Add BitmapCanvasPipeline, more CgxViewer updates
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@@ -10,11 +10,24 @@
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#include <optional>
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#include "absl/strings/string_view.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace core {
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void ButtonPipe(absl::string_view button_text, std::function<void()> callback);
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void BitmapCanvasPipeline(int width, int height, int tile_size, int canvas_id,
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bool is_loaded, gfx::Bitmap& bitmap);
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void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
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ROM& z3_rom, gfx::Bitmap& bitmap,
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gfx::SNESPalette& palette);
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void FileDialogPipeline(absl::string_view display_key,
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absl::string_view file_extensions,
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std::optional<absl::string_view> button_text,
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