Add GfxContext, Load all gfx from MasterEditor

This commit is contained in:
scawful
2023-11-26 16:24:32 -05:00
parent 185039f21a
commit 7fedea14ac
5 changed files with 106 additions and 9 deletions

View File

@@ -0,0 +1,35 @@
#include "app/editor/context/gfx_context.h"
#include <imgui/imgui.h>
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/core/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
namespace yaze {
namespace app {
namespace editor {
absl::Status GfxContext::Update() { return absl::OkStatus(); }
gfx::Bitmap GfxContext::current_ow_gfx_bmp_;
gfx::SNESPalette GfxContext::current_ow_palette_;
gfx::Bitmap GfxContext::tile16_blockset_bmp_;
gfx::Bitmap GfxContext::tile8_blockset_bmp_;
std::vector<gfx::Bitmap> GfxContext::tile16_individual_bmp_;
std::vector<gfx::Bitmap> GfxContext::tile8_individual_bmp_;
} // namespace editor
} // namespace app
} // namespace yaze