bug: fix tile16 issue with toint16 method
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@@ -77,7 +77,7 @@ class ROM {
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absl::StatusOr<Bytes> DecompressOverworld(int pos, int size);
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absl::Status LoadAllGraphicsData();
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absl::StatusOr<Bytes> CreateAllGfxDataRaw();
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absl::Status CreateAllGraphicsData();
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@@ -117,6 +117,10 @@ class ROM {
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}
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const uchar* operator&() { return rom_data_.data(); }
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ushort toint16(int offset) {
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return (ushort)((rom_data_[offset + 1]) << 8) | rom_data_[offset];
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}
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private:
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long size_ = 0;
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uchar title[21] = "ROM Not Loaded";
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