Add BitmapCanvasPipeline, more CgxViewer updates
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@@ -9,6 +9,7 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_format.h"
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#include "app/core/pipeline.h"
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#include "app/editor/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -210,7 +211,7 @@ void OverworldEditor::DrawOverworldCanvas() {
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if (overworld_.isLoaded()) {
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DrawOverworldMaps();
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DrawOverworldEntrances();
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DrawOverworldSprites();
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// DrawOverworldSprites();
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// User has selected a tile they want to draw from the blockset.
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if (!blockset_canvas_.Points().empty()) {
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int x = blockset_canvas_.Points().front().x / 32;
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@@ -232,19 +233,6 @@ void OverworldEditor::DrawOverworldCanvas() {
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// ----------------------------------------------------------------------------
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// Tile 16 Selector
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// Displays all the tiles in the game.
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void OverworldEditor::DrawTile16Selector() {
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blockset_canvas_.DrawBackground(ImVec2(0x100 + 1, (8192 * 2) + 1));
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blockset_canvas_.DrawContextMenu();
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blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 2, map_blockset_loaded_);
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blockset_canvas_.DrawTileSelector(32);
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blockset_canvas_.DrawGrid(32.0f);
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blockset_canvas_.DrawOverlay();
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}
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// ----------------------------------------------------------------------------
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// Tile 8 Selector
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// Displays all the individual tiles that make up a tile16.
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void OverworldEditor::DrawTile8Selector() {
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@@ -259,7 +247,7 @@ void OverworldEditor::DrawTile8Selector() {
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top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 0x40 * key;
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}
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graphics_bin_canvas_.GetDrawList()->AddImage(
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(void *)value.GetTexture(),
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(void *)value.texture(),
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 2, top_left_y),
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 0x100,
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graphics_bin_canvas_.GetZeroPoint().y + offset));
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@@ -271,29 +259,12 @@ void OverworldEditor::DrawTile8Selector() {
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// ----------------------------------------------------------------------------
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// Displays the graphics tilesheets that are available on the current selected
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// overworld map.
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void OverworldEditor::DrawAreaGraphics() {
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current_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
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current_gfx_canvas_.DrawContextMenu();
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current_gfx_canvas_.DrawTileSelector(32);
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current_gfx_canvas_.DrawBitmap(current_gfx_bmp_, 2, overworld_.isLoaded());
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current_gfx_canvas_.DrawGrid(32.0f);
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current_gfx_canvas_.DrawOverlay();
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawTileSelector() {
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if (ImGui::BeginTabBar(kTileSelectorTab.data(),
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ImGuiTabBarFlags_FittingPolicyScroll)) {
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if (ImGui::BeginTabItem("Tile16")) {
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if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)2);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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DrawTile16Selector();
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}
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ImGui::EndChild();
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core::BitmapCanvasPipeline(0x100, (8192 * 2), 0x20, 1,
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map_blockset_loaded_, tile16_blockset_bmp_);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Tile8")) {
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@@ -306,12 +277,8 @@ void OverworldEditor::DrawTileSelector() {
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Area Graphics")) {
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if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)3);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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DrawAreaGraphics();
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}
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ImGui::EndChild();
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core::BitmapCanvasPipeline(256, 0x10 * 0x40, 0x20, 3,
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overworld_.isLoaded(), current_gfx_bmp_);
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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@@ -328,14 +295,16 @@ absl::Status OverworldEditor::LoadGraphics() {
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// Load the Link to the Past overworld.
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RETURN_IF_ERROR(overworld_.Load(rom_))
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palette_ = overworld_.AreaPalette();
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current_gfx_bmp_.Create(0x80, 0x200, 0x40, overworld_.AreaGraphics());
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current_gfx_bmp_.ApplyPalette(palette_);
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rom_.RenderBitmap(¤t_gfx_bmp_);
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// Create the area graphics image
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core::BuildAndRenderBitmapPipeline(0x80, 0x200, 0x40,
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overworld_.AreaGraphics(), rom_,
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current_gfx_bmp_, palette_);
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// Create the tile16 blockset image
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tile16_blockset_bmp_.Create(0x80, 0x2000, 0x80, overworld_.Tile16Blockset());
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tile16_blockset_bmp_.ApplyPalette(palette_);
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rom_.RenderBitmap(&tile16_blockset_bmp_);
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core::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
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overworld_.Tile16Blockset(), rom_,
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tile16_blockset_bmp_, palette_);
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map_blockset_loaded_ = true;
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// Copy the tile16 data into individual tiles.
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@@ -363,19 +332,18 @@ absl::Status OverworldEditor::LoadGraphics() {
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// Render the bitmaps of each tile.
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for (int id = 0; id < 4096; id++) {
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tile16_individual_.emplace_back();
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tile16_individual_[id].Create(0x10, 0x10, 0x80,
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tile16_individual_data_[id]);
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tile16_individual_[id].ApplyPalette(palette_);
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rom_.RenderBitmap(&tile16_individual_[id]);
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core::BuildAndRenderBitmapPipeline(0x10, 0x10, 0x80,
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tile16_individual_data_[id], rom_,
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tile16_individual_[id], palette_);
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}
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// Render the overworld maps loaded from the ROM.
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for (int i = 0; i < core::kNumOverworldMaps; ++i) {
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overworld_.SetCurrentMap(i);
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auto palette = overworld_.AreaPalette();
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maps_bmp_[i].Create(0x200, 0x200, 0x200, overworld_.BitmapData());
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maps_bmp_[i].ApplyPalette(palette);
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rom_.RenderBitmap(&(maps_bmp_[i]));
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core::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
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overworld_.BitmapData(), rom_,
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maps_bmp_[i], palette);
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}
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return absl::OkStatus();
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