Add BitmapCanvasPipeline, more CgxViewer updates
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@@ -96,11 +96,11 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
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if (bitmap.IsActive()) {
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draw_list_->AddImage(
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(void *)bitmap.GetTexture(),
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(void *)bitmap.texture(),
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ImVec2(origin.x + draw_tile_outline_pos.x,
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origin.y + draw_tile_outline_pos.y),
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ImVec2(origin.x + draw_tile_outline_pos.x + bitmap.GetWidth(),
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origin.y + draw_tile_outline_pos.y + bitmap.GetHeight()));
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ImVec2(origin.x + draw_tile_outline_pos.x + bitmap.width(),
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origin.y + draw_tile_outline_pos.y + bitmap.height()));
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}
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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@@ -147,20 +147,20 @@ void Canvas::DrawTileSelector(int size) {
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void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
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if (ready) {
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draw_list_->AddImage(
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(void *)bitmap.GetTexture(),
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(void *)bitmap.texture(),
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ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
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ImVec2(canvas_p0_.x + (bitmap.GetWidth() * 2),
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canvas_p0_.y + (bitmap.GetHeight() * 2)));
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ImVec2(canvas_p0_.x + (bitmap.width() * 2),
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canvas_p0_.y + (bitmap.height() * 2)));
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}
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}
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void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset) {
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draw_list_->AddImage(
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(void *)bitmap.GetTexture(),
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(void *)bitmap.texture(),
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ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
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canvas_p0_.y + y_offset + scrolling_.y),
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ImVec2(canvas_p0_.x + x_offset + scrolling_.x + (bitmap.GetWidth()),
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canvas_p0_.y + y_offset + scrolling_.y + (bitmap.GetHeight())));
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ImVec2(canvas_p0_.x + x_offset + scrolling_.x + (bitmap.width()),
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canvas_p0_.y + y_offset + scrolling_.y + (bitmap.height())));
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}
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// TODO: Add parameters for sizing and positioning
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@@ -171,7 +171,7 @@ void Canvas::DrawBitmapTable(const BitmapTable &gfx_bin) {
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if (key >= 1) {
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top_left_y = canvas_p0_.y + 0x40 * key;
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}
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draw_list_->AddImage((void *)value.GetTexture(),
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draw_list_->AddImage((void *)value.texture(),
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ImVec2(canvas_p0_.x + 2, top_left_y),
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ImVec2(canvas_p0_.x + 0x100, canvas_p0_.y + offset));
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}
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