houskeeping
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@@ -21,16 +21,16 @@ namespace zelda3 {
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// bank 19, 1A, 1B
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// iirc 1A is OW, 1B is dungeon
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// 19 is general spc stuff like samples, ects
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static char op_len[32] = {1, 1, 2, 3, 0, 1, 2, 1, 2, 1, 1, 3, 0, 1, 2, 3,
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1, 3, 3, 0, 1, 3, 0, 3, 3, 3, 1, 2, 0, 0, 0, 0};
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constexpr char op_len[32] = {1, 1, 2, 3, 0, 1, 2, 1, 2, 1, 1, 3, 0, 1, 2, 3,
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1, 3, 3, 0, 1, 3, 0, 3, 3, 3, 1, 2, 0, 0, 0, 0};
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// =============================================================================
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static int sbank_ofs[] = {0xc8000, 0, 0xd8000, 0};
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static char fil1[4] = {0, 15, 61, 115};
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static char fil2[4] = {0, 4, 5, 6};
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static char fil3[4] = {0, 0, 15, 13};
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constexpr char fil1[4] = {0, 15, 61, 115};
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constexpr char fil2[4] = {0, 4, 5, 6};
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constexpr char fil3[4] = {0, 0, 15, 13};
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constexpr int kOverworldMusicBank = 0x0D0000;
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constexpr int kDungeonMusicBank = 0x0D8000;
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@@ -84,7 +84,7 @@ using Song = struct {
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short numparts;
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short lopst;
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unsigned short addr;
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bool in_use = true;
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bool in_use; // true
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};
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// =============================================================================
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@@ -99,8 +99,6 @@ using ZeldaWave = struct {
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// ============================================================================
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using SampleEdit = struct {
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// EDITWIN ew;
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// HWND dlg;
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unsigned short flag;
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unsigned short init;
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unsigned short editsamp;
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@@ -70,7 +70,7 @@ void Inventory::Create() {
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absl::Status Inventory::BuildTileset() {
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tilesheets_.reserve(6 * 0x2000);
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for (int i = 0; i < 6 * 0x2000; i++) tilesheets_.push_back(0xFF);
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ASSIGN_OR_RETURN(tilesheets_, rom()->Load2bppGraphics())
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ASSIGN_OR_RETURN(tilesheets_, rom()->Load2BppGraphics())
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Bytes test;
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for (int i = 0; i < 0x4000; i++) {
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test_.push_back(tilesheets_[i]);
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