Refactor loading methods in EditorManager and OverworldEditor for improved clarity and consistency; add checks for loaded ROM in GfxGroupEditor and MessageEditor
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@@ -111,7 +111,9 @@ void GfxGroupEditor::DrawBlocksetViewer(bool sheet_only) {
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BeginGroup();
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for (int i = 0; i < 8; i++) {
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int sheet_id = rom()->main_blockset_ids[selected_blockset_][i];
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auto &sheet = GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(sheet_id);
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auto &sheet =
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(
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sheet_id);
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gui::BitmapCanvasPipeline(blockset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 22);
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}
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@@ -164,7 +166,9 @@ void GfxGroupEditor::DrawRoomsetViewer() {
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BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
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auto &sheet = GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(sheet_id);
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auto &sheet =
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(
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sheet_id);
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gui::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 23);
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}
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@@ -202,7 +206,9 @@ void GfxGroupEditor::DrawSpritesetViewer(bool sheet_only) {
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BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
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auto &sheet = GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(115 + sheet_id);
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auto &sheet =
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(
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115 + sheet_id);
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gui::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 24);
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}
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@@ -234,6 +240,9 @@ void DrawPaletteFromPaletteGroup(gfx::SnesPalette &palette) {
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} // namespace
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void GfxGroupEditor::DrawPaletteViewer() {
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if (!rom()->is_loaded()) {
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return;
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}
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gui::InputHexByte("Selected Paletteset", &selected_paletteset_);
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if (selected_paletteset_ >= 71) {
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selected_paletteset_ = 71;
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