Add GfxContext, Load all gfx from MasterEditor
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@@ -11,6 +11,7 @@
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/core/pipeline.h"
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#include "app/editor/context/gfx_context.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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@@ -31,7 +32,9 @@ namespace yaze {
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namespace app {
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namespace editor {
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class MasterEditor : public SharedROM, public core::ExperimentFlags {
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class MasterEditor : public SharedROM,
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public GfxContext,
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public core::ExperimentFlags {
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public:
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MasterEditor() { current_editor_ = &overworld_editor_; }
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@@ -56,6 +59,7 @@ class MasterEditor : public SharedROM, public core::ExperimentFlags {
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bool rom_info_ = false;
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bool backup_rom_ = true;
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bool show_status_ = false;
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bool rom_assets_loaded_ = false;
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absl::Status status_;
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absl::Status prev_status_;
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