Add integration tests for Dungeon Editor and object parsing functionality
- Updated CMakeLists.txt to include new test files for CPU, PPU, SPC700, APU, and dungeon editor integration tests. - Introduced new testing helpers in testing.h for validating StatusOr objects with specific error messages and codes. - Added comprehensive integration tests for the DungeonEditor, covering object parsing, rendering, and room graphics. - Created mock ROM and object data setups to facilitate testing without real ROM files. - Implemented various test cases to ensure the reliability of object parsing and rendering logic in the dungeon editor.
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@@ -6,20 +6,95 @@
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#include "test/testing.h"
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#include "app/rom.h"
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namespace yaze {
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namespace test {
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/**
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* @brief Enhanced ROM for testing that behaves like a real ROM but with test data
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*
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* This class extends Rom to provide testing utilities while maintaining
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* all the real ROM functionality. Instead of mocking methods, it loads
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* real test data into the ROM.
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*/
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class MockRom : public Rom {
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public:
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MockRom() = default;
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// Override the only virtual method in Rom
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MOCK_METHOD(absl::Status, WriteHelper, (const WriteAction&), (override));
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MOCK_METHOD2(ReadHelper, absl::Status(uint8_t&, int));
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MOCK_METHOD2(ReadHelper, absl::Status(uint16_t&, int));
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MOCK_METHOD2(ReadHelper, absl::Status(std::vector<uint8_t>&, int));
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/**
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* @brief Load test data into the ROM
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* @param data The test ROM data to load
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* @return Status of the operation
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*/
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absl::Status SetTestData(const std::vector<uint8_t>& data) {
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auto status = LoadFromData(data, false); // Don't load Zelda3 specific data
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if (status.ok()) {
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test_data_loaded_ = true;
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}
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return status;
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}
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/**
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* @brief Store object-specific test data for validation
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*/
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void SetObjectData(int object_id, const std::vector<uint8_t>& data) {
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object_data_[object_id] = data;
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}
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/**
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* @brief Store room-specific test data for validation
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*/
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void SetRoomData(int room_id, const std::vector<uint8_t>& data) {
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room_data_[room_id] = data;
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}
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/**
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* @brief Check if object data has been set for testing
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*/
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bool HasObjectData(int object_id) const {
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return object_data_.find(object_id) != object_data_.end();
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}
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/**
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* @brief Check if room data has been set for testing
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*/
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bool HasRoomData(int room_id) const {
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return room_data_.find(room_id) != room_data_.end();
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}
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MOCK_METHOD(absl::StatusOr<uint8_t>, ReadByte, (int));
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MOCK_METHOD(absl::StatusOr<uint16_t>, ReadWord, (int));
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MOCK_METHOD(absl::StatusOr<uint32_t>, ReadLong, (int));
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/**
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* @brief Check if the mock ROM is valid for testing
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*/
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bool IsValid() const {
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return test_data_loaded_ && is_loaded() && size() > 0;
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}
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/**
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* @brief Get the stored object data for validation
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*/
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const std::vector<uint8_t>& GetObjectData(int object_id) const {
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static const std::vector<uint8_t> empty;
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auto it = object_data_.find(object_id);
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return (it != object_data_.end()) ? it->second : empty;
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}
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/**
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* @brief Get the stored room data for validation
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*/
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const std::vector<uint8_t>& GetRoomData(int room_id) const {
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static const std::vector<uint8_t> empty;
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auto it = room_data_.find(room_id);
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return (it != room_data_.end()) ? it->second : empty;
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}
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private:
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bool test_data_loaded_ = false;
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std::map<int, std::vector<uint8_t>> object_data_;
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std::map<int, std::vector<uint8_t>> room_data_;
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};
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} // namespace test
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