Add InputTileInfo function for tile information input handling in GUI
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@@ -13,6 +13,7 @@
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#include "absl/strings/string_view.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "imgui/imgui.h"
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@@ -45,6 +46,8 @@ IMGUI_API bool ListBox(const char* label, int* current_item,
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const std::vector<std::string>& items,
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int height_in_items = -1);
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bool InputTileInfo(const char* label, gfx::TileInfo* tile_info);
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using ItemLabelFlags = enum ItemLabelFlag {
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Left = 1u << 0u,
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Right = 1u << 1u,
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