Canvas housekeeping

This commit is contained in:
scawful
2023-08-18 10:28:25 -04:00
parent 7776dd1a15
commit 7e87b1ed45
2 changed files with 43 additions and 53 deletions

View File

@@ -11,31 +11,28 @@
namespace yaze {
namespace gui {
// Background for the Canvas represents region without any content drawn to it,
// but can be controlled by the user.
constexpr uint32_t kRectangleColor = IM_COL32(32, 32, 32, 255);
constexpr uint32_t kRectangleBorder = IM_COL32(255, 255, 255, 255);
constexpr ImGuiButtonFlags kMouseFlags =
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight;
void Canvas::DrawBackground(ImVec2 canvas_size) {
canvas_p0_ = ImGui::GetCursorScreenPos();
if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
if (canvas_size.x != 0) canvas_sz_ = canvas_size;
canvas_p1_ = ImVec2(canvas_p0_.x + canvas_sz_.x, canvas_p0_.y + canvas_sz_.y);
draw_list_ = ImGui::GetWindowDrawList(); // Draw border and background color
draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, IM_COL32(32, 32, 32, 255));
draw_list_->AddRect(canvas_p0_, canvas_p1_, IM_COL32(255, 255, 255, 255));
draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, kRectangleColor);
draw_list_->AddRect(canvas_p0_, canvas_p1_, kRectangleBorder);
}
// Context Menu refers to what happens when the right mouse button is pressed
// This routine also handles the scrolling for the canvas.
void Canvas::DrawContextMenu() {
// This will catch our interactions
const ImGuiIO &io = ImGui::GetIO();
ImGui::InvisibleButton(
"canvas", canvas_sz_,
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
ImGui::InvisibleButton("canvas", canvas_sz_, kMouseFlags);
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
// Pan (we use a zero mouse threshold when there's no context menu)
if (const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
@@ -57,24 +54,16 @@ void Canvas::DrawContextMenu() {
scrolling_.x = 0;
scrolling_.y = 0;
}
if (ImGui::MenuItem("Remove all", nullptr, false, points_.Size > 0)) {
points_.clear();
}
ImGui::EndPopup();
}
}
// Tile painter shows a preview of the currently selected tile
// and allows the user to left click to paint the tile or right
// click to select a new tile to paint with.
bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
const ImGuiIO &io = ImGui::GetIO();
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
const bool is_hovered = ImGui::IsItemHovered();
// Lock scrolled origin
const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
if (is_hovered) {
// Reset the previous tile hover
@@ -83,30 +72,26 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
}
// Calculate the coordinates of the mouse
ImVec2 draw_tile_outline_pos;
draw_tile_outline_pos.x =
std::floor((double)mouse_pos_in_canvas.x / size) * size;
draw_tile_outline_pos.y =
std::floor((double)mouse_pos_in_canvas.y / size) * size;
ImVec2 painter_pos;
painter_pos.x = std::floor((double)mouse_pos.x / size) * size;
painter_pos.y = std::floor((double)mouse_pos.y / size) * size;
auto draw_tile_outline_pos_end =
ImVec2(draw_tile_outline_pos.x + size, draw_tile_outline_pos.y + size);
points_.push_back(draw_tile_outline_pos);
points_.push_back(draw_tile_outline_pos_end);
auto painter_pos_end = ImVec2(painter_pos.x + size, painter_pos.y + size);
points_.push_back(painter_pos);
points_.push_back(painter_pos_end);
if (bitmap.IsActive()) {
draw_list_->AddImage(
(void *)bitmap.texture(),
ImVec2(origin.x + draw_tile_outline_pos.x,
origin.y + draw_tile_outline_pos.y),
ImVec2(origin.x + draw_tile_outline_pos.x + bitmap.width(),
origin.y + draw_tile_outline_pos.y + bitmap.height()));
ImVec2(origin.x + painter_pos.x, origin.y + painter_pos.y),
ImVec2(origin.x + painter_pos.x + bitmap.width(),
origin.y + painter_pos.y + bitmap.height()));
}
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
// Draw the currently selected tile on the overworld here
// Save the coordinates of the selected tile.
drawn_tile_pos_ = mouse_pos_in_canvas;
drawn_tile_pos_ = mouse_pos;
return true;
}
@@ -117,33 +102,26 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
return false;
}
// Dictates which tile is currently selected based on what the user clicks
// in the canvas window. Represented and split apart into a grid of tiles.
void Canvas::DrawTileSelector(int size) {
const ImGuiIO &io = ImGui::GetIO();
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
if (is_hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
if (!points_.empty()) {
points_.clear();
}
ImVec2 draw_tile_outline_pos;
draw_tile_outline_pos.x =
std::floor((double)mouse_pos_in_canvas.x / size) * size;
draw_tile_outline_pos.y =
std::floor((double)mouse_pos_in_canvas.y / size) * size;
ImVec2 painter_pos;
painter_pos.x = std::floor((double)mouse_pos.x / size) * size;
painter_pos.y = std::floor((double)mouse_pos.y / size) * size;
points_.push_back(draw_tile_outline_pos);
points_.push_back(
ImVec2(draw_tile_outline_pos.x + size, draw_tile_outline_pos.y + size));
points_.push_back(painter_pos);
points_.push_back(ImVec2(painter_pos.x + size, painter_pos.y + size));
}
}
// Draws the contents of the Bitmap image to the Canvas
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
if (ready) {
draw_list_->AddImage(
@@ -185,7 +163,6 @@ void Canvas::DrawOutline(int x, int y, int w, int h) {
draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 255));
}
// Canvas Wrapper for a Rectangle
void Canvas::DrawRect(int x, int y, int w, int h, ImVec4 color) {
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
canvas_p0_.y + scrolling_.y + y);
@@ -195,7 +172,6 @@ void Canvas::DrawRect(int x, int y, int w, int h, ImVec4 color) {
IM_COL32(color.x, color.y, color.z, color.w));
}
// Canvas Wrapper for Text
void Canvas::DrawText(std::string text, int x, int y) {
draw_list_->AddText(
ImVec2(canvas_p0_.x + scrolling_.x + x, canvas_p0_.y + scrolling_.y + y),