refactor: Simplify card shortcuts and enhance card control in editor

- Removed individual card shortcuts for dungeon and graphics categories to prevent hash table overflow, consolidating functionality into a Card Browser.
- Introduced a context-sensitive card control feature that dynamically displays relevant cards based on the active editor.
- Updated PaletteEditor to clarify its use of internal tabs instead of separate cards.
- Registered multiple cards in MessageEditor and OverworldEditor, improving visibility and management of editor functionalities.
This commit is contained in:
scawful
2025-10-09 09:56:20 -04:00
parent 219406901d
commit 802e0568ba
10 changed files with 293 additions and 63 deletions

View File

@@ -143,6 +143,7 @@ class EditorManager {
private:
void DrawWelcomeScreen();
absl::Status DrawRomSelector();
void DrawContextSensitiveCardControl(); // Card control for current editor
absl::Status LoadRom();
absl::Status LoadAssets();
absl::Status SaveRom();