standardize imgui headers as user instead of system

This commit is contained in:
scawful
2024-07-30 23:33:12 -04:00
parent 95ba7630b8
commit 7c708519ac
55 changed files with 122 additions and 117 deletions

View File

@@ -1,7 +1,7 @@
#include "app/gfx/snes_color.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cstdint>
#include <vector>
@@ -101,4 +101,4 @@ std::vector<SnesColor> GetColFileData(uint8_t* data) {
} // namespace gfx
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -1,7 +1,7 @@
#ifndef YAZE_APP_GFX_SNES_COLOR_H_
#define YAZE_APP_GFX_SNES_COLOR_H_
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cstdint>
#include <vector>

View File

@@ -1,7 +1,7 @@
#include "snes_palette.h"
#include <SDL.h>
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cstdint>
#include <cstdlib>
@@ -389,4 +389,4 @@ absl::Status LoadAllPalettes(const Bytes& rom_data, PaletteGroupMap& groups) {
} // namespace gfx
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -2,7 +2,7 @@
#define YAZE_APP_GFX_PALETTE_H
#include <SDL.h>
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cstdint>
#include <cstdlib>
@@ -433,4 +433,4 @@ struct Paletteset {
} // namespace app
} // namespace yaze
#endif // YAZE_APP_GFX_PALETTE_H
#endif // YAZE_APP_GFX_PALETTE_H