big cleanup
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@@ -3,7 +3,6 @@
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#include <cstdint>
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#include <vector>
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -72,9 +71,8 @@ void Room::LoadHeader() {
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// Existing room size address calculation...
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auto room_size_address = 0xF8000 + (room_id_ * 3);
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if (flags()->kLogToConsole)
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std::cout << "Room #" << room_id_ << " Address: " << std::hex
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<< room_size_address << std::endl;
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std::cout << "Room #" << room_id_ << " Address: " << std::hex
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<< room_size_address << std::endl;
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// Reading bytes for long address construction
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uint8_t low = rom()->data()[room_size_address];
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@@ -83,15 +81,13 @@ void Room::LoadHeader() {
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// Constructing the long address
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int long_address = (bank << 16) | (high << 8) | low;
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if (flags()->kLogToConsole)
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std::cout << std::hex << std::setfill('0') << std::setw(6) << long_address
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<< std::endl;
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std::cout << std::hex << std::setfill('0') << std::setw(6) << long_address
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<< std::endl;
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room_size_pointer_ = long_address;
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if (long_address == 0x0A8000) {
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// Blank room disregard in size calculation
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if (flags()->kLogToConsole)
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std::cout << "Size of Room #" << room_id_ << ": 0 bytes" << std::endl;
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std::cout << "Size of Room #" << room_id_ << ": 0 bytes" << std::endl;
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room_size_ = 0;
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} else {
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// use the long address to calculate the size of the room
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@@ -100,9 +96,8 @@ void Room::LoadHeader() {
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int next_room_address = 0xF8000 + ((room_id_ + 1) * 3);
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if (flags()->kLogToConsole)
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std::cout << "Next Room Address: " << std::hex << next_room_address
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<< std::endl;
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std::cout << "Next Room Address: " << std::hex << next_room_address
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<< std::endl;
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// Reading bytes for long address construction
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uint8_t next_low = rom()->data()[next_room_address];
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@@ -112,19 +107,17 @@ void Room::LoadHeader() {
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// Constructing the long address
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int next_long_address = (next_bank << 16) | (next_high << 8) | next_low;
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if (flags()->kLogToConsole)
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std::cout << std::hex << std::setfill('0') << std::setw(6)
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<< next_long_address << std::endl;
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std::cout << std::hex << std::setfill('0') << std::setw(6)
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<< next_long_address << std::endl;
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// Calculate the size of the room
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int room_size = next_long_address - long_address;
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room_size_ = room_size;
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if (flags()->kLogToConsole)
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std::cout << "Size of Room #" << room_id_ << ": " << std::dec
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<< room_size << " bytes" << std::endl;
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std::cout << "Size of Room #" << room_id_ << ": " << std::dec << room_size
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<< " bytes" << std::endl;
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}
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} catch (const std::exception& e) {
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if (flags()->kLogToConsole) std::cout << "Error: " << e.what() << std::endl;
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std::cout << "Error: " << e.what() << std::endl;
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}
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}
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@@ -4,7 +4,6 @@
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#include <cstdint>
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#include <vector>
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -118,7 +117,7 @@ struct ChestData {
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struct StaircaseRooms {};
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class Room : public SharedRom, public core::ExperimentFlags {
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class Room : public SharedRom {
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public:
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Room() = default;
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Room(int room_id) : room_id_(room_id) {}
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@@ -7,7 +7,7 @@
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#include <vector>
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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@@ -11,7 +11,7 @@
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/compression.h"
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@@ -6,7 +6,7 @@
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#include <unordered_map>
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#include <vector>
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#include "app/core/common.h"
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#include "app/editor/utils/gfx_context.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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@@ -8,7 +8,7 @@
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#include <vector>
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/editor/utils/gfx_context.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -2,7 +2,7 @@
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#include <cstdint>
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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@@ -3,7 +3,7 @@
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#include <cstdint>
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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