Add yaze_save_rom function for saving ROM files
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@@ -92,6 +92,7 @@ typedef struct zelda3_rom {
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zelda3_rom* yaze_load_rom(const char* filename);
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void yaze_unload_rom(zelda3_rom* rom);
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void yaze_save_rom(zelda3_rom* rom, const char* filename);
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#ifdef __cplusplus
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}
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