Refactor Tile16Editor: rename InitBlockset to Initialize and update palette application methods for consistency
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@@ -42,19 +42,19 @@ using ImGui::TableNextRow;
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using ImGui::TableSetupColumn;
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using ImGui::Text;
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absl::Status Tile16Editor::InitBlockset(
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absl::Status Tile16Editor::Initialize(
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const gfx::Bitmap &tile16_blockset_bmp, const gfx::Bitmap ¤t_gfx_bmp,
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std::array<uint8_t, 0x200> &all_tiles_types) {
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all_tiles_types_ = all_tiles_types;
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current_gfx_bmp_.Create(current_gfx_bmp.width(), current_gfx_bmp.height(),
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current_gfx_bmp.depth(), current_gfx_bmp.vector());
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RETURN_IF_ERROR(current_gfx_bmp_.ApplyPalette(current_gfx_bmp.palette()));
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RETURN_IF_ERROR(current_gfx_bmp_.SetPalette(current_gfx_bmp.palette()));
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core::Renderer::GetInstance().RenderBitmap(¤t_gfx_bmp_);
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tile16_blockset_bmp_.Create(
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tile16_blockset_bmp.width(), tile16_blockset_bmp.height(),
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tile16_blockset_bmp.depth(), tile16_blockset_bmp.vector());
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RETURN_IF_ERROR(
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tile16_blockset_bmp_.ApplyPalette(tile16_blockset_bmp.palette()));
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tile16_blockset_bmp_.SetPalette(tile16_blockset_bmp.palette()));
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core::Renderer::GetInstance().RenderBitmap(&tile16_blockset_bmp_);
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RETURN_IF_ERROR(LoadTile8());
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ImVector<std::string> tile16_names;
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@@ -64,6 +64,19 @@ absl::Status Tile16Editor::InitBlockset(
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}
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*tile8_source_canvas_.mutable_labels(0) = tile16_names;
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*tile8_source_canvas_.custom_labels_enabled() = true;
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gui::AddTableColumn(tile_edit_table_, "##tile16ID", [&]() {
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ImGui::Text("Tile16 ID: %02X", current_tile16_);
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});
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gui::AddTableColumn(tile_edit_table_, "##tile8ID",
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[&]() { ImGui::Text("Tile8 ID: %02X", current_tile8_); });
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gui::AddTableColumn(tile_edit_table_, "##tile16Flip", [&]() {
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ImGui::Checkbox("X Flip", &x_flip);
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ImGui::Checkbox("Y Flip", &y_flip);
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ImGui::Checkbox("Priority", &priority_tile);
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});
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return absl::OkStatus();
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}
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@@ -78,7 +91,6 @@ absl::Status Tile16Editor::Update() {
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RETURN_IF_ERROR(UpdateTile16Transfer());
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EndTabBar();
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}
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return absl::OkStatus();
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}
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@@ -89,10 +101,8 @@ absl::Status Tile16Editor::DrawMenu() {
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tile8_source_canvas_.custom_labels_enabled());
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EndMenu();
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}
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EndMenuBar();
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}
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return absl::OkStatus();
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}
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@@ -146,8 +156,8 @@ absl::Status Tile16Editor::UpdateBlockset() {
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current_tile16_ = notify_tile16.get();
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current_tile16_bmp_ = tile16_individual_[notify_tile16];
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auto ow_main_pal_group = rom()->palette_group().overworld_main;
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RETURN_IF_ERROR(current_tile16_bmp_.ApplyPalette(
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ow_main_pal_group[current_palette_]));
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RETURN_IF_ERROR(
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current_tile16_bmp_.SetPalette(ow_main_pal_group[current_palette_]));
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Renderer::GetInstance().RenderBitmap(¤t_tile16_bmp_);
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}
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}
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@@ -197,7 +207,7 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
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tile8_source_canvas_.DrawContextMenu(¤t_gfx_bmp_);
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if (tile8_source_canvas_.DrawTileSelector(32)) {
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RETURN_IF_ERROR(
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current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
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current_gfx_individual_[current_tile8_].SetPaletteWithTransparent(
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ow_main_pal_group[0], current_palette_));
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Renderer::GetInstance().UpdateBitmap(
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¤t_gfx_individual_[current_tile8_]);
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@@ -215,7 +225,7 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
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current_tile8_ = x + (y * 8);
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RETURN_IF_ERROR(
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current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
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current_gfx_individual_[current_tile8_].SetPaletteWithTransparent(
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ow_main_pal_group[0], current_palette_));
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Renderer::GetInstance().UpdateBitmap(
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¤t_gfx_individual_[current_tile8_]);
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@@ -243,8 +253,6 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
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absl::Status Tile16Editor::DrawTileEditControls() {
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Separator();
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Text("Tile16 ID: %d", current_tile16_);
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Text("Tile8 ID: %d", current_tile8_);
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Text("Options:");
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gui::InputHexByte("Palette", ¬ify_palette.edit());
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notify_palette.commit();
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@@ -261,19 +269,15 @@ absl::Status Tile16Editor::DrawTileEditControls() {
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if (value > 0x00) {
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RETURN_IF_ERROR(
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current_gfx_bmp_.ApplyPaletteWithTransparent(palette, value));
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current_gfx_bmp_.SetPaletteWithTransparent(palette, value));
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Renderer::GetInstance().UpdateBitmap(¤t_gfx_bmp_);
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RETURN_IF_ERROR(
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current_tile16_bmp_.ApplyPaletteWithTransparent(palette, value));
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current_tile16_bmp_.SetPaletteWithTransparent(palette, value));
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Renderer::GetInstance().UpdateBitmap(¤t_tile16_bmp_);
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}
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}
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Checkbox("X Flip", &x_flip);
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Checkbox("Y Flip", &y_flip);
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Checkbox("Priority Tile", &priority_tile);
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gui::DrawTable(tile_edit_table_);
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return absl::OkStatus();
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}
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@@ -322,8 +326,8 @@ absl::Status Tile16Editor::LoadTile8() {
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current_gfx_individual_.emplace_back();
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auto &tile_bitmap = current_gfx_individual_.back();
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tile_bitmap.Create(0x08, 0x08, 0x08, tile_data);
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RETURN_IF_ERROR(tile_bitmap.ApplyPaletteWithTransparent(
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ow_main_pal_group[0], current_palette_));
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RETURN_IF_ERROR(tile_bitmap.SetPaletteWithTransparent(ow_main_pal_group[0],
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current_palette_));
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Renderer::GetInstance().RenderBitmap(&tile_bitmap);
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}
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@@ -337,7 +341,7 @@ absl::Status Tile16Editor::SetCurrentTile(int id) {
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current_tile16_bmp_ = tile16_individual_[id];
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auto ow_main_pal_group = rom()->palette_group().overworld_main;
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RETURN_IF_ERROR(
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current_tile16_bmp_.ApplyPalette(ow_main_pal_group[current_palette_]));
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current_tile16_bmp_.SetPalette(ow_main_pal_group[current_palette_]));
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Renderer::GetInstance().RenderBitmap(¤t_tile16_bmp_);
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return absl::OkStatus();
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}
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@@ -10,6 +10,7 @@
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/input.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "imgui/imgui.h"
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@@ -26,9 +27,9 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
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Tile16Editor(
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std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual)
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: tile16_individual_(tile16_individual) {}
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absl::Status InitBlockset(const gfx::Bitmap &tile16_blockset_bmp,
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const gfx::Bitmap ¤t_gfx_bmp,
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std::array<uint8_t, 0x200> &all_tiles_types);
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absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
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const gfx::Bitmap ¤t_gfx_bmp,
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std::array<uint8_t, 0x200> &all_tiles_types);
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absl::Status Update();
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absl::Status DrawMenu();
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@@ -87,6 +88,8 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
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gui::Canvas transfer_canvas_;
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gfx::Bitmap transfer_blockset_bmp_;
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gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
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std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual_;
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std::vector<gfx::Bitmap> current_gfx_individual_;
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