Add integration tests for Dungeon Editor and object parsing functionality
- Updated CMakeLists.txt to include new test files for CPU, PPU, SPC700, APU, and dungeon editor integration tests. - Introduced new testing helpers in testing.h for validating StatusOr objects with specific error messages and codes. - Added comprehensive integration tests for the DungeonEditor, covering object parsing, rendering, and room graphics. - Created mock ROM and object data setups to facilitate testing without real ROM files. - Implemented various test cases to ensure the reliability of object parsing and rendering logic in the dungeon editor.
This commit is contained in:
@@ -24,6 +24,10 @@ add_executable(
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zelda3/message_test.cc
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zelda3/overworld_test.cc
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zelda3/sprite_builder_test.cc
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integration/dungeon_editor_test.cc
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zelda3/object_parser_test.cc
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zelda3/object_parser_structs_test.cc
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zelda3/test_dungeon_objects.cc
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${ASAR_STATIC_SRC}
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${IMGUI_SRC}
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${IMGUI_TEST_ENGINE_SOURCES}
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237
test/integration/dungeon_editor_test.cc
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237
test/integration/dungeon_editor_test.cc
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@@ -0,0 +1,237 @@
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#include "test/integration/dungeon_editor_test.h"
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#include <cstring>
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#include <vector>
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#include "absl/strings/str_format.h"
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#include "app/zelda3/dungeon/room.h"
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#include "app/zelda3/dungeon/room_object.h"
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namespace yaze {
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namespace test {
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void DungeonEditorIntegrationTest::SetUp() {
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ASSERT_TRUE(CreateMockRom().ok());
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ASSERT_TRUE(LoadTestRoomData().ok());
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dungeon_editor_ = std::make_unique<editor::DungeonEditor>(mock_rom_.get());
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dungeon_editor_->Initialize();
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}
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void DungeonEditorIntegrationTest::TearDown() {
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dungeon_editor_.reset();
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mock_rom_.reset();
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}
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absl::Status DungeonEditorIntegrationTest::CreateMockRom() {
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mock_rom_ = std::make_unique<MockRom>();
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// Generate mock ROM data
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std::vector<uint8_t> mock_data(kMockRomSize, 0x00);
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// Set up basic ROM structure
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// Header at 0x7FC0
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std::string title = "ZELDA3 TEST ROM";
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std::memcpy(&mock_data[0x7FC0], title.c_str(), std::min(title.length(), size_t(21)));
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// Set ROM size and type
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mock_data[0x7FD7] = 0x21; // 2MB ROM
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mock_data[0x7FD8] = 0x00; // SRAM size
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mock_data[0x7FD9] = 0x00; // Country code (NTSC)
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mock_data[0x7FDA] = 0x00; // License code
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mock_data[0x7FDB] = 0x00; // Version
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// Set up room header pointers
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mock_data[0xB5DD] = 0x00; // Room header pointer low
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mock_data[0xB5DE] = 0x00; // Room header pointer mid
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mock_data[0xB5DF] = 0x00; // Room header pointer high
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// Set up object pointers
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mock_data[0x874C] = 0x00; // Object pointer low
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mock_data[0x874D] = 0x00; // Object pointer mid
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mock_data[0x874E] = 0x00; // Object pointer high
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static_cast<MockRom*>(mock_rom_.get())->SetMockData(mock_data);
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return absl::OkStatus();
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}
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absl::Status DungeonEditorIntegrationTest::LoadTestRoomData() {
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// Generate test room data
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auto room_header = GenerateMockRoomHeader(kTestRoomId);
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auto object_data = GenerateMockObjectData();
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auto graphics_data = GenerateMockGraphicsData();
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static_cast<MockRom*>(mock_rom_.get())->SetMockRoomData(kTestRoomId, room_header);
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static_cast<MockRom*>(mock_rom_.get())->SetMockObjectData(kTestObjectId, object_data);
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return absl::OkStatus();
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}
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absl::Status DungeonEditorIntegrationTest::TestObjectParsing() {
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// Test object parsing without SNES emulation
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auto room = zelda3::LoadRoomFromRom(mock_rom_.get(), kTestRoomId);
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// Verify room was loaded correctly
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EXPECT_NE(room.rom_, nullptr);
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EXPECT_EQ(room.room_id_, kTestRoomId);
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// Test object loading
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room.LoadObjects();
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EXPECT_FALSE(room.tile_objects_.empty());
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// Verify object properties
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for (const auto& obj : room.tile_objects_) {
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EXPECT_GE(obj.id_, 0);
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EXPECT_LE(obj.x_, 31); // Room width limit
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EXPECT_LE(obj.y_, 31); // Room height limit
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EXPECT_NE(obj.rom_, nullptr);
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}
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return absl::OkStatus();
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}
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absl::Status DungeonEditorIntegrationTest::TestObjectRendering() {
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// Test object rendering without SNES emulation
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auto room = zelda3::LoadRoomFromRom(mock_rom_.get(), kTestRoomId);
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room.LoadObjects();
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// Test tile loading for objects
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for (auto& obj : room.tile_objects_) {
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obj.EnsureTilesLoaded();
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EXPECT_FALSE(obj.tiles_.empty());
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}
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// Test room graphics rendering
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room.LoadRoomGraphics();
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room.RenderRoomGraphics();
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// Verify graphics were rendered
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EXPECT_TRUE(room.is_loaded_);
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return absl::OkStatus();
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}
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absl::Status DungeonEditorIntegrationTest::TestRoomGraphics() {
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// Test room graphics loading and rendering
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auto room = zelda3::LoadRoomFromRom(mock_rom_.get(), kTestRoomId);
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// Test graphics loading
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room.LoadRoomGraphics();
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EXPECT_FALSE(room.blocks_.empty());
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// Test graphics rendering
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room.RenderRoomGraphics();
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EXPECT_TRUE(room.is_loaded_);
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return absl::OkStatus();
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}
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absl::Status DungeonEditorIntegrationTest::TestPaletteHandling() {
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// Test palette loading and application
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auto room = zelda3::LoadRoomFromRom(mock_rom_.get(), kTestRoomId);
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// Verify palette is set
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EXPECT_GE(room.palette, 0);
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EXPECT_LE(room.palette, 0x47); // Max palette index
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return absl::OkStatus();
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}
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std::vector<uint8_t> DungeonEditorIntegrationTest::GenerateMockRoomHeader(int room_id) {
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std::vector<uint8_t> header(32, 0x00);
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// Basic room properties
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header[0] = 0x00; // Background type, collision, light
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header[1] = 0x00; // Palette
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header[2] = 0x01; // Blockset
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header[3] = 0x01; // Spriteset
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header[4] = 0x00; // Effect
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header[5] = 0x00; // Tag1
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header[6] = 0x00; // Tag2
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header[7] = 0x00; // Staircase planes
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header[8] = 0x00; // Staircase planes continued
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header[9] = 0x00; // Hole warp
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header[10] = 0x00; // Staircase rooms
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header[11] = 0x00;
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header[12] = 0x00;
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header[13] = 0x00;
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return header;
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}
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std::vector<uint8_t> DungeonEditorIntegrationTest::GenerateMockObjectData() {
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std::vector<uint8_t> data;
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// Add a simple wall object
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data.push_back(0x08); // X position (2 tiles)
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data.push_back(0x08); // Y position (2 tiles)
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data.push_back(0x01); // Object ID (wall)
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// Add layer separator
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data.push_back(0xFF);
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data.push_back(0xFF);
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// Add door section
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data.push_back(0xF0);
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data.push_back(0xFF);
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return data;
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}
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std::vector<uint8_t> DungeonEditorIntegrationTest::GenerateMockGraphicsData() {
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std::vector<uint8_t> data(0x4000, 0x00);
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// Generate basic tile data
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for (size_t i = 0; i < data.size(); i += 2) {
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data[i] = 0x00; // Tile low byte
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data[i + 1] = 0x00; // Tile high byte
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}
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return data;
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}
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void MockRom::SetMockData(const std::vector<uint8_t>& data) {
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mock_data_ = data;
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}
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void MockRom::SetMockRoomData(int room_id, const std::vector<uint8_t>& data) {
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mock_room_data_[room_id] = data;
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}
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void MockRom::SetMockObjectData(int object_id, const std::vector<uint8_t>& data) {
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mock_object_data_[object_id] = data;
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}
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bool MockRom::ValidateRoomData(int room_id) const {
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return mock_room_data_.find(room_id) != mock_room_data_.end();
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}
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bool MockRom::ValidateObjectData(int object_id) const {
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return mock_object_data_.find(object_id) != mock_object_data_.end();
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}
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// Test cases
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TEST_F(DungeonEditorIntegrationTest, ObjectParsingTest) {
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EXPECT_TRUE(TestObjectParsing().ok());
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}
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TEST_F(DungeonEditorIntegrationTest, ObjectRenderingTest) {
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EXPECT_TRUE(TestObjectRendering().ok());
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}
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TEST_F(DungeonEditorIntegrationTest, RoomGraphicsTest) {
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EXPECT_TRUE(TestRoomGraphics().ok());
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}
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TEST_F(DungeonEditorIntegrationTest, PaletteHandlingTest) {
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EXPECT_TRUE(TestPaletteHandling().ok());
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}
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TEST_F(DungeonEditorIntegrationTest, MockRomValidation) {
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EXPECT_TRUE(static_cast<MockRom*>(mock_rom_.get())->ValidateRoomData(kTestRoomId));
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EXPECT_TRUE(static_cast<MockRom*>(mock_rom_.get())->ValidateObjectData(kTestObjectId));
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}
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} // namespace test
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} // namespace yaze
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75
test/integration/dungeon_editor_test.h
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75
test/integration/dungeon_editor_test.h
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@@ -0,0 +1,75 @@
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#ifndef YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
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#define YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
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#include <memory>
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#include <string>
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#include "absl/status/status.h"
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#include "app/editor/dungeon/dungeon_editor.h"
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#include "app/rom.h"
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#include "gtest/gtest.h"
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namespace yaze {
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namespace test {
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/**
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* @brief Integration test framework for dungeon editor components
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*
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* This class provides a comprehensive testing framework for the dungeon editor,
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* allowing modular testing of individual components and their interactions.
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*/
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class DungeonEditorIntegrationTest : public ::testing::Test {
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protected:
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void SetUp() override;
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void TearDown() override;
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// Test data setup
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absl::Status CreateMockRom();
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absl::Status LoadTestRoomData();
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// Component testing helpers
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absl::Status TestObjectParsing();
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absl::Status TestObjectRendering();
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absl::Status TestRoomGraphics();
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absl::Status TestPaletteHandling();
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// Mock data generators
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std::vector<uint8_t> GenerateMockRoomHeader(int room_id);
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std::vector<uint8_t> GenerateMockObjectData();
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std::vector<uint8_t> GenerateMockGraphicsData();
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std::unique_ptr<Rom> mock_rom_;
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std::unique_ptr<editor::DungeonEditor> dungeon_editor_;
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// Test constants
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static constexpr int kTestRoomId = 0x01;
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static constexpr int kTestObjectId = 0x10;
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static constexpr size_t kMockRomSize = 0x200000; // 2MB mock ROM
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};
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/**
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* @brief Mock ROM class for testing without real ROM files
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*/
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class MockRom : public Rom {
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public:
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MockRom() = default;
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// Test data injection
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void SetMockData(const std::vector<uint8_t>& data);
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void SetMockRoomData(int room_id, const std::vector<uint8_t>& data);
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void SetMockObjectData(int object_id, const std::vector<uint8_t>& data);
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// Validation helpers
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bool ValidateRoomData(int room_id) const;
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bool ValidateObjectData(int object_id) const;
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private:
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std::vector<uint8_t> mock_data_;
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std::map<int, std::vector<uint8_t>> mock_room_data_;
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std::map<int, std::vector<uint8_t>> mock_object_data_;
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};
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} // namespace test
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} // namespace yaze
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#endif // YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
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@@ -6,20 +6,95 @@
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#include "test/testing.h"
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#include "app/rom.h"
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namespace yaze {
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namespace test {
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/**
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* @brief Enhanced ROM for testing that behaves like a real ROM but with test data
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*
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* This class extends Rom to provide testing utilities while maintaining
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* all the real ROM functionality. Instead of mocking methods, it loads
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* real test data into the ROM.
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*/
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class MockRom : public Rom {
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public:
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MockRom() = default;
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// Override the only virtual method in Rom
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MOCK_METHOD(absl::Status, WriteHelper, (const WriteAction&), (override));
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MOCK_METHOD2(ReadHelper, absl::Status(uint8_t&, int));
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MOCK_METHOD2(ReadHelper, absl::Status(uint16_t&, int));
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MOCK_METHOD2(ReadHelper, absl::Status(std::vector<uint8_t>&, int));
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/**
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* @brief Load test data into the ROM
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* @param data The test ROM data to load
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* @return Status of the operation
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*/
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absl::Status SetTestData(const std::vector<uint8_t>& data) {
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auto status = LoadFromData(data, false); // Don't load Zelda3 specific data
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if (status.ok()) {
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test_data_loaded_ = true;
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}
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return status;
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}
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/**
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* @brief Store object-specific test data for validation
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*/
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void SetObjectData(int object_id, const std::vector<uint8_t>& data) {
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object_data_[object_id] = data;
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}
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/**
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* @brief Store room-specific test data for validation
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*/
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void SetRoomData(int room_id, const std::vector<uint8_t>& data) {
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room_data_[room_id] = data;
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}
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/**
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* @brief Check if object data has been set for testing
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*/
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bool HasObjectData(int object_id) const {
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return object_data_.find(object_id) != object_data_.end();
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}
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/**
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* @brief Check if room data has been set for testing
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*/
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bool HasRoomData(int room_id) const {
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return room_data_.find(room_id) != room_data_.end();
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}
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MOCK_METHOD(absl::StatusOr<uint8_t>, ReadByte, (int));
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MOCK_METHOD(absl::StatusOr<uint16_t>, ReadWord, (int));
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MOCK_METHOD(absl::StatusOr<uint32_t>, ReadLong, (int));
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/**
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* @brief Check if the mock ROM is valid for testing
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*/
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bool IsValid() const {
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return test_data_loaded_ && is_loaded() && size() > 0;
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}
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/**
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* @brief Get the stored object data for validation
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*/
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const std::vector<uint8_t>& GetObjectData(int object_id) const {
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static const std::vector<uint8_t> empty;
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auto it = object_data_.find(object_id);
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return (it != object_data_.end()) ? it->second : empty;
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}
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/**
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* @brief Get the stored room data for validation
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*/
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const std::vector<uint8_t>& GetRoomData(int room_id) const {
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static const std::vector<uint8_t> empty;
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auto it = room_data_.find(room_id);
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return (it != room_data_.end()) ? it->second : empty;
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}
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private:
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bool test_data_loaded_ = false;
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std::map<int, std::vector<uint8_t>> object_data_;
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std::map<int, std::vector<uint8_t>> room_data_;
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};
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} // namespace test
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@@ -42,6 +42,50 @@ template <typename T>
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MATCHER_P(IsOkAndHolds, value, "") { return IsOkAndHolds(arg, value); }
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// Helper to test if a StatusOr contains an error with a specific message
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MATCHER_P(StatusIsWithMessage, message, "") {
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return !arg.ok() && arg.status().message() == message;
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}
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// Helper to test if a StatusOr contains an error with a specific code
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MATCHER_P(StatusIsWithCode, code, "") {
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return !arg.ok() && arg.status().code() == code;
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}
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// Helper to test if a StatusOr is OK and contains a value that matches a
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// matcher
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template <typename T, typename Matcher>
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::testing::AssertionResult IsOkAndMatches(const absl::StatusOr<T>& status_or,
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const Matcher& matcher) {
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if (!status_or.ok()) {
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return ::testing::AssertionFailure()
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<< "Expected status to be OK, but got: " << status_or.status();
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}
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if (!::testing::Matches(matcher)(status_or.value())) {
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return ::testing::AssertionFailure()
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<< "Value does not match expected matcher";
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}
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return ::testing::AssertionSuccess();
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}
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// Helper to test if two StatusOr values are equal
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template <typename T>
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::testing::AssertionResult StatusOrEqual(const absl::StatusOr<T>& a,
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const absl::StatusOr<T>& b) {
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if (a.ok() != b.ok()) {
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return ::testing::AssertionFailure()
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<< "One status is OK while the other is not";
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}
|
||||
if (!a.ok()) {
|
||||
return ::testing::AssertionSuccess();
|
||||
}
|
||||
if (a.value() != b.value()) {
|
||||
return ::testing::AssertionFailure()
|
||||
<< "Values are not equal: " << a.value() << " vs " << b.value();
|
||||
}
|
||||
return ::testing::AssertionSuccess();
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
|
||||
|
||||
89
test/zelda3/object_parser_structs_test.cc
Normal file
89
test/zelda3/object_parser_structs_test.cc
Normal file
@@ -0,0 +1,89 @@
|
||||
#include "app/zelda3/dungeon/object_parser.h"
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace test {
|
||||
|
||||
class ObjectParserStructsTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
};
|
||||
|
||||
TEST_F(ObjectParserStructsTest, ObjectRoutineInfoDefaultConstructor) {
|
||||
zelda3::ObjectRoutineInfo info;
|
||||
|
||||
EXPECT_EQ(info.routine_ptr, 0);
|
||||
EXPECT_EQ(info.tile_ptr, 0);
|
||||
EXPECT_EQ(info.tile_count, 0);
|
||||
EXPECT_FALSE(info.is_repeatable);
|
||||
EXPECT_FALSE(info.is_orientation_dependent);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserStructsTest, ObjectSubtypeInfoDefaultConstructor) {
|
||||
zelda3::ObjectSubtypeInfo info;
|
||||
|
||||
EXPECT_EQ(info.subtype, 0);
|
||||
EXPECT_EQ(info.subtype_ptr, 0);
|
||||
EXPECT_EQ(info.routine_ptr, 0);
|
||||
EXPECT_EQ(info.max_tile_count, 0);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserStructsTest, ObjectSizeInfoDefaultConstructor) {
|
||||
zelda3::ObjectSizeInfo info;
|
||||
|
||||
EXPECT_EQ(info.width_tiles, 0);
|
||||
EXPECT_EQ(info.height_tiles, 0);
|
||||
EXPECT_TRUE(info.is_horizontal);
|
||||
EXPECT_FALSE(info.is_repeatable);
|
||||
EXPECT_EQ(info.repeat_count, 1);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserStructsTest, ObjectRoutineInfoAssignment) {
|
||||
zelda3::ObjectRoutineInfo info;
|
||||
|
||||
info.routine_ptr = 0x12345;
|
||||
info.tile_ptr = 0x67890;
|
||||
info.tile_count = 8;
|
||||
info.is_repeatable = true;
|
||||
info.is_orientation_dependent = true;
|
||||
|
||||
EXPECT_EQ(info.routine_ptr, 0x12345);
|
||||
EXPECT_EQ(info.tile_ptr, 0x67890);
|
||||
EXPECT_EQ(info.tile_count, 8);
|
||||
EXPECT_TRUE(info.is_repeatable);
|
||||
EXPECT_TRUE(info.is_orientation_dependent);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserStructsTest, ObjectSubtypeInfoAssignment) {
|
||||
zelda3::ObjectSubtypeInfo info;
|
||||
|
||||
info.subtype = 2;
|
||||
info.subtype_ptr = 0x83F0;
|
||||
info.routine_ptr = 0x8470;
|
||||
info.max_tile_count = 16;
|
||||
|
||||
EXPECT_EQ(info.subtype, 2);
|
||||
EXPECT_EQ(info.subtype_ptr, 0x83F0);
|
||||
EXPECT_EQ(info.routine_ptr, 0x8470);
|
||||
EXPECT_EQ(info.max_tile_count, 16);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserStructsTest, ObjectSizeInfoAssignment) {
|
||||
zelda3::ObjectSizeInfo info;
|
||||
|
||||
info.width_tiles = 4;
|
||||
info.height_tiles = 2;
|
||||
info.is_horizontal = false;
|
||||
info.is_repeatable = true;
|
||||
info.repeat_count = 3;
|
||||
|
||||
EXPECT_EQ(info.width_tiles, 4);
|
||||
EXPECT_EQ(info.height_tiles, 2);
|
||||
EXPECT_FALSE(info.is_horizontal);
|
||||
EXPECT_TRUE(info.is_repeatable);
|
||||
EXPECT_EQ(info.repeat_count, 3);
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
147
test/zelda3/object_parser_test.cc
Normal file
147
test/zelda3/object_parser_test.cc
Normal file
@@ -0,0 +1,147 @@
|
||||
#include "app/zelda3/dungeon/object_parser.h"
|
||||
|
||||
#include <gmock/gmock.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "test/mocks/mock_rom.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace test {
|
||||
|
||||
class ObjectParserTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
mock_rom_ = std::make_unique<MockRom>();
|
||||
SetupMockData();
|
||||
parser_ = std::make_unique<zelda3::ObjectParser>(mock_rom_.get());
|
||||
}
|
||||
|
||||
void SetupMockData() {
|
||||
std::vector<uint8_t> mock_data(0x100000, 0x00);
|
||||
|
||||
// Set up object subtype tables
|
||||
SetupSubtypeTable(mock_data, 0x8000, 0x100); // Subtype 1 table
|
||||
SetupSubtypeTable(mock_data, 0x83F0, 0x80); // Subtype 2 table
|
||||
SetupSubtypeTable(mock_data, 0x84F0, 0x100); // Subtype 3 table
|
||||
|
||||
// Set up tile data
|
||||
SetupTileData(mock_data, 0x1B52, 0x1000);
|
||||
|
||||
static_cast<MockRom*>(mock_rom_.get())->SetTestData(mock_data);
|
||||
}
|
||||
|
||||
void SetupSubtypeTable(std::vector<uint8_t>& data, int base_addr, int count) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
int addr = base_addr + (i * 2);
|
||||
if (addr + 1 < (int)data.size()) {
|
||||
// Point to tile data at 0x1B52 + (i * 8)
|
||||
int tile_offset = (i * 8) & 0xFFFF;
|
||||
data[addr] = tile_offset & 0xFF;
|
||||
data[addr + 1] = (tile_offset >> 8) & 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetupTileData(std::vector<uint8_t>& data, int base_addr, int size) {
|
||||
for (int i = 0; i < size; i += 8) {
|
||||
int addr = base_addr + i;
|
||||
if (addr + 7 < (int)data.size()) {
|
||||
// Create simple tile data (4 words per tile)
|
||||
for (int j = 0; j < 8; j++) {
|
||||
data[addr + j] = (i + j) & 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<MockRom> mock_rom_;
|
||||
std::unique_ptr<zelda3::ObjectParser> parser_;
|
||||
};
|
||||
|
||||
TEST_F(ObjectParserTest, ParseSubtype1Object) {
|
||||
auto result = parser_->ParseObject(0x01);
|
||||
ASSERT_TRUE(result.ok());
|
||||
|
||||
const auto& tiles = result.value();
|
||||
EXPECT_EQ(tiles.size(), 8);
|
||||
|
||||
// Verify tile data was parsed correctly
|
||||
for (const auto& tile : tiles) {
|
||||
EXPECT_NE(tile.tile0_.id_, 0);
|
||||
EXPECT_NE(tile.tile1_.id_, 0);
|
||||
EXPECT_NE(tile.tile2_.id_, 0);
|
||||
EXPECT_NE(tile.tile3_.id_, 0);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserTest, ParseSubtype2Object) {
|
||||
auto result = parser_->ParseObject(0x101);
|
||||
ASSERT_TRUE(result.ok());
|
||||
|
||||
const auto& tiles = result.value();
|
||||
EXPECT_EQ(tiles.size(), 8);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserTest, ParseSubtype3Object) {
|
||||
auto result = parser_->ParseObject(0x201);
|
||||
ASSERT_TRUE(result.ok());
|
||||
|
||||
const auto& tiles = result.value();
|
||||
EXPECT_EQ(tiles.size(), 8);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserTest, GetObjectSubtype) {
|
||||
auto result1 = parser_->GetObjectSubtype(0x01);
|
||||
ASSERT_TRUE(result1.ok());
|
||||
EXPECT_EQ(result1->subtype, 1);
|
||||
|
||||
auto result2 = parser_->GetObjectSubtype(0x101);
|
||||
ASSERT_TRUE(result2.ok());
|
||||
EXPECT_EQ(result2->subtype, 2);
|
||||
|
||||
auto result3 = parser_->GetObjectSubtype(0x201);
|
||||
ASSERT_TRUE(result3.ok());
|
||||
EXPECT_EQ(result3->subtype, 3);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserTest, ParseObjectSize) {
|
||||
auto result = parser_->ParseObjectSize(0x01, 0x12);
|
||||
ASSERT_TRUE(result.ok());
|
||||
|
||||
const auto& size_info = result.value();
|
||||
EXPECT_EQ(size_info.width_tiles, 4); // (1 + 1) * 2
|
||||
EXPECT_EQ(size_info.height_tiles, 6); // (2 + 1) * 2
|
||||
EXPECT_TRUE(size_info.is_horizontal);
|
||||
EXPECT_TRUE(size_info.is_repeatable);
|
||||
EXPECT_EQ(size_info.repeat_count, 0x12);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserTest, ParseObjectRoutine) {
|
||||
auto result = parser_->ParseObjectRoutine(0x01);
|
||||
ASSERT_TRUE(result.ok());
|
||||
|
||||
const auto& routine_info = result.value();
|
||||
EXPECT_NE(routine_info.routine_ptr, 0);
|
||||
EXPECT_NE(routine_info.tile_ptr, 0);
|
||||
EXPECT_EQ(routine_info.tile_count, 8);
|
||||
EXPECT_TRUE(routine_info.is_repeatable);
|
||||
EXPECT_TRUE(routine_info.is_orientation_dependent);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserTest, InvalidObjectId) {
|
||||
auto result = parser_->ParseObject(-1);
|
||||
EXPECT_FALSE(result.ok());
|
||||
EXPECT_EQ(result.status().code(), absl::StatusCode::kInvalidArgument);
|
||||
}
|
||||
|
||||
TEST_F(ObjectParserTest, NullRom) {
|
||||
zelda3::ObjectParser null_parser(nullptr);
|
||||
auto result = null_parser.ParseObject(0x01);
|
||||
EXPECT_FALSE(result.ok());
|
||||
EXPECT_EQ(result.status().code(), absl::StatusCode::kInvalidArgument);
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
366
test/zelda3/test_dungeon_objects.cc
Normal file
366
test/zelda3/test_dungeon_objects.cc
Normal file
@@ -0,0 +1,366 @@
|
||||
#include "test_dungeon_objects.h"
|
||||
#include "test/mocks/mock_rom.h"
|
||||
#include "app/zelda3/dungeon/object_parser.h"
|
||||
#include "app/zelda3/dungeon/object_renderer.h"
|
||||
#include "app/zelda3/dungeon/room_object.h"
|
||||
#include "app/zelda3/dungeon/room_layout.h"
|
||||
#include "app/gfx/snes_color.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "test/testing.h"
|
||||
|
||||
#include <vector>
|
||||
#include <cstring>
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace test {
|
||||
|
||||
void TestDungeonObjects::SetUp() {
|
||||
test_rom_ = std::make_unique<MockRom>();
|
||||
ASSERT_TRUE(CreateTestRom().ok());
|
||||
ASSERT_TRUE(SetupObjectData().ok());
|
||||
}
|
||||
|
||||
void TestDungeonObjects::TearDown() {
|
||||
test_rom_.reset();
|
||||
}
|
||||
|
||||
absl::Status TestDungeonObjects::CreateTestRom() {
|
||||
// Create basic ROM data
|
||||
std::vector<uint8_t> rom_data(kTestRomSize, 0x00);
|
||||
|
||||
// Set up ROM header
|
||||
std::string title = "ZELDA3 TEST";
|
||||
std::memcpy(&rom_data[0x7FC0], title.c_str(), std::min(title.length(), size_t(21)));
|
||||
rom_data[0x7FD7] = 0x21; // 2MB ROM
|
||||
|
||||
// Set up object tables
|
||||
auto subtype1_table = CreateObjectSubtypeTable(0x8000, 0x100);
|
||||
auto subtype2_table = CreateObjectSubtypeTable(0x83F0, 0x80);
|
||||
auto subtype3_table = CreateObjectSubtypeTable(0x84F0, 0x100);
|
||||
|
||||
// Copy tables to ROM data
|
||||
std::copy(subtype1_table.begin(), subtype1_table.end(), rom_data.begin() + 0x8000);
|
||||
std::copy(subtype2_table.begin(), subtype2_table.end(), rom_data.begin() + 0x83F0);
|
||||
std::copy(subtype3_table.begin(), subtype3_table.end(), rom_data.begin() + 0x84F0);
|
||||
|
||||
// Set up tile data
|
||||
auto tile_data = CreateTileData(0x1B52, 0x400);
|
||||
std::copy(tile_data.begin(), tile_data.end(), rom_data.begin() + 0x1B52);
|
||||
|
||||
return test_rom_->SetTestData(rom_data);
|
||||
}
|
||||
|
||||
absl::Status TestDungeonObjects::SetupObjectData() {
|
||||
// Set up test object data
|
||||
std::vector<uint8_t> object_data = {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08};
|
||||
test_rom_->SetObjectData(kTestObjectId, object_data);
|
||||
|
||||
// Set up test room data
|
||||
auto room_header = CreateRoomHeader(kTestRoomId);
|
||||
test_rom_->SetRoomData(kTestRoomId, room_header);
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
std::vector<uint8_t> TestDungeonObjects::CreateObjectSubtypeTable(int base_addr, int count) {
|
||||
std::vector<uint8_t> table(count * 2, 0x00);
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
int addr = i * 2;
|
||||
// Point to tile data at 0x1B52 + (i * 8)
|
||||
int tile_offset = (i * 8) & 0xFFFF;
|
||||
table[addr] = tile_offset & 0xFF;
|
||||
table[addr + 1] = (tile_offset >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
return table;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> TestDungeonObjects::CreateTileData(int base_addr, int tile_count) {
|
||||
std::vector<uint8_t> data(tile_count * 8, 0x00);
|
||||
|
||||
for (int i = 0; i < tile_count; i++) {
|
||||
int addr = i * 8;
|
||||
// Create simple tile data
|
||||
for (int j = 0; j < 8; j++) {
|
||||
data[addr + j] = (i + j) & 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> TestDungeonObjects::CreateRoomHeader(int room_id) {
|
||||
std::vector<uint8_t> header(32, 0x00);
|
||||
|
||||
// Basic room properties
|
||||
header[0] = 0x00; // Background type, collision, light
|
||||
header[1] = 0x00; // Palette
|
||||
header[2] = 0x01; // Blockset
|
||||
header[3] = 0x01; // Spriteset
|
||||
header[4] = 0x00; // Effect
|
||||
header[5] = 0x00; // Tag1
|
||||
header[6] = 0x00; // Tag2
|
||||
|
||||
return header;
|
||||
}
|
||||
|
||||
// Test cases
|
||||
TEST_F(TestDungeonObjects, ObjectParserBasicTest) {
|
||||
zelda3::ObjectParser parser(test_rom_.get());
|
||||
|
||||
auto result = parser.ParseObject(kTestObjectId);
|
||||
ASSERT_TRUE(result.ok());
|
||||
EXPECT_FALSE(result->empty());
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, ObjectRendererBasicTest) {
|
||||
zelda3::ObjectRenderer renderer(test_rom_.get());
|
||||
|
||||
// Create test object
|
||||
auto room_object = zelda3::RoomObject(kTestObjectId, 0, 0, 0x12, 0);
|
||||
room_object.set_rom(test_rom_.get());
|
||||
room_object.EnsureTilesLoaded();
|
||||
|
||||
// Create test palette
|
||||
gfx::SnesPalette palette;
|
||||
for (int i = 0; i < 16; i++) {
|
||||
palette.AddColor(gfx::SnesColor(i * 16, i * 16, i * 16));
|
||||
}
|
||||
|
||||
auto result = renderer.RenderObject(room_object, palette);
|
||||
ASSERT_TRUE(result.ok());
|
||||
EXPECT_GT(result->width(), 0);
|
||||
EXPECT_GT(result->height(), 0);
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, RoomObjectTileLoadingTest) {
|
||||
auto room_object = zelda3::RoomObject(kTestObjectId, 5, 5, 0x12, 0);
|
||||
room_object.set_rom(test_rom_.get());
|
||||
|
||||
// Test tile loading
|
||||
room_object.EnsureTilesLoaded();
|
||||
EXPECT_FALSE(room_object.tiles().empty());
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, MockRomDataTest) {
|
||||
auto* mock_rom = static_cast<MockRom*>(test_rom_.get());
|
||||
|
||||
EXPECT_TRUE(mock_rom->HasObjectData(kTestObjectId));
|
||||
EXPECT_TRUE(mock_rom->HasRoomData(kTestRoomId));
|
||||
EXPECT_TRUE(mock_rom->IsValid());
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, RoomObjectTileAccessTest) {
|
||||
auto room_object = zelda3::RoomObject(kTestObjectId, 5, 5, 0x12, 0);
|
||||
room_object.set_rom(test_rom_.get());
|
||||
room_object.EnsureTilesLoaded();
|
||||
|
||||
// Test new tile access methods
|
||||
auto tiles_result = room_object.GetTiles();
|
||||
EXPECT_TRUE(tiles_result.ok());
|
||||
if (tiles_result.ok()) {
|
||||
EXPECT_FALSE(tiles_result->empty());
|
||||
}
|
||||
|
||||
// Test individual tile access
|
||||
auto tile_result = room_object.GetTile(0);
|
||||
EXPECT_TRUE(tile_result.ok());
|
||||
|
||||
if (tile_result.ok()) {
|
||||
const auto* tile = tile_result.value();
|
||||
EXPECT_NE(tile, nullptr);
|
||||
}
|
||||
|
||||
// Test tile count
|
||||
EXPECT_GT(room_object.GetTileCount(), 0);
|
||||
|
||||
// Test out of range access
|
||||
auto bad_tile_result = room_object.GetTile(999);
|
||||
EXPECT_FALSE(bad_tile_result.ok());
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, ObjectRendererGraphicsSheetTest) {
|
||||
zelda3::ObjectRenderer renderer(test_rom_.get());
|
||||
|
||||
// Create test object
|
||||
auto room_object = zelda3::RoomObject(kTestObjectId, 0, 0, 0x12, 0);
|
||||
room_object.set_rom(test_rom_.get());
|
||||
room_object.EnsureTilesLoaded();
|
||||
|
||||
// Create test palette
|
||||
gfx::SnesPalette palette;
|
||||
for (int i = 0; i < 16; i++) {
|
||||
palette.AddColor(gfx::SnesColor(i * 16, i * 16, i * 16));
|
||||
}
|
||||
|
||||
// Test rendering with graphics sheet lookup
|
||||
auto result = renderer.RenderObject(room_object, palette);
|
||||
ASSERT_TRUE(result.ok());
|
||||
|
||||
auto bitmap = std::move(result.value());
|
||||
EXPECT_TRUE(bitmap.is_active());
|
||||
EXPECT_NE(bitmap.surface(), nullptr);
|
||||
EXPECT_GT(bitmap.width(), 0);
|
||||
EXPECT_GT(bitmap.height(), 0);
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, BitmapCopySemanticsTest) {
|
||||
// Test bitmap copying works correctly
|
||||
std::vector<uint8_t> data(32 * 32, 0x42);
|
||||
gfx::Bitmap original(32, 32, 8, data);
|
||||
|
||||
// Test copy constructor
|
||||
gfx::Bitmap copy = original;
|
||||
EXPECT_EQ(copy.width(), original.width());
|
||||
EXPECT_EQ(copy.height(), original.height());
|
||||
EXPECT_TRUE(copy.is_active());
|
||||
EXPECT_NE(copy.surface(), nullptr);
|
||||
|
||||
// Test copy assignment
|
||||
gfx::Bitmap assigned;
|
||||
assigned = original;
|
||||
EXPECT_EQ(assigned.width(), original.width());
|
||||
EXPECT_EQ(assigned.height(), original.height());
|
||||
EXPECT_TRUE(assigned.is_active());
|
||||
EXPECT_NE(assigned.surface(), nullptr);
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, BitmapMoveSemanticsTest) {
|
||||
// Test bitmap moving works correctly
|
||||
std::vector<uint8_t> data(32 * 32, 0x42);
|
||||
gfx::Bitmap original(32, 32, 8, data);
|
||||
|
||||
// Test move constructor
|
||||
gfx::Bitmap moved = std::move(original);
|
||||
EXPECT_EQ(moved.width(), 32);
|
||||
EXPECT_EQ(moved.height(), 32);
|
||||
EXPECT_TRUE(moved.is_active());
|
||||
EXPECT_NE(moved.surface(), nullptr);
|
||||
|
||||
// Original should be in a valid but empty state
|
||||
EXPECT_EQ(original.width(), 0);
|
||||
EXPECT_EQ(original.height(), 0);
|
||||
EXPECT_FALSE(original.is_active());
|
||||
EXPECT_EQ(original.surface(), nullptr);
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, PaletteHandlingTest) {
|
||||
// Test palette handling and hash calculation
|
||||
gfx::SnesPalette palette;
|
||||
for (int i = 0; i < 16; i++) {
|
||||
palette.AddColor(gfx::SnesColor(i * 16, i * 16, i * 16));
|
||||
}
|
||||
|
||||
EXPECT_EQ(palette.size(), 16);
|
||||
|
||||
// Test palette hash calculation (used in caching)
|
||||
uint64_t hash1 = 0;
|
||||
for (size_t i = 0; i < palette.size(); ++i) {
|
||||
hash1 ^= std::hash<uint16_t>{}(palette[i].snes()) + 0x9e3779b9 + (hash1 << 6) + (hash1 >> 2);
|
||||
}
|
||||
|
||||
// Same palette should produce same hash
|
||||
uint64_t hash2 = 0;
|
||||
for (size_t i = 0; i < palette.size(); ++i) {
|
||||
hash2 ^= std::hash<uint16_t>{}(palette[i].snes()) + 0x9e3779b9 + (hash2 << 6) + (hash2 >> 2);
|
||||
}
|
||||
|
||||
EXPECT_EQ(hash1, hash2);
|
||||
EXPECT_NE(hash1, 0); // Hash should not be zero
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, ObjectSizeCalculationTest) {
|
||||
zelda3::ObjectParser parser(test_rom_.get());
|
||||
|
||||
// Test object size parsing
|
||||
auto size_result = parser.ParseObjectSize(0x01, 0x12);
|
||||
EXPECT_TRUE(size_result.ok());
|
||||
|
||||
if (size_result.ok()) {
|
||||
const auto& size_info = size_result.value();
|
||||
EXPECT_GT(size_info.width_tiles, 0);
|
||||
EXPECT_GT(size_info.height_tiles, 0);
|
||||
EXPECT_TRUE(size_info.is_repeatable);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, ObjectSubtypeDeterminationTest) {
|
||||
zelda3::ObjectParser parser(test_rom_.get());
|
||||
|
||||
// Test subtype determination
|
||||
EXPECT_EQ(parser.DetermineSubtype(0x01), 1);
|
||||
EXPECT_EQ(parser.DetermineSubtype(0x100), 2);
|
||||
EXPECT_EQ(parser.DetermineSubtype(0x200), 3);
|
||||
|
||||
// Test object subtype info
|
||||
auto subtype_result = parser.GetObjectSubtype(0x01);
|
||||
EXPECT_TRUE(subtype_result.ok());
|
||||
|
||||
if (subtype_result.ok()) {
|
||||
EXPECT_EQ(subtype_result->subtype, 1);
|
||||
EXPECT_GT(subtype_result->max_tile_count, 0);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, RoomLayoutObjectCreationTest) {
|
||||
zelda3::RoomLayoutObject obj(0x01, 5, 10, zelda3::RoomLayoutObject::Type::kWall, 0);
|
||||
|
||||
EXPECT_EQ(obj.id(), 0x01);
|
||||
EXPECT_EQ(obj.x(), 5);
|
||||
EXPECT_EQ(obj.y(), 10);
|
||||
EXPECT_EQ(obj.type(), zelda3::RoomLayoutObject::Type::kWall);
|
||||
EXPECT_EQ(obj.layer(), 0);
|
||||
|
||||
// Test type name
|
||||
EXPECT_EQ(obj.GetTypeName(), "Wall");
|
||||
|
||||
// Test tile creation
|
||||
auto tile_result = obj.GetTile();
|
||||
EXPECT_TRUE(tile_result.ok());
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, RoomLayoutLoadingTest) {
|
||||
zelda3::RoomLayout layout(test_rom_.get());
|
||||
|
||||
// Test loading layout for room 0
|
||||
auto status = layout.LoadLayout(0);
|
||||
// This might fail due to missing layout data, which is expected
|
||||
// We're testing that the method doesn't crash
|
||||
|
||||
// Test getting objects by type
|
||||
auto walls = layout.GetObjectsByType(zelda3::RoomLayoutObject::Type::kWall);
|
||||
auto floors = layout.GetObjectsByType(zelda3::RoomLayoutObject::Type::kFloor);
|
||||
|
||||
// Test dimensions
|
||||
auto [width, height] = layout.GetDimensions();
|
||||
EXPECT_GT(width, 0);
|
||||
EXPECT_GT(height, 0);
|
||||
|
||||
// Test object access
|
||||
auto obj_result = layout.GetObjectAt(0, 0, 0);
|
||||
// This might fail if no object exists at that position, which is expected
|
||||
}
|
||||
|
||||
TEST_F(TestDungeonObjects, RoomLayoutCollisionTest) {
|
||||
zelda3::RoomLayout layout(test_rom_.get());
|
||||
|
||||
// Test collision detection methods
|
||||
EXPECT_FALSE(layout.HasWall(0, 0, 0)); // Should be false for empty layout
|
||||
EXPECT_FALSE(layout.HasFloor(0, 0, 0)); // Should be false for empty layout
|
||||
|
||||
// Test with a simple layout
|
||||
std::vector<uint8_t> layout_data = {
|
||||
0x01, 0x01, 0x00, 0x00, // Wall, Wall, Empty, Empty
|
||||
0x21, 0x21, 0x21, 0x21, // Floor, Floor, Floor, Floor
|
||||
0x00, 0x00, 0x00, 0x00, // Empty, Empty, Empty, Empty
|
||||
};
|
||||
|
||||
// This would require the layout to be properly set up
|
||||
// For now, we just test that the methods don't crash
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
46
test/zelda3/test_dungeon_objects.h
Normal file
46
test/zelda3/test_dungeon_objects.h
Normal file
@@ -0,0 +1,46 @@
|
||||
#ifndef YAZE_TEST_TEST_DUNGEON_OBJECTS_H
|
||||
#define YAZE_TEST_TEST_DUNGEON_OBJECTS_H
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "app/rom.h"
|
||||
#include "gtest/gtest.h"
|
||||
#include "test/mocks/mock_rom.h"
|
||||
#include "test/testing.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace test {
|
||||
|
||||
/**
|
||||
* @brief Simplified test framework for dungeon object rendering
|
||||
*
|
||||
* This provides a clean, focused testing environment for dungeon object
|
||||
* functionality without the complexity of full integration tests.
|
||||
*/
|
||||
class TestDungeonObjects : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override;
|
||||
void TearDown() override;
|
||||
|
||||
// Test helpers
|
||||
absl::Status CreateTestRom();
|
||||
absl::Status SetupObjectData();
|
||||
|
||||
// Mock data generators
|
||||
std::vector<uint8_t> CreateObjectSubtypeTable(int base_addr, int count);
|
||||
std::vector<uint8_t> CreateTileData(int base_addr, int tile_count);
|
||||
std::vector<uint8_t> CreateRoomHeader(int room_id);
|
||||
|
||||
std::unique_ptr<MockRom> test_rom_;
|
||||
|
||||
// Test constants
|
||||
static constexpr int kTestObjectId = 0x01;
|
||||
static constexpr int kTestRoomId = 0x00;
|
||||
static constexpr size_t kTestRomSize = 0x100000; // 1MB test ROM
|
||||
};
|
||||
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_TEST_TEST_DUNGEON_OBJECTS_H
|
||||
Reference in New Issue
Block a user