Add SelectablePalettePipeline for updating palette
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@@ -19,14 +19,17 @@ namespace yaze {
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namespace app {
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namespace core {
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void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
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gfx::SNESPalette& palette);
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void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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int num_sheets_to_load, int canvas_id,
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bool is_loaded, gfx::BitmapTable& graphics_bin);
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void ButtonPipe(absl::string_view button_text, std::function<void()> callback);
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void BitmapCanvasPipeline(int width, int height, int tile_size, int canvas_id,
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bool is_loaded, gfx::Bitmap& bitmap);
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void BitmapCanvasPipeline(int width, int height, int tile_size, bool is_loaded,
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gfx::Bitmap& bitmap, bool scrollbar, int canvas_id);
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void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
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ROM& z3_rom, gfx::Bitmap& bitmap,
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