Dungeon Room load current graphics experiment
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include "app/core/common.h"
|
||||
#include "app/core/pipeline.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/gui/icons.h"
|
||||
#include "app/gui/input.h"
|
||||
@@ -26,44 +27,38 @@ absl::Status DungeonEditor::Update() {
|
||||
rooms_.emplace_back(zelda3::dungeon::Room(i));
|
||||
rooms_[i].LoadHeader();
|
||||
if (flags()->kDrawDungeonRoomGraphics) {
|
||||
rooms_[i].LoadRoomGraphics(rooms_[i].blockset);
|
||||
rooms_[i].LoadRoomGraphics();
|
||||
|
||||
auto blocks = rooms_[i].blocks();
|
||||
room_graphics_.emplace_back();
|
||||
int current_sheet = 0;
|
||||
for (auto& block : blocks) {
|
||||
room_graphics_[i].CopyBitmap(rom()->bitmap_manager().GetBitmap(block),
|
||||
current_sheet);
|
||||
current_sheet += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
is_loaded_ = true;
|
||||
}
|
||||
|
||||
DrawToolset();
|
||||
DrawObjectRenderer();
|
||||
|
||||
ImGui::Separator();
|
||||
if (ImGui::BeginTable("#DungeonEditTable", 3, toolset_table_flags_,
|
||||
if (ImGui::BeginTable("#DungeonEditTable", 3, kDungeonTableFlags,
|
||||
ImVec2(0, 0))) {
|
||||
TableSetupColumn("Room Selector");
|
||||
|
||||
TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
|
||||
ImGui::GetContentRegionAvail().x);
|
||||
TableSetupColumn("Object Selector");
|
||||
TableHeadersRow();
|
||||
TableNextRow();
|
||||
|
||||
TableNextColumn();
|
||||
if (rom()->isLoaded()) {
|
||||
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
|
||||
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
|
||||
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
|
||||
int i = 0;
|
||||
for (const auto each_room_name : zelda3::dungeon::kRoomNames) {
|
||||
ImGui::Button(each_room_name.data());
|
||||
if (ImGui::IsItemClicked()) {
|
||||
active_rooms_.push_back(i);
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
DrawRoomSelector();
|
||||
|
||||
TableNextColumn();
|
||||
DrawDungeonTabView();
|
||||
|
||||
TableNextColumn();
|
||||
DrawTileSelector();
|
||||
ImGui::EndTable();
|
||||
@@ -71,33 +66,35 @@ absl::Status DungeonEditor::Update() {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
// Using ImGui Custom Tabs show each individual room the user selects from the
|
||||
// Buttons above to open a canvas for each individual room.
|
||||
void DungeonEditor::DrawRoomSelector() {
|
||||
if (rom()->isLoaded()) {
|
||||
ImGui::InputInt("Room ID", (int*)¤t_room_id_, 1, 1);
|
||||
|
||||
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
|
||||
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
|
||||
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
|
||||
int i = 0;
|
||||
for (const auto each_room_name : zelda3::dungeon::kRoomNames) {
|
||||
ImGui::Selectable(each_room_name.data(), current_room_id_ == i,
|
||||
ImGuiSelectableFlags_AllowDoubleClick);
|
||||
if (ImGui::IsItemClicked()) {
|
||||
active_rooms_.push_back(i);
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonEditor::DrawDungeonTabView() {
|
||||
static int next_tab_id = 0;
|
||||
|
||||
// Expose some other flags which are useful to showcase how they interact with
|
||||
// Leading/Trailing tabs
|
||||
static ImGuiTabBarFlags tab_bar_flags =
|
||||
ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable |
|
||||
ImGuiTabBarFlags_FittingPolicyResizeDown |
|
||||
ImGuiTabBarFlags_TabListPopupButton;
|
||||
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown",
|
||||
&tab_bar_flags,
|
||||
ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^
|
||||
ImGuiTabBarFlags_FittingPolicyResizeDown);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll",
|
||||
&tab_bar_flags,
|
||||
ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^
|
||||
ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
|
||||
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) {
|
||||
// Using ImGui Custom Tabs show each individual room the user selects from the
|
||||
// Buttons above to open a canvas for each individual room.
|
||||
if (ImGui::BeginTabBar("MyTabBar", kDungeonTabBarFlags)) {
|
||||
// TODO: Manage the room that is being added to the tab bar.
|
||||
if (ImGui::TabItemButton(
|
||||
"+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) {
|
||||
if (ImGui::TabItemButton("##tabitem", kDungeonTabFlags)) {
|
||||
active_rooms_.push_back(next_tab_id++); // Add new tab
|
||||
}
|
||||
|
||||
@@ -155,17 +152,21 @@ void DungeonEditor::DrawDungeonCanvas(int room_id) {
|
||||
}
|
||||
|
||||
void DungeonEditor::DrawToolset() {
|
||||
if (ImGui::BeginTable("DWToolset", 10, ImGuiTableFlags_SizingFixedFit,
|
||||
if (ImGui::BeginTable("DWToolset", 12, ImGuiTableFlags_SizingFixedFit,
|
||||
ImVec2(0, 0))) {
|
||||
ImGui::TableSetupColumn("#undoTool");
|
||||
ImGui::TableSetupColumn("#redoTool");
|
||||
ImGui::TableSetupColumn("#history");
|
||||
ImGui::TableSetupColumn("#separator");
|
||||
ImGui::TableSetupColumn("#anyTool");
|
||||
|
||||
ImGui::TableSetupColumn("#bg1Tool");
|
||||
ImGui::TableSetupColumn("#bg2Tool");
|
||||
ImGui::TableSetupColumn("#bg3Tool");
|
||||
ImGui::TableSetupColumn("#itemTool");
|
||||
ImGui::TableSetupColumn("#separator");
|
||||
ImGui::TableSetupColumn("#spriteTool");
|
||||
ImGui::TableSetupColumn("#itemTool");
|
||||
ImGui::TableSetupColumn("#doorTool");
|
||||
ImGui::TableSetupColumn("#blockTool");
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_UNDO)) {
|
||||
@@ -178,41 +179,80 @@ void DungeonEditor::DrawToolset() {
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_MANAGE_HISTORY);
|
||||
ImGui::Text(ICON_MD_MORE_VERT);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::RadioButton(ICON_MD_FILTER_NONE,
|
||||
background_type_ == kBackgroundAny)) {
|
||||
background_type_ = kBackgroundAny;
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::RadioButton(ICON_MD_FILTER_1,
|
||||
background_type_ == kBackground1)) {
|
||||
background_type_ = kBackground1;
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::RadioButton(ICON_MD_FILTER_2,
|
||||
background_type_ == kBackground2)) {
|
||||
background_type_ = kBackground2;
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::RadioButton(ICON_MD_FILTER_3,
|
||||
background_type_ == kBackground3)) {
|
||||
background_type_ = kBackground3;
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text(ICON_MD_MORE_VERT);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_FILTER_1);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_FILTER_2);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_FILTER_3);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_GRASS);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button("Dungeon Object Renderer")) {
|
||||
show_object_render_ = !show_object_render_;
|
||||
if (ImGui::RadioButton(ICON_MD_PEST_CONTROL, placement_type_ == kSprite)) {
|
||||
placement_type_ = kSprite;
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Sprites");
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::RadioButton(ICON_MD_GRASS, placement_type_ == kItem)) {
|
||||
placement_type_ = kItem;
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Items");
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::RadioButton(ICON_MD_SENSOR_DOOR, placement_type_ == kDoor)) {
|
||||
placement_type_ = kDoor;
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Doors");
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::RadioButton(ICON_MD_SQUARE, placement_type_ == kBlock)) {
|
||||
placement_type_ = kBlock;
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Blocks");
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonEditor::DrawRoomGraphics() {
|
||||
room_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
|
||||
room_gfx_canvas_.DrawContextMenu();
|
||||
room_gfx_canvas_.DrawTileSelector(32);
|
||||
room_gfx_canvas_.DrawBitmap(room_gfx_bmp_, 2, is_loaded_);
|
||||
room_gfx_canvas_.DrawGrid(32.0f);
|
||||
room_gfx_canvas_.DrawOverlay();
|
||||
// room_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
|
||||
// room_gfx_canvas_.DrawContextMenu();
|
||||
// room_gfx_canvas_.DrawTileSelector(32);
|
||||
// room_gfx_canvas_.DrawBitmap(room_gfx_bmp_, 2, is_loaded_);
|
||||
// room_gfx_canvas_.DrawGrid(32.0f);
|
||||
// room_gfx_canvas_.DrawOverlay();
|
||||
core::GraphicsManagerCanvasPipeline(256, 0x10 * 0x40, 32, 0x10, 0, is_loaded_,
|
||||
room_graphics_[current_room_id_]);
|
||||
}
|
||||
|
||||
void DungeonEditor::DrawTileSelector() {
|
||||
@@ -226,48 +266,55 @@ void DungeonEditor::DrawTileSelector() {
|
||||
ImGui::EndChild();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Object Renderer")) {
|
||||
DrawObjectRenderer();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonEditor::DrawObjectRenderer() {
|
||||
if (show_object_render_) {
|
||||
ImGui::Begin("Dungeon Object Renderer", &show_object_render_);
|
||||
if (ImGui::BeginTable(
|
||||
"DungeonObjectEditorTable", 2,
|
||||
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
|
||||
ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
|
||||
ImGuiTableFlags_BordersV,
|
||||
ImVec2(0, 0))) {
|
||||
ImGui::TableSetupColumn("Dungeon Objects",
|
||||
ImGuiTableColumnFlags_WidthStretch,
|
||||
ImGui::GetContentRegionAvail().x);
|
||||
ImGui::TableSetupColumn("Canvas");
|
||||
|
||||
// Create an ImGui table where the left side of the table is a matrix of
|
||||
// buttons which represent each dungeon object. The right side of the table
|
||||
// is a canvas which will display the selected dungeon object. The canvas
|
||||
// will also have a tile selector and a grid overlay.
|
||||
if (ImGui::BeginTable("DungeonObjectEditorTable", 2,
|
||||
ImGuiTableFlags_SizingFixedFit, ImVec2(0, 0))) {
|
||||
ImGui::TableSetupColumn("Dungeon Objects",
|
||||
ImGuiTableColumnFlags_WidthFixed, 150.0f);
|
||||
ImGui::TableSetupColumn("Canvas");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::BeginChild("DungeonObjectButtons", ImVec2(0, 0), true);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::BeginChild("DungeonObjectButtons", ImVec2(150.0f, 0), true);
|
||||
|
||||
for (const auto each : zelda3::dungeon::Type1RoomObjectNames) {
|
||||
ImGui::Button(each.data());
|
||||
if (ImGui::IsItemClicked()) {
|
||||
}
|
||||
int selected_object = 0;
|
||||
int i = 0;
|
||||
for (const auto object_name : zelda3::dungeon::Type1RoomObjectNames) {
|
||||
if (ImGui::Selectable(object_name.data(), selected_object == i)) {
|
||||
selected_object = i;
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
// Right side of the table - Canvas
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::BeginChild("DungeonObjectCanvas", ImVec2(0, 0), true);
|
||||
|
||||
// TODO: Insert code to display canvas, tile selector, and grid overlay
|
||||
// here
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::EndTable();
|
||||
i += 1;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
ImGui::EndChild();
|
||||
|
||||
// Right side of the table - Canvas
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::BeginChild("DungeonObjectCanvas", ImVec2(276, 0x10 * 0x40 + 1),
|
||||
true);
|
||||
|
||||
dungeon_object_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
|
||||
dungeon_object_canvas_.DrawContextMenu();
|
||||
dungeon_object_canvas_.DrawTileSelector(32);
|
||||
dungeon_object_canvas_.DrawGrid(32.0f);
|
||||
dungeon_object_canvas_.DrawOverlay();
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user