feat: Implement modern menu structure in EditorManager

- Added a comprehensive modern menu system in `EditorManager` with File, Edit, View, Workspace, Debug, and Help menus.
- Integrated various menu items with corresponding actions, including project management, editing commands, and debugging tools.
- Enhanced user experience with keyboard shortcuts for common actions and improved menu organization.
- Updated header file to declare the new `BuildModernMenu` function and included necessary dependencies.
This commit is contained in:
scawful
2025-10-05 02:18:29 -04:00
parent 1084f65b02
commit 7f07d87308
4 changed files with 135 additions and 2 deletions

View File

@@ -12,6 +12,9 @@
#include "absl/time/time.h"
#include "app/gui/modules/text_editor.h"
#include "cli/service/agent/conversational_agent_service.h"
#include "cli/service/agent/advanced_routing.h"
#include "cli/service/agent/agent_pretraining.h"
#include "cli/service/agent/prompt_manager.h"
#include "core/project.h"
namespace yaze {
@@ -167,6 +170,9 @@ public:
bool command_running = false;
char command_input_buffer[512] = {};
};
void SetPromptMode(cli::agent::PromptMode mode) { prompt_mode_ = mode; }
cli::agent::PromptMode GetPromptMode() const { return prompt_mode_; }
// Accessors for capture settings
CaptureMode capture_mode() const { return multimodal_state_.capture_mode; }
@@ -266,6 +272,7 @@ public:
// UI state
int active_tab_ = 0; // 0=Chat, 1=Config, 2=Commands, 3=Collab, 4=ROM Sync, 5=Files, 6=Prompt
bool show_agent_config_ = false;
cli::agent::PromptMode prompt_mode_ = cli::agent::PromptMode::kStandard;
bool show_z3ed_commands_ = false;
bool show_rom_sync_ = false;
bool show_snapshot_preview_ = false;