big cleanup
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@@ -69,7 +69,8 @@ class Renderer : public ExperimentFlags {
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}
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absl::Status CreateAndRenderBitmap(int width, int height, int depth,
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const std::vector<uint8_t>& data, gfx::Bitmap& bitmap,
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const std::vector<uint8_t>& data,
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gfx::Bitmap& bitmap,
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gfx::SnesPalette& palette) {
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bitmap.Create(width, height, depth, data);
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RETURN_IF_ERROR(bitmap.ApplyPalette(palette));
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