Overworld and Bitmap refactoring
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@@ -7,6 +7,7 @@
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#include <memory>
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#include <vector>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/pseudo_vram.h"
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@@ -20,7 +21,7 @@ namespace zelda3 {
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class Overworld {
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public:
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void Load(ROM &rom, uchar *ow_blockset);
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absl::Status Load(ROM &rom, uchar *ow_blockset);
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auto GetTiles16() const { return tiles16; }
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auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
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auto isLoaded() const { return is_loaded_; }
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