test housekeeping
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@@ -7,7 +7,6 @@
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namespace yaze {
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namespace yaze {
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namespace test {
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namespace test {
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using yaze::emu::MockClock;
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using yaze::emu::MockMemory;
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using yaze::emu::MockMemory;
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using yaze::emu::BackgroundMode;
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using yaze::emu::BackgroundMode;
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using yaze::emu::PpuInterface;
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using yaze::emu::PpuInterface;
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@@ -35,7 +34,6 @@ class MockPpu : public PpuInterface {
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class PpuTest : public ::testing::Test {
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class PpuTest : public ::testing::Test {
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protected:
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protected:
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MockMemory mock_memory;
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MockMemory mock_memory;
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MockClock mock_clock;
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MockPpu mock_ppu;
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MockPpu mock_ppu;
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PpuTest() {}
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PpuTest() {}
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@@ -3,7 +3,7 @@
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#include <SDL.h>
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#include <SDL.h>
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#include "app/core/controller.h"
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#include "app/core/controller.h"
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#include "app/core/platform/renderer.h"
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#include "app/core/window.h"
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#include "app/gui/style.h"
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#include "app/gui/style.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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@@ -42,14 +42,11 @@ void TestEditor::RegisterTests(ImGuiTestEngine* engine) {
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};
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};
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}
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}
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// TODO: Fix the window/controller management
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int RunIntegrationTest() {
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int RunIntegrationTest() {
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yaze::core::Controller controller;
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yaze::core::Controller controller;
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if (!controller.CreateWindow().ok()) {
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yaze::core::Window window;
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return EXIT_FAILURE;
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yaze::core::CreateWindow(&window);
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}
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if (!controller.CreateRenderer().ok()) {
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return EXIT_FAILURE;
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}
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IMGUI_CHECKVERSION();
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::CreateContext();
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@@ -7,26 +7,27 @@
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namespace yaze {
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namespace yaze {
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namespace test {
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namespace test {
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class DungeonRoomTest : public ::testing::Test, public SharedRom {
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class DungeonRoomTest : public ::testing::Test {
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protected:
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protected:
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void SetUp() override {
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void SetUp() override {
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// Skip tests on Linux for automated github builds
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// Skip tests on Linux for automated github builds
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#if defined(__linux__)
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#if defined(__linux__)
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GTEST_SKIP();
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GTEST_SKIP();
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#else
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#else
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if (!rom()->LoadFromFile("./zelda3.sfc").ok()) {
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if (!rom_.LoadFromFile("./zelda3.sfc").ok()) {
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GTEST_SKIP_("Failed to load test ROM");
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GTEST_SKIP_("Failed to load test ROM");
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}
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}
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#endif
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#endif
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}
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}
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void TearDown() override {}
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void TearDown() override {}
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Rom rom_;
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};
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};
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TEST_F(DungeonRoomTest, SingleRoomLoadOk) {
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TEST_F(DungeonRoomTest, SingleRoomLoadOk) {
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zelda3::Room test_room(/*room_id=*/0);
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zelda3::Room test_room(/*room_id=*/0, &rom_);
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test_room.LoadHeader();
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// Do some assertions based on the output in ZS
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test_room = zelda3::LoadRoomFromRom(&rom_, /*room_id=*/0);
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test_room.LoadRoomFromROM();
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}
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}
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} // namespace test
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} // namespace test
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@@ -7,17 +7,18 @@
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namespace yaze {
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namespace yaze {
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namespace test {
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namespace test {
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class MessageTest : public ::testing::Test, public SharedRom {
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class MessageTest : public ::testing::Test {
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protected:
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protected:
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void SetUp() override {
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void SetUp() override {
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#if defined(__linux__)
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#if defined(__linux__)
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GTEST_SKIP();
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GTEST_SKIP();
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#endif
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#endif
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EXPECT_OK(rom()->LoadFromFile("zelda3.sfc"));
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EXPECT_OK(rom_.LoadFromFile("zelda3.sfc"));
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dictionary_ = editor::BuildDictionaryEntries(rom());
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dictionary_ = editor::BuildDictionaryEntries(&rom_);
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}
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}
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void TearDown() override {}
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void TearDown() override {}
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Rom rom_;
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editor::MessageEditor message_editor_;
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editor::MessageEditor message_editor_;
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std::vector<editor::DictionaryEntry> dictionary_;
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std::vector<editor::DictionaryEntry> dictionary_;
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};
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};
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@@ -193,7 +194,7 @@ TEST_F(MessageTest, FindMatchingElement_InvalidCommand) {
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}
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}
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TEST_F(MessageTest, BuildDictionaryEntries_CorrectSize) {
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TEST_F(MessageTest, BuildDictionaryEntries_CorrectSize) {
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auto result = editor::BuildDictionaryEntries(rom());
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auto result = editor::BuildDictionaryEntries(&rom_);
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EXPECT_EQ(result.size(), editor::kNumDictionaryEntries);
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EXPECT_EQ(result.size(), editor::kNumDictionaryEntries);
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EXPECT_FALSE(result.empty());
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EXPECT_FALSE(result.empty());
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}
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}
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@@ -10,7 +10,7 @@
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namespace yaze {
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namespace yaze {
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namespace test {
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namespace test {
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class OverworldTest : public ::testing::Test, public SharedRom {
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class OverworldTest : public ::testing::Test {
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protected:
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protected:
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void SetUp() override {
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void SetUp() override {
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// Skip tests on Linux for automated github builds
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// Skip tests on Linux for automated github builds
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@@ -20,7 +20,8 @@ class OverworldTest : public ::testing::Test, public SharedRom {
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}
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}
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void TearDown() override {}
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void TearDown() override {}
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zelda3::Overworld overworld_{rom()};
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Rom rom_;
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zelda3::Overworld overworld_{&rom_};
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};
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};
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TEST_F(OverworldTest, OverworldLoadNoRomDataError) {
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TEST_F(OverworldTest, OverworldLoadNoRomDataError) {
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