Add BitmapCanvasPipeline, more CgxViewer updates

This commit is contained in:
Justin Scofield
2023-08-02 12:53:05 -04:00
parent d51bb7b3d0
commit 7b2e017bb3
17 changed files with 237 additions and 206 deletions

View File

@@ -10,11 +10,24 @@
#include <optional>
#include "absl/strings/string_view.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace core {
void ButtonPipe(absl::string_view button_text, std::function<void()> callback);
void BitmapCanvasPipeline(int width, int height, int tile_size, int canvas_id,
bool is_loaded, gfx::Bitmap& bitmap);
void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
ROM& z3_rom, gfx::Bitmap& bitmap,
gfx::SNESPalette& palette);
void FileDialogPipeline(absl::string_view display_key,
absl::string_view file_extensions,
std::optional<absl::string_view> button_text,