standardize imgui headers as user instead of system

This commit is contained in:
scawful
2024-07-30 23:33:12 -04:00
parent 95ba7630b8
commit 7c708519ac
55 changed files with 122 additions and 117 deletions

View File

@@ -1,6 +1,6 @@
#include "assembly_editor.h"
#include <ImGuiColorTextEdit/TextEditor.h>
#include "ImGuiColorTextEdit/TextEditor.h"
#include "app/core/platform/file_dialog.h"
#include "app/gui/icons.h"
@@ -364,4 +364,4 @@ absl::Status AssemblyEditor::Update() { return absl::OkStatus(); }
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

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@@ -1,8 +1,8 @@
#ifndef YAZE_APP_EDITOR_ASSEMBLY_EDITOR_H
#define YAZE_APP_EDITOR_ASSEMBLY_EDITOR_H
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include "ImGuiColorTextEdit/TextEditor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include <fstream>
#include <istream>
@@ -76,4 +76,4 @@ class AssemblyEditor : public Editor {
} // namespace app
} // namespace yaze
#endif
#endif

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@@ -1,9 +1,9 @@
#ifndef YAZE_APP_EDITOR_CODE_MEMORY_EDITOR_H
#define YAZE_APP_EDITOR_CODE_MEMORY_EDITOR_H
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include "absl/status/status.h"
#include "app/core/common.h"
@@ -85,4 +85,4 @@ struct MemoryEditorWithDiffChecker : public SharedRom {
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_CODE_MEMORY_EDITOR_H
#endif // YAZE_APP_EDITOR_CODE_MEMORY_EDITOR_H

View File

@@ -1,6 +1,6 @@
#include "dungeon_editor.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "app/core/common.h"
#include "app/core/labeling.h"

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_DUNGEONEDITOR_H
#define YAZE_APP_EDITOR_DUNGEONEDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "app/core/common.h"
#include "app/core/labeling.h"

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@@ -1,6 +1,6 @@
#include "gfx_group_editor.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#define YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>

View File

@@ -1,9 +1,9 @@
#include "graphics_editor.h"
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
@@ -841,4 +841,4 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

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@@ -1,10 +1,10 @@
#ifndef YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#define YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
@@ -202,4 +202,4 @@ class GraphicsEditor : public SharedRom, public Editor {
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H

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@@ -1,6 +1,6 @@
#include "palette_editor.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "absl/status/status.h"
#include "app/editor/graphics/gfx_group_editor.h"

View File

@@ -1,6 +1,6 @@
#include "screen_editor.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <algorithm>
#include <fstream>
@@ -434,4 +434,4 @@ void ScreenEditor::DrawToolset() {
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_SCREEN_EDITOR_H
#define YAZE_APP_EDITOR_SCREEN_EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <array>
@@ -103,4 +103,4 @@ class ScreenEditor : public SharedRom, public Editor {
} // namespace app
} // namespace yaze
#endif
#endif

View File

@@ -1,7 +1,7 @@
#include "tile16_editor.h"
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include <cmath>
@@ -397,4 +397,4 @@ absl::Status Tile16Editor::SetCurrentTile(int id) {
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
#define YAZE_APP_EDITOR_TILE16EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>

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@@ -1,6 +1,6 @@
#include "music_editor.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "absl/strings/str_format.h"
#include "app/editor/code/assembly_editor.h"

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_MUSIC_EDITOR_H
#define YAZE_APP_EDITOR_MUSIC_EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "absl/strings/str_format.h"
#include "app/editor/code/assembly_editor.h"

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
#define YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "app/editor/overworld_editor.h"
#include "app/zelda3/common.h"

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@@ -1,7 +1,7 @@
#include "overworld_editor.h"
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include <cmath>
#include <unordered_map>
@@ -1362,4 +1362,4 @@ void OverworldEditor::DrawDebugWindow() {
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_OVERWORLDEDITOR_H
#define YAZE_APP_EDITOR_OVERWORLDEDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>
#include <unordered_map>

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@@ -1,5 +1,5 @@
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "absl/status/status.h"
#include "app/editor/utils/flags.h"

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_SETTINGS_EDITOR_H
#define YAZE_APP_EDITOR_SETTINGS_EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "absl/status/status.h"
#include "app/editor/utils/editor.h"
@@ -229,4 +229,4 @@ class SettingsEditor : public Editor {
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_SETTINGS_EDITOR_H_
#endif // YAZE_APP_EDITOR_SETTINGS_EDITOR_H_

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
#define YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <algorithm>
#include <cstdint>

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_UTILS_FLAGS_H
#define YAZE_APP_EDITOR_UTILS_FLAGS_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "core/common.h"

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@@ -1,6 +1,6 @@
#include "app/editor/utils/gfx_context.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_VRAM_CONTEXT_H
#define YAZE_APP_EDITOR_VRAM_CONTEXT_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>
#include <vector>

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_UTILS_KEYBOARD_SHORTCUTS_H
#define YAZE_APP_EDITOR_UTILS_KEYBOARD_SHORTCUTS_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
namespace yaze {
namespace app {
@@ -22,4 +22,4 @@ struct KeyboardShortcuts {
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_UTILS_KEYBOARD_SHORTCUTS_H_
#endif // YAZE_APP_EDITOR_UTILS_KEYBOARD_SHORTCUTS_H_