Refactor Tile16Editor: rename InitBlockset to Initialize and update palette application methods for consistency

This commit is contained in:
scawful
2025-03-02 17:06:58 -05:00
parent c99a4b0bc4
commit 7a7d52353f
2 changed files with 32 additions and 25 deletions

View File

@@ -10,6 +10,7 @@
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
@@ -26,9 +27,9 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
Tile16Editor(
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual)
: tile16_individual_(tile16_individual) {}
absl::Status InitBlockset(const gfx::Bitmap &tile16_blockset_bmp,
const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types);
absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types);
absl::Status Update();
absl::Status DrawMenu();
@@ -87,6 +88,8 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
gui::Canvas transfer_canvas_;
gfx::Bitmap transfer_blockset_bmp_;
gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual_;
std::vector<gfx::Bitmap> current_gfx_individual_;