standardize imgui headers as user instead of system

This commit is contained in:
scawful
2024-07-30 23:33:12 -04:00
parent 95ba7630b8
commit 7c708519ac
55 changed files with 122 additions and 117 deletions

View File

@@ -1,6 +1,6 @@
#include "gfx_group_editor.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>

View File

@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#define YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>

View File

@@ -1,9 +1,9 @@
#include "graphics_editor.h"
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
@@ -841,4 +841,4 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -1,10 +1,10 @@
#ifndef YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#define YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
@@ -202,4 +202,4 @@ class GraphicsEditor : public SharedRom, public Editor {
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H

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@@ -1,6 +1,6 @@
#include "palette_editor.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "absl/status/status.h"
#include "app/editor/graphics/gfx_group_editor.h"

View File

@@ -1,6 +1,6 @@
#include "screen_editor.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <algorithm>
#include <fstream>
@@ -434,4 +434,4 @@ void ScreenEditor::DrawToolset() {
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_SCREEN_EDITOR_H
#define YAZE_APP_EDITOR_SCREEN_EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <array>
@@ -103,4 +103,4 @@ class ScreenEditor : public SharedRom, public Editor {
} // namespace app
} // namespace yaze
#endif
#endif

View File

@@ -1,7 +1,7 @@
#include "tile16_editor.h"
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include <cmath>
@@ -397,4 +397,4 @@ absl::Status Tile16Editor::SetCurrentTile(int id) {
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -1,7 +1,7 @@
#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
#define YAZE_APP_EDITOR_TILE16EDITOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>