standardize imgui headers as user instead of system

This commit is contained in:
scawful
2024-07-30 23:33:12 -04:00
parent 95ba7630b8
commit 7c708519ac
55 changed files with 122 additions and 117 deletions

View File

@@ -1,13 +1,13 @@
#include "color.h"
#include <gfx/snes_color.h>
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include <cmath>
#include <string>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_color.h"
namespace yaze {
namespace app {
@@ -123,6 +123,7 @@ absl::Status DisplayPalette(app::gfx::SnesPalette& palette, bool loaded) {
ImGui::ColorPicker4("##picker", (float*)&color,
misc_flags | ImGuiColorEditFlags_NoSidePreview |
ImGuiColorEditFlags_NoSmallPreview);
return absl::OkStatus();
}
void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
@@ -170,4 +171,4 @@ void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
} // namespace gui
} // namespace app
} // namespace yaze
} // namespace yaze