Refactor Tile16Editor: rename InitBlockset to Initialize and update palette application methods for consistency

This commit is contained in:
scawful
2025-03-02 17:06:58 -05:00
parent c99a4b0bc4
commit 7a7d52353f
2 changed files with 32 additions and 25 deletions

View File

@@ -42,19 +42,19 @@ using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
using ImGui::Text;
absl::Status Tile16Editor::InitBlockset(
absl::Status Tile16Editor::Initialize(
const gfx::Bitmap &tile16_blockset_bmp, const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types) {
all_tiles_types_ = all_tiles_types;
current_gfx_bmp_.Create(current_gfx_bmp.width(), current_gfx_bmp.height(),
current_gfx_bmp.depth(), current_gfx_bmp.vector());
RETURN_IF_ERROR(current_gfx_bmp_.ApplyPalette(current_gfx_bmp.palette()));
RETURN_IF_ERROR(current_gfx_bmp_.SetPalette(current_gfx_bmp.palette()));
core::Renderer::GetInstance().RenderBitmap(&current_gfx_bmp_);
tile16_blockset_bmp_.Create(
tile16_blockset_bmp.width(), tile16_blockset_bmp.height(),
tile16_blockset_bmp.depth(), tile16_blockset_bmp.vector());
RETURN_IF_ERROR(
tile16_blockset_bmp_.ApplyPalette(tile16_blockset_bmp.palette()));
tile16_blockset_bmp_.SetPalette(tile16_blockset_bmp.palette()));
core::Renderer::GetInstance().RenderBitmap(&tile16_blockset_bmp_);
RETURN_IF_ERROR(LoadTile8());
ImVector<std::string> tile16_names;
@@ -64,6 +64,19 @@ absl::Status Tile16Editor::InitBlockset(
}
*tile8_source_canvas_.mutable_labels(0) = tile16_names;
*tile8_source_canvas_.custom_labels_enabled() = true;
gui::AddTableColumn(tile_edit_table_, "##tile16ID", [&]() {
ImGui::Text("Tile16 ID: %02X", current_tile16_);
});
gui::AddTableColumn(tile_edit_table_, "##tile8ID",
[&]() { ImGui::Text("Tile8 ID: %02X", current_tile8_); });
gui::AddTableColumn(tile_edit_table_, "##tile16Flip", [&]() {
ImGui::Checkbox("X Flip", &x_flip);
ImGui::Checkbox("Y Flip", &y_flip);
ImGui::Checkbox("Priority", &priority_tile);
});
return absl::OkStatus();
}
@@ -78,7 +91,6 @@ absl::Status Tile16Editor::Update() {
RETURN_IF_ERROR(UpdateTile16Transfer());
EndTabBar();
}
return absl::OkStatus();
}
@@ -89,10 +101,8 @@ absl::Status Tile16Editor::DrawMenu() {
tile8_source_canvas_.custom_labels_enabled());
EndMenu();
}
EndMenuBar();
}
return absl::OkStatus();
}
@@ -146,8 +156,8 @@ absl::Status Tile16Editor::UpdateBlockset() {
current_tile16_ = notify_tile16.get();
current_tile16_bmp_ = tile16_individual_[notify_tile16];
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(current_tile16_bmp_.ApplyPalette(
ow_main_pal_group[current_palette_]));
RETURN_IF_ERROR(
current_tile16_bmp_.SetPalette(ow_main_pal_group[current_palette_]));
Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
}
}
@@ -197,7 +207,7 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
tile8_source_canvas_.DrawContextMenu(&current_gfx_bmp_);
if (tile8_source_canvas_.DrawTileSelector(32)) {
RETURN_IF_ERROR(
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
current_gfx_individual_[current_tile8_].SetPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
@@ -215,7 +225,7 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
current_tile8_ = x + (y * 8);
RETURN_IF_ERROR(
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
current_gfx_individual_[current_tile8_].SetPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
@@ -243,8 +253,6 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
absl::Status Tile16Editor::DrawTileEditControls() {
Separator();
Text("Tile16 ID: %d", current_tile16_);
Text("Tile8 ID: %d", current_tile8_);
Text("Options:");
gui::InputHexByte("Palette", &notify_palette.edit());
notify_palette.commit();
@@ -261,19 +269,15 @@ absl::Status Tile16Editor::DrawTileEditControls() {
if (value > 0x00) {
RETURN_IF_ERROR(
current_gfx_bmp_.ApplyPaletteWithTransparent(palette, value));
current_gfx_bmp_.SetPaletteWithTransparent(palette, value));
Renderer::GetInstance().UpdateBitmap(&current_gfx_bmp_);
RETURN_IF_ERROR(
current_tile16_bmp_.ApplyPaletteWithTransparent(palette, value));
current_tile16_bmp_.SetPaletteWithTransparent(palette, value));
Renderer::GetInstance().UpdateBitmap(&current_tile16_bmp_);
}
}
Checkbox("X Flip", &x_flip);
Checkbox("Y Flip", &y_flip);
Checkbox("Priority Tile", &priority_tile);
gui::DrawTable(tile_edit_table_);
return absl::OkStatus();
}
@@ -322,8 +326,8 @@ absl::Status Tile16Editor::LoadTile8() {
current_gfx_individual_.emplace_back();
auto &tile_bitmap = current_gfx_individual_.back();
tile_bitmap.Create(0x08, 0x08, 0x08, tile_data);
RETURN_IF_ERROR(tile_bitmap.ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
RETURN_IF_ERROR(tile_bitmap.SetPaletteWithTransparent(ow_main_pal_group[0],
current_palette_));
Renderer::GetInstance().RenderBitmap(&tile_bitmap);
}
@@ -337,7 +341,7 @@ absl::Status Tile16Editor::SetCurrentTile(int id) {
current_tile16_bmp_ = tile16_individual_[id];
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(
current_tile16_bmp_.ApplyPalette(ow_main_pal_group[current_palette_]));
current_tile16_bmp_.SetPalette(ow_main_pal_group[current_palette_]));
Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
return absl::OkStatus();
}

View File

@@ -10,6 +10,7 @@
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
@@ -26,9 +27,9 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
Tile16Editor(
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual)
: tile16_individual_(tile16_individual) {}
absl::Status InitBlockset(const gfx::Bitmap &tile16_blockset_bmp,
const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types);
absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types);
absl::Status Update();
absl::Status DrawMenu();
@@ -87,6 +88,8 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
gui::Canvas transfer_canvas_;
gfx::Bitmap transfer_blockset_bmp_;
gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual_;
std::vector<gfx::Bitmap> current_gfx_individual_;