standardize imgui headers as user instead of system

This commit is contained in:
scawful
2024-07-30 23:33:12 -04:00
parent 95ba7630b8
commit 7c708519ac
55 changed files with 122 additions and 117 deletions

View File

@@ -1,5 +1,7 @@
#include "asset_browser.h"
#include "absl/strings/str_format.h"
namespace yaze {
namespace app {
namespace gui {
@@ -340,4 +342,4 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
} // namespace gui
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -1,7 +1,7 @@
#ifndef YAZE_APP_GUI_ASSET_BROWSER_H
#define YAZE_APP_GUI_ASSET_BROWSER_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <string>

View File

@@ -1,6 +1,6 @@
#include "canvas.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>
#include <string>

View File

@@ -1,7 +1,7 @@
#ifndef YAZE_GUI_CANVAS_H
#define YAZE_GUI_CANVAS_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>
#include <string>
@@ -236,4 +236,4 @@ void BitmapCanvasPipeline(gui::Canvas& canvas, const gfx::Bitmap& bitmap,
} // namespace app
} // namespace yaze
#endif
#endif

View File

@@ -1,13 +1,13 @@
#include "color.h"
#include <gfx/snes_color.h>
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>
#include <string>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_color.h"
namespace yaze {
namespace app {
@@ -123,6 +123,7 @@ absl::Status DisplayPalette(app::gfx::SnesPalette& palette, bool loaded) {
ImGui::ColorPicker4("##picker", (float*)&color,
misc_flags | ImGuiColorEditFlags_NoSidePreview |
ImGuiColorEditFlags_NoSmallPreview);
return absl::OkStatus();
}
void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
@@ -170,4 +171,4 @@ void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
} // namespace gui
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -1,7 +1,7 @@
#ifndef YAZE_GUI_COLOR_H
#define YAZE_GUI_COLOR_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>
#include <string>
@@ -37,4 +37,4 @@ void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
} // namespace app
} // namespace yaze
#endif
#endif

View File

@@ -1,9 +1,9 @@
#include "input.h"
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include <functional>
#include <optional>
@@ -271,4 +271,4 @@ void FileDialogPipeline(absl::string_view display_key,
} // namespace gui
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -3,9 +3,9 @@
#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include <cstddef>
#include <cstdint>
@@ -66,4 +66,4 @@ void FileDialogPipeline(absl::string_view display_key,
} // namespace app
} // namespace yaze
#endif
#endif

View File

@@ -1,7 +1,7 @@
#include "style.h"
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
namespace yaze {
namespace app {

View File

@@ -1,9 +1,9 @@
#ifndef YAZE_APP_CORE_STYLE_H
#define YAZE_APP_CORE_STYLE_H
#include <ImGuiColorTextEdit/TextEditor.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include "ImGuiColorTextEdit/TextEditor.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include <functional>
#include <vector>
@@ -148,4 +148,4 @@ struct MultiSelectWithClipper {
} // namespace app
} // namespace yaze
#endif
#endif

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@@ -1,7 +1,7 @@
#include "app/gui/zeml.h"
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cctype>
#include <fstream>

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@@ -1,7 +1,7 @@
#ifndef YAZE_APP_GUI_ZEML_H
#define YAZE_APP_GUI_ZEML_H
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cctype>
#include <functional>