ = (ushort)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
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}
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// void updateMapStuff(uchar mapID, Overworld overworld) {
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// map_id_ = mapID;
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// int large = 256;
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// int mapid = mapID;
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// if (mapID < 128) {
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// large = overworld.AllMaps[mapID].LargeMap ? 768 : 256;
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// if (overworld.AllMaps[mapID].ParentID != mapID) {
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// mapid = overworld.AllMaps[mapID].ParentID;
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// }
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// }
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// int mapX = mapID - ((mapID / 8) * 8);
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// int mapY = mapID / 8;
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// area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
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// area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
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// if (mapID >= 64) {
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// mapID -= 64;
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// }
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// int mapx = (mapID & 7) << 9;
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// int mapy = (mapID & 56) << 6;
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// if (IsAutomatic) {
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// x_ = x_ - 120;
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// y_ = y_ - 80;
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// if (x_ < mapx) {
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// x_ = mapx;
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// }
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// if (y_ < mapy) {
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// y_ = mapy;
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// }
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// if (x_ > mapx + large) {
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// x_ = mapx + large;
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// }
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// if (y_ > mapy + large + 32) {
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// y_ = mapy + large + 32;
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// }
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// cameraX = playerX + 0x07;
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// cameraY = playerY + 0x1F;
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// if (cameraX < mapx + 127) {
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// cameraX = mapx + 127;
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// }
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// if (cameraY < mapy + 111) {
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// cameraY = mapy + 111;
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// }
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// if (cameraX > mapx + 127 + large) {
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// cameraX = mapx + 127 + large;
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// }
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// if (cameraY > mapy + 143 + large) {
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// cameraY = mapy + 143 + large;
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// }
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// }
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// short vramXScroll = (short)(x_ - mapx);
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// short vramYScroll = (short)(y_ - mapy);
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// map_pos_ =
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// (ushort)(((vramYScroll & 0xFFF0) << 3) | ((vramXScroll & 0xFFF0) >>
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// 3));
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// std::cout << "Exit: " << room_id_ << " MapId: " << std::hex << mapid
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// << " X: " << static_cast<int>(area_x_)
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// << " Y: " << static_cast<int>(area_y_) << std::endl;
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// }
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};
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class OverworldEntrance {
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public:
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int x_;
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@@ -199,6 +334,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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return overworld_maps_[current_map_].AreaGraphics();
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}
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auto &Entrances() { return all_entrances_; }
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auto &Exits() { return all_exits_; }
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auto AreaPalette() const {
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return overworld_maps_[current_map_].AreaPalette();
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}
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@@ -236,6 +372,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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absl::Status DecompressProtoMapTiles(const std::string &filename);
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void FetchLargeMaps();
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void LoadEntrances();
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void LoadExits();
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void LoadSprites();
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void LoadSpritesFromMap(int spriteStart, int spriteCount, int spriteIndex);
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@@ -253,6 +390,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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std::vector<OverworldMap> overworld_maps_;
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std::vector<OverworldEntrance> all_entrances_;
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std::vector<OverworldEntrance> all_holes_;
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std::vector<OverworldExit> all_exits_;
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std::vector<std::vector<Sprite>> all_sprites_;
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absl::flat_hash_map<int, MapData> proto_map_data_;
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