Refactor loading methods in EditorManager and OverworldEditor for improved clarity and consistency; add checks for loaded ROM in GfxGroupEditor and MessageEditor
This commit is contained in:
@@ -93,6 +93,7 @@ absl::Status OverworldEditor::Load() {
|
||||
tile16_editor_.Initialize(tile16_blockset_bmp_, current_gfx_bmp_,
|
||||
*overworld_.mutable_all_tiles_types()));
|
||||
ASSIGN_OR_RETURN(entrance_tiletypes_, zelda3::LoadEntranceTileTypes(rom_));
|
||||
RETURN_IF_ERROR(LoadGraphics());
|
||||
all_gfx_loaded_ = true;
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user