Dungeon Room load current graphics experiment
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@@ -29,10 +29,15 @@ void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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void ButtonPipe(absl::string_view button_text, std::function<void()> callback);
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void BitmapCanvasPipeline(gui::Canvas& canvas, const gfx::Bitmap& bitmap, int width,
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int height, int tile_size, bool is_loaded,
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void BitmapCanvasPipeline(gui::Canvas& canvas, const gfx::Bitmap& bitmap,
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int width, int height, int tile_size, bool is_loaded,
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bool scrollbar, int canvas_id);
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void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
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int num_sheets, int canvas_id,
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bool is_loaded,
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const gfx::BitmapManager& graphics_manager);
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void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
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ROM& z3_rom, gfx::Bitmap& bitmap,
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gfx::SNESPalette& palette);
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