Add BitmapCanvasPipeline, more CgxViewer updates
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@@ -8,6 +8,7 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/pipeline.h"
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#include "app/editor/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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@@ -70,8 +71,6 @@ class GraphicsEditor {
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absl::Status DrawClipboardImport();
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absl::Status DrawExperimentalFeatures();
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absl::Status DrawMemoryEditor();
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absl::Status DrawCgxViewer();
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absl::Status DrawDecompressedData();
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absl::Status DrawGraphicsBin();
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absl::Status DecompressImportData(int size);
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@@ -89,6 +88,7 @@ class GraphicsEditor {
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bool super_donkey_ = false;
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bool col_file_ = false;
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bool cgx_loaded_ = false;
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bool scr_loaded_ = false;
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char file_path_[256] = "";
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char col_file_path_[256] = "";
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