Dungeon Room load current graphics experiment
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@@ -51,7 +51,7 @@ absl::Status OverworldEditor::Update() {
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// Draws the toolset for editing the Overworld.
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RETURN_IF_ERROR(DrawToolset())
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Separator();
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if (ImGui::BeginTable(kOWEditTable.data(), 2, kOWEditFlags, ImVec2(0, 0))) {
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TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
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ImGui::GetContentRegionAvail().x);
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