Overworld and Bitmap refactoring

This commit is contained in:
Justin Scofield
2022-07-24 01:34:16 -04:00
parent 8844778ef4
commit 7d08970a19
6 changed files with 113 additions and 89 deletions

View File

@@ -17,46 +17,50 @@ namespace app {
namespace zelda3 {
OverworldMap::OverworldMap(int index, ROM& rom,
const std::vector<gfx::Tile16>& tiles16)
: parent_(index), index_(index), tiles16_(tiles16), rom_(rom) {
const std::vector<gfx::Tile16>& tiles16,
const OWMapTiles& map_tiles)
: parent_(index),
index_(index),
rom_(rom),
tiles16_(tiles16),
map_tiles_(map_tiles) {
LoadAreaInfo();
bitmap_.Create(512, 512, 8, 512 * 512);
}
void OverworldMap::LoadAreaInfo() {
auto z3data = rom_.data();
if (index_ != 0x80 && index_ <= 150 &&
rom_.data()[core::overworldMapSize + (index_ & 0x3F)] != 0) {
rom_[core::overworldMapSize + (index_ & 0x3F)] != 0) {
large_map_ = true;
}
if (index_ < 64) {
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
area_music_[0] = z3data[core::overworldMusicBegining + parent_];
area_music_[1] = z3data[core::overworldMusicZelda + parent_];
area_music_[2] = z3data[core::overworldMusicMasterSword + parent_];
area_music_[3] = z3data[core::overworldMusicAgahim + parent_];
area_music_[0] = rom_[core::overworldMusicBegining + parent_];
area_music_[1] = rom_[core::overworldMusicZelda + parent_];
area_music_[2] = rom_[core::overworldMusicMasterSword + parent_];
area_music_[3] = rom_[core::overworldMusicAgahim + parent_];
sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_];
sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 64];
sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 64];
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_];
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 64];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 64];
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 128];
} else if (index_ < 128) {
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
area_music_[0] = z3data[core::overworldMusicDW + (parent_ - 64)];
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
area_music_[0] = rom_[core::overworldMusicDW + (parent_ - 64)];
sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 128];
} else {
if (index_ == 0x94) {
parent_ = 128;
@@ -78,28 +82,28 @@ void OverworldMap::LoadAreaInfo() {
parent_ = 136;
}
area_palette_ = z3data[core::overworldSpecialPALGroup + parent_ - 128];
area_palette_ = rom_[core::overworldSpecialPALGroup + parent_ - 128];
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
area_graphics_ = z3data[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = z3data[core::overworldSpecialPALGroup + 1];
area_graphics_ = rom_[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
} else {
// pyramid bg use 0x5B map
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
}
message_id_ = z3data[core::overworldMessages + parent_];
message_id_ = rom_[core::overworldMessages + parent_];
sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 128];
}
}
@@ -127,49 +131,62 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
BuildTileset(game_state);
BuildTiles16Gfx(count, ow_blockset); // build on GFX.mapgfx16Ptr
int world = 0;
if (index_ < 64) {
tiles_used_ = map_tiles.light_world;
} else if (index_ < 128 && index_ >= 64) {
tiles_used_ = map_tiles.dark_world;
world = 1;
} else {
tiles_used_ = map_tiles.special_world;
world = 2;
}
// int world = 0;
// if (index_ < 64) {
// map_tiles_ = map_tiles.light_world;
// } else if (index_ < 128 && index_ >= 64) {
// map_tiles_ = map_tiles.dark_world;
// world = 1;
// } else {
// map_tiles_ = map_tiles.special_world;
// world = 2;
// }
int superY = ((index_ - (world * 64)) / 8);
int superX = index_ - (world * 64) - (superY * 8);
for (int y = 0; y < 32; y++) {
for (int x = 0; x < 32; x++) {
auto xt = x + (superX * 32);
auto yt = y + (superY * 32);
CopyTile8bpp16((x * 16), (y * 16), tiles_used_[xt][yt], ow_blockset);
}
}
// int superY = ((index_ - (world * 64)) / 8);
// int superX = index_ - (world * 64) - (superY * 8);
// for (int y = 0; y < 32; y++) {
// for (int x = 0; x < 32; x++) {
// auto xt = x + (superX * 32);
// auto yt = y + (superY * 32);
// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
// }
// }
}
void OverworldMap::BuildMapV2(int count, int game_state, uchar* map_parent) {
absl::Status OverworldMap::BuildMapV2(int count, int game_state,
uchar* map_parent) {
if (large_map_) {
parent_ = map_parent[index_];
if (parent_ != index_ && !initialized_) {
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
area_graphics_ =
rom_.data()[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = rom_.data()[core::overworldSpecialPALGroup + 1];
area_graphics_ = rom_[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
} else {
area_graphics_ = rom_.data()[core::mapGfx + parent_];
area_palette_ = rom_.data()[core::overworldMapPalette + parent_];
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
}
initialized_ = true;
}
}
BuildTileset(game_state);
auto tileset_status = BuildTileset(game_state);
if (!tileset_status.ok()) {
return tileset_status;
}
// if (index_ < 64) {
// world_ = 0;
// } else if (index_ < 128 && index_ >= 64) {
// world_ = 1;
// } else {
// world_ = 2;
// }
return absl::OkStatus();
}
absl::Status OverworldMap::BuildTileset(int game_state) {
@@ -277,7 +294,7 @@ absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
// number of tiles16 3748?
for (auto i = 0; i < count; i++) {
// 8x8 tile draw, gfx8 = 4bpp so everyting is /2F
// 8x8 tile draw, gfx8 = 4bpp so everyting is /2F
auto tiles = tiles16_[i];
for (auto tile = 0; tile < 4; tile++) {