Add GfxContext, Load all gfx from MasterEditor
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35
src/app/editor/context/gfx_context.cc
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35
src/app/editor/context/gfx_context.cc
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#include "app/editor/context/gfx_context.h"
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#include <imgui/imgui.h>
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#include <cmath>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/editor.h"
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#include "app/core/pipeline.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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namespace yaze {
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namespace app {
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namespace editor {
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absl::Status GfxContext::Update() { return absl::OkStatus(); }
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gfx::Bitmap GfxContext::current_ow_gfx_bmp_;
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gfx::SNESPalette GfxContext::current_ow_palette_;
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gfx::Bitmap GfxContext::tile16_blockset_bmp_;
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gfx::Bitmap GfxContext::tile8_blockset_bmp_;
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std::vector<gfx::Bitmap> GfxContext::tile16_individual_bmp_;
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std::vector<gfx::Bitmap> GfxContext::tile8_individual_bmp_;
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} // namespace editor
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} // namespace app
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} // namespace yaze
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