standardize imgui headers as user instead of system
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@@ -1,13 +1,13 @@
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#include "color.h"
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#include <gfx/snes_color.h>
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#include <imgui/imgui.h>
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#include "imgui/imgui.h"
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#include <cmath>
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#include <string>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_color.h"
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namespace yaze {
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namespace app {
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@@ -123,6 +123,7 @@ absl::Status DisplayPalette(app::gfx::SnesPalette& palette, bool loaded) {
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ImGui::ColorPicker4("##picker", (float*)&color,
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misc_flags | ImGuiColorEditFlags_NoSidePreview |
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ImGuiColorEditFlags_NoSmallPreview);
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return absl::OkStatus();
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}
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void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
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@@ -170,4 +171,4 @@ void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
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} // namespace gui
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} // namespace app
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} // namespace yaze
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} // namespace yaze
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