Refactor DungeonCanvasViewer for enhanced rendering and object management
- Introduced new rendering methods for various object types including stairs, chests, doors, walls, pots, and sprites, improving visual representation in the dungeon canvas. - Updated the DrawDungeonCanvas method to streamline object rendering and enhance graphics handling. - Added detailed layer information overlay to provide context on room objects and sprites. - Implemented object dimension calculations for walls to ensure accurate rendering based on size properties. - Improved fallback rendering for objects without valid graphics, enhancing user experience during object placement and editing.
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@@ -38,6 +38,7 @@ add_executable(
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emu/audio/apu_test.cc
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emu/audio/ipl_handshake_test.cc
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integration/dungeon_editor_test.cc
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dungeon_component_unit_test.cc
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integration/asar_integration_test.cc
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integration/asar_rom_test.cc
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zelda3/object_parser_test.cc
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