Add integration tests for Dungeon Editor and object parsing functionality

- Updated CMakeLists.txt to include new test files for CPU, PPU, SPC700, APU, and dungeon editor integration tests.
- Introduced new testing helpers in testing.h for validating StatusOr objects with specific error messages and codes.
- Added comprehensive integration tests for the DungeonEditor, covering object parsing, rendering, and room graphics.
- Created mock ROM and object data setups to facilitate testing without real ROM files.
- Implemented various test cases to ensure the reliability of object parsing and rendering logic in the dungeon editor.
This commit is contained in:
scawful
2025-09-24 12:44:14 -04:00
parent 8bc896265f
commit 789f577ee3
9 changed files with 1089 additions and 6 deletions

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#ifndef YAZE_TEST_TEST_DUNGEON_OBJECTS_H
#define YAZE_TEST_TEST_DUNGEON_OBJECTS_H
#include <memory>
#include <vector>
#include "app/rom.h"
#include "gtest/gtest.h"
#include "test/mocks/mock_rom.h"
#include "test/testing.h"
namespace yaze {
namespace test {
/**
* @brief Simplified test framework for dungeon object rendering
*
* This provides a clean, focused testing environment for dungeon object
* functionality without the complexity of full integration tests.
*/
class TestDungeonObjects : public ::testing::Test {
protected:
void SetUp() override;
void TearDown() override;
// Test helpers
absl::Status CreateTestRom();
absl::Status SetupObjectData();
// Mock data generators
std::vector<uint8_t> CreateObjectSubtypeTable(int base_addr, int count);
std::vector<uint8_t> CreateTileData(int base_addr, int tile_count);
std::vector<uint8_t> CreateRoomHeader(int room_id);
std::unique_ptr<MockRom> test_rom_;
// Test constants
static constexpr int kTestObjectId = 0x01;
static constexpr int kTestRoomId = 0x00;
static constexpr size_t kTestRomSize = 0x100000; // 1MB test ROM
};
} // namespace test
} // namespace yaze
#endif // YAZE_TEST_TEST_DUNGEON_OBJECTS_H