Overworld and Bitmap refactoring
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@@ -17,46 +17,50 @@ namespace app {
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namespace zelda3 {
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OverworldMap::OverworldMap(int index, ROM& rom,
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const std::vector<gfx::Tile16>& tiles16)
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: parent_(index), index_(index), tiles16_(tiles16), rom_(rom) {
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const std::vector<gfx::Tile16>& tiles16,
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const OWMapTiles& map_tiles)
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: parent_(index),
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index_(index),
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rom_(rom),
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tiles16_(tiles16),
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map_tiles_(map_tiles) {
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LoadAreaInfo();
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bitmap_.Create(512, 512, 8, 512 * 512);
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}
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void OverworldMap::LoadAreaInfo() {
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auto z3data = rom_.data();
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if (index_ != 0x80 && index_ <= 150 &&
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rom_.data()[core::overworldMapSize + (index_ & 0x3F)] != 0) {
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rom_[core::overworldMapSize + (index_ & 0x3F)] != 0) {
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large_map_ = true;
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}
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if (index_ < 64) {
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area_graphics_ = z3data[core::mapGfx + parent_];
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area_palette_ = z3data[core::overworldMapPalette + parent_];
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area_graphics_ = rom_[core::mapGfx + parent_];
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area_palette_ = rom_[core::overworldMapPalette + parent_];
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area_music_[0] = z3data[core::overworldMusicBegining + parent_];
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area_music_[1] = z3data[core::overworldMusicZelda + parent_];
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area_music_[2] = z3data[core::overworldMusicMasterSword + parent_];
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area_music_[3] = z3data[core::overworldMusicAgahim + parent_];
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area_music_[0] = rom_[core::overworldMusicBegining + parent_];
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area_music_[1] = rom_[core::overworldMusicZelda + parent_];
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area_music_[2] = rom_[core::overworldMusicMasterSword + parent_];
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area_music_[3] = rom_[core::overworldMusicAgahim + parent_];
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sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_];
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sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 64];
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sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_];
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sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 64];
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sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 128];
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sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_];
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sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 64];
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sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_];
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sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 64];
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sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 128];
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} else if (index_ < 128) {
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area_graphics_ = z3data[core::mapGfx + parent_];
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area_palette_ = z3data[core::overworldMapPalette + parent_];
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area_music_[0] = z3data[core::overworldMusicDW + (parent_ - 64)];
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area_graphics_ = rom_[core::mapGfx + parent_];
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area_palette_ = rom_[core::overworldMapPalette + parent_];
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area_music_[0] = rom_[core::overworldMusicDW + (parent_ - 64)];
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sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 128];
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sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 128];
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} else {
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if (index_ == 0x94) {
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parent_ = 128;
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@@ -78,28 +82,28 @@ void OverworldMap::LoadAreaInfo() {
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parent_ = 136;
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}
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area_palette_ = z3data[core::overworldSpecialPALGroup + parent_ - 128];
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area_palette_ = rom_[core::overworldSpecialPALGroup + parent_ - 128];
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if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
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area_graphics_ = z3data[core::overworldSpecialGFXGroup + (parent_ - 128)];
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area_palette_ = z3data[core::overworldSpecialPALGroup + 1];
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area_graphics_ = rom_[core::overworldSpecialGFXGroup + (parent_ - 128)];
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area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
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} else if (index_ == 0x88) {
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area_graphics_ = 81;
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area_palette_ = 0;
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} else {
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// pyramid bg use 0x5B map
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area_graphics_ = z3data[core::mapGfx + parent_];
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area_palette_ = z3data[core::overworldMapPalette + parent_];
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area_graphics_ = rom_[core::mapGfx + parent_];
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area_palette_ = rom_[core::overworldMapPalette + parent_];
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}
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message_id_ = z3data[core::overworldMessages + parent_];
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message_id_ = rom_[core::overworldMessages + parent_];
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sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 128];
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sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 128];
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}
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}
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@@ -127,49 +131,62 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
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BuildTileset(game_state);
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BuildTiles16Gfx(count, ow_blockset); // build on GFX.mapgfx16Ptr
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int world = 0;
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if (index_ < 64) {
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tiles_used_ = map_tiles.light_world;
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} else if (index_ < 128 && index_ >= 64) {
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tiles_used_ = map_tiles.dark_world;
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world = 1;
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} else {
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tiles_used_ = map_tiles.special_world;
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world = 2;
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}
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// int world = 0;
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// if (index_ < 64) {
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// map_tiles_ = map_tiles.light_world;
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// } else if (index_ < 128 && index_ >= 64) {
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// map_tiles_ = map_tiles.dark_world;
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// world = 1;
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// } else {
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// map_tiles_ = map_tiles.special_world;
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// world = 2;
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// }
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int superY = ((index_ - (world * 64)) / 8);
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int superX = index_ - (world * 64) - (superY * 8);
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for (int y = 0; y < 32; y++) {
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for (int x = 0; x < 32; x++) {
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auto xt = x + (superX * 32);
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auto yt = y + (superY * 32);
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CopyTile8bpp16((x * 16), (y * 16), tiles_used_[xt][yt], ow_blockset);
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}
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}
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// int superY = ((index_ - (world * 64)) / 8);
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// int superX = index_ - (world * 64) - (superY * 8);
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// for (int y = 0; y < 32; y++) {
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// for (int x = 0; x < 32; x++) {
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// auto xt = x + (superX * 32);
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// auto yt = y + (superY * 32);
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// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
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// }
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// }
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}
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void OverworldMap::BuildMapV2(int count, int game_state, uchar* map_parent) {
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absl::Status OverworldMap::BuildMapV2(int count, int game_state,
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uchar* map_parent) {
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if (large_map_) {
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parent_ = map_parent[index_];
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if (parent_ != index_ && !initialized_) {
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if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
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area_graphics_ =
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rom_.data()[core::overworldSpecialGFXGroup + (parent_ - 128)];
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area_palette_ = rom_.data()[core::overworldSpecialPALGroup + 1];
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area_graphics_ = rom_[core::overworldSpecialGFXGroup + (parent_ - 128)];
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area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
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} else if (index_ == 0x88) {
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area_graphics_ = 81;
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area_palette_ = 0;
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} else {
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area_graphics_ = rom_.data()[core::mapGfx + parent_];
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area_palette_ = rom_.data()[core::overworldMapPalette + parent_];
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area_graphics_ = rom_[core::mapGfx + parent_];
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area_palette_ = rom_[core::overworldMapPalette + parent_];
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}
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initialized_ = true;
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}
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}
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BuildTileset(game_state);
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auto tileset_status = BuildTileset(game_state);
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if (!tileset_status.ok()) {
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return tileset_status;
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}
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// if (index_ < 64) {
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// world_ = 0;
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// } else if (index_ < 128 && index_ >= 64) {
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// world_ = 1;
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// } else {
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// world_ = 2;
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// }
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return absl::OkStatus();
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}
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absl::Status OverworldMap::BuildTileset(int game_state) {
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@@ -277,7 +294,7 @@ absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
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// number of tiles16 3748?
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for (auto i = 0; i < count; i++) {
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// 8x8 tile draw, gfx8 = 4bpp so everyting is /2F
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// 8x8 tile draw, gfx8 = 4bpp so everyting is /2F
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auto tiles = tiles16_[i];
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for (auto tile = 0; tile < 4; tile++) {
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