Refactor loading methods in EditorManager and OverworldEditor for improved clarity and consistency; add checks for loaded ROM in GfxGroupEditor and MessageEditor

This commit is contained in:
scawful
2025-03-12 14:28:53 -04:00
parent 4bb087f2c5
commit 806885824a
4 changed files with 18 additions and 7 deletions

View File

@@ -93,6 +93,7 @@ absl::Status OverworldEditor::Load() {
tile16_editor_.Initialize(tile16_blockset_bmp_, current_gfx_bmp_,
*overworld_.mutable_all_tiles_types()));
ASSIGN_OR_RETURN(entrance_tiletypes_, zelda3::LoadEntranceTileTypes(rom_));
RETURN_IF_ERROR(LoadGraphics());
all_gfx_loaded_ = true;
return absl::OkStatus();
}